Thrasador

Members
  • Content Count

    1,232
  • Joined

  • Last visited

Everything posted by Thrasador

  1. That's basically how I handle it too. I butcher and then get the hell out of there.... I just assume that if I am meandering around there I am screwed...
  2. I've been begging for ANYTHING that allows us to move more gear from place to place....
  3. I don't even know how one eyeballs or measures 1-3 kilometers in the game. Even with sliders and graphics all the way up, can you even see wolves 3 kilometers away?
  4. Lacerations also don't cause a bleeding wound to the degree that you need to bandage and use antiseptic either.... Just bandage for blood loss....ASAP....and use old man's beard or antiseptic as soon as you are safe to lower/remove infection risk due to animal bites Painkillers or rosehip tea for sprains are situational. If you get a sprained wrist or two, but don't plan on firing a weapon before bed....maybe it can wait. Same with ankles....if you aern't planning on running from that wolf or other wolves/bears, then maybe it can wait till bed. Two to four hours of sleep will cure all sprains... Wrist sprains will also prevent you from throwing rocks... And I believe any sprain prevents rope climbing....
  5. I wholeheartedly agree with the forum members suggesting the clothing mending skill should instead be a sewing skill, and crafting clothing items should obviously contribute to raising said skill. So much so, I assumed it already did. If it indeed does not, I will add it to my ridiculous oversight list which includes cured guts and hides weighing the same amount as uncured ones. I like the lv 5 ideas as well especially the ability to repair ruined clothing at lv 5. The fishing line one is nice too....but the ruined clothing one is on par with the lv 5 cooking saving ruined food....
  6. @JAFOisn't known for spreading misinformation. If he says it either he is quite certain it's true from checking himself, or he's passing along information from a source he trusts well enough to mention it. Other than rhythmic clicking yourself, my preferred method is to use a controller via Steam and set the struggle button to "turbo" and max out the slider. Then I just hold down the struggle button and let the controller do super fast AND rhythmic clicking for me....
  7. That one you should check when not in the blind. Predators don't react the same when in a "safe zone" like a porch or hunter blind. Even bait has ceased to work for me if I drop it away from the porch, and then stand on a porch around a house.... Once you are in a safe zone it's like the bait isn't there.... As far as stones go, if a wolf sees you aim a stone at them they react as if you aimed a rifle and charge. I am assuming the same with bears. You are best off throwing rocks without using the aim button.... Throw several in a line further and further away. Like throw one near the wolf but away from you in the direction you want him to travel. Then throw another like 10 feet farther than the last one...and so on. You can't throw them so far apart or far from the wolf that they can't hear it though. It's a skill that will improve as you practice it.
  8. Caches full of stuff would make Interloper "too easy" plus the ones with guns or tools would be pretty silly with no guns in the gun one, and no hatchets or knives in the tool one....
  9. Thanks @JAFO for your two cents worth....it's always appreciated and informative... Actually you explained a few things I wasn't really aware of.... What did you think of all the stuff I dug up on my own? Before these questions were asked, I didn't know any of the crap I wrote, lol. I just learned all that for the sake of this debate about theoretical situation in a fictional video game....
  10. Well as far as clothes crafting goes....not every item has to be out of hide....they could make recipes for underwear, shirts, and socks out of cloth....or even add another whole material like wool. It would make things slightly more complicated, but some items are clearly described as wool clothes and others as cotton clothes. Harvesting cotton clothes could give you cloth and wool clothes could give you wool.....
  11. You have to move the cursor to the metal shard in your hand and click on it. After the bar on the screen shows up you have to tap to fill the bar up like in a wolf struggle.... Your hand is right in front of your face with a piece of metal shrapnel in it....you didn't try clicking on it, but you tried opening your inventory....?
  12. The bug reporting site is making me pretty nervous.... Stuff is still disappearing in the Farm at Pleasant Valley. Someone died and had a disappearing bear ear....which has been fixed 2-3 times already. Someone reported wolves not being afraid of fire, torches, or being attacked. I've been having trouble with wolves and bait. And there's still this patch we are waiting on.... I hope this patch fixes everything.....
  13. I definitely think we should be able to craft other earmuffs, and hats. Actually I wouldn't consider crafting finished until you can craft clothes for any slot, and also out of multiple different animal hides per slot....
  14. I understood what you meant....I can't make what I am trying to explain to you anymore clear than I already have... Maybe @JAFO or someone else that understands how electronics work can weigh in when they wake up tonight. TVs today and computer monitors are not just a piece of glass with a light bulb behind it that lights up....it's not even a picture tube TV. TV screens light up by power being fed to them in a very specific way with a very specific amount of power being governed by a circuit board that is now totally fried as I just explained. Many of the TVs in houses in the game are cracked. They probably caught fire or exploded from the event. They aern't going to just turn on and light up. If anything the components in them are going to continue to heat up and/or melt more every time there is an Aurora.
  15. No you are supposed to buy this wrist band thing attached to a wire with an alligator clip so you can ground yourself to the metal in the computer case, before you handle any parts in your computer. http://www.walmart.com/ip/Kingwin-Anti-Static-Yellow-Wrist-Strap-Multi-Pack/51083377 That's why computer parts like your graphics card come inside that special "silvery" bag. That's an anti-static bag. Computer components are very susceptible to static electric charges. It states this in the documents that come with computer parts. https://www.google.com/amp/s/www.howtogeek.com/169994/how-to-protect-your-pcs-hardware-from-static-electricity-when-working-on-it/amp/
  16. Yes, what you are describing is geomagneticly induced currents (GIC) which I described.... No, and no.... Just because GIC cause some amount of electicity to coarse through electronics, that doesn't mean they work. I already described that GICs cause some random amount of low voltage at some random amount of high amperage..... Advanced electronics like the computers in cars, and actual computers, new LCD, LED, or Plasma TVs, and anything else with small circuits and transistors and things take very specific amounts of voltage to operate. Too much variance in voltage and they fry....permantly. Small electronic components literally heat up and melt, or short circuit, and if any one tiny component on a circuit board breaks then the device breaks(typically). Then you have to use a volt meter to test each component one at a time and figure out wich component failed and then remove it, and solder in a replacement component. My father owned his own electronics company when I was a kid, so I might know slightly more about electronics than average....but still you don't need to know a lot to know that random power from the sky isn't safe for advanced electronics..... Static electric shocks from your fingers can destroy components in your computer, that's why you are supposed to ground yourself before touching the inside of your computer. If you ever tried to use someone else's AC adapter to charge your different model Nokia phone....even if the charger fits, if it's too much voltage it fries your phone....and we are talking one or two volts here. (That actually happened to me....I sent the phone back and lied and said it broke on its own ) Flash lights and lightbulbs are VERY simple. A flashlight uses DC current from batteries to produce light. If the voltage is too low you get a dim light, if it's too high you get a bright light, if its WAY too high it burns out the filament in the bulb too fast and you need a new light bulb.... What's improbable in the game is that the flashlight would generate a specific amount of light that we could control, or even turn up as a "high beam," or that the batteries would "recharge" from the Aurora. That is taking certain liberties with the situation for the sake of game mechanics. I don't have an issue with it....I think the flashlight is a "cool" idea even if it is scientifically implausible..... Headlights, taillights, and interior lights in a car might flicker on and off.....if they are not blown out. Electric cable cars, subway car's, and similar type electric transportation might gain some amount of power.... As far as power lines and electical wires sparking and heating up, that is possible, or even probable. As I described in my OP the GIC will affect ANYTHING metal that is capable of conducting electicity, including water pipes and gas pipes under ground. I would say anything metal in the game....including the metal exterior of a car would be capable of delivering an electric shock if you touch it. I wouldn't touch anything metal in the game...
  17. I'm confused as to what you are asking..... "can someone please give me the procedure for obtaining a torch." Obtaining means, "to get" So are you asking the procedure "to get" a torch, because it sounds like you already have a torch in your hand....so that doesn't make sense.... You can get more torches out of a burning fire, taking a torch subtracts 10 minutes from an active fire.... You could craft more torches from the crafting menu as well, the ones you craft start at 100% condition. Ones you pull from a fire seem to be at 50-20 condition. Are you asking how "to light" a torch? To light a torch you need matches, a fire, or an already burning torch. If you place the cursor over a burning fire or a lit torch on the ground and push the button to light a torch, you will light the torch. If you don't have a burning fire or torch already and push the light button you will lose a match. If you don't have a burning fire, torch, or matches then you CAN'T light a torch. They are NOT flares. They are not "self-lighting." "I'm trying to be in the middle of a fishing expedition, and I can't fish for playing with the burning stick. Thank you. " What does that mean? You are trying to fish but you can't because you are holding a burning totch? You have to extinguish the torch before you put it away. You can't put a burning torch in your pocket....you would catch fire and die. Hold down the button you use to light a torch (LMB?) to put it out. Then the cancel button to put it away....
  18. No worries, most of us get your point. Some people here just like to argue over every little thing. Conflict is the way of humans. That being said, I also have OCD like I believe I stated already, and I would really like a way to spend time cleaning like someone previously suggested. Like spending time reading a research book, or spending time crafting. It would be cool if each building had two models....the initial messy model, and the organized model. Each building has a certain number of hours of cleaning required to make it look organized, the number of hours would be based on square footage. I would clean all my bases....even if it takes a whole 24 hours worth of cleaning to do so....
  19. Valid questions.... The simple and also most likely true answer is, this is a fictional game based on a fictional scenario that we don't fully understand. So it's under no restrictions that it HAS to make any sense at all... That being said, the event does seem to be loosely based on a real phenomenon....a massive solar flare and/or coronal mass ejection(CME) which are related but not the same thing. Based on what we know about the effects of those phenomena one can try to speculate on the effects of those things in real life and in the game if it is indeed based on that. However due to the fact that a CME of the magnitude possibly being depicted in the game has never occurred in our lifetime or in our recorded history since the development of advanced electrical technology....no one really knows for certain what exactly would happen. There was a major CME in 1859, but at that point in our technology we really only had the Telegraph. We didn't have cars with computer chips in them, or microwave ovens, or computers for that matter... https://en.m.wikipedia.org/wiki/Solar_storm_of_1859 So the closest record of what may happen with a massive CME is based on eye-witness testimony of telegraph operators from over 150 years ago... "Telegraph systems all over Europe and North America failed, in some cases giving telegraph operators electric shocks.[15] Telegraph pylons threw sparks.[16] Some telegraph operators could continue to send and receive messages despite having disconnected their power supplies.[17]" There have been other CMEs in recorded history but none of them have been as severe as the one in 1859. We almost had one in 2012 that would have been as bad, but it narrowly missed Earth: "Less severe storms have occurred in 1921 and 1960, when widespread radio disruption was reported. The March 1989 geomagnetic storm knocked out power across large sections of Quebec. On July 23, 2012 a "Carrington-class" solar superstorm (solar flare, coronal mass ejection, solar EMP) was observed; its trajectory missed Earth in orbit. Information about these observations was first shared publicly by NASA on April 28, 2014.[4][22]" One could speculate that the fictional CME that occured in the game lore was greater than any CME previously imagined, and the effects were more catastrophic than anyone could have anticipated or prepared for. For instance after the event 1989 in Quebec they started making changes to transformers to prevent the likelihood that they would explode due to geomagneticly induced currents (GIC), but a severe storm could still overcome those changes. One could also speculate that any transformers present in the game world that were going to explode, have already exploded....that's why you are not witnessing them explode during gameplay. Also I would speculate that the Auroras we are witnessing in game are after effects of this major solar event. They are like "aftershocks" from a major earthquake. As such, they are not as severe as the initial CME. That would be another reason additional transformers are not exploding in the game. Solar storms/solar flares/CMEs cause geomagneticly induced currents(GIC). These currents are due to the fluctuations in the magnetic field caused by the solar flares. The current caused by GICs are considered "quasi-direct current." Since most electronics run on DC currents that's why the developers probably speculated that some simpler electronic devices may seem to function to some degree such as some lightbulbs, simple transistor radios, etc. I'm not really sure what would happen exactly. From what I was able to read on the subject via various Wiki pages and other sources they say that GICs are caused by the magnetic fluctuations in the Earth's magnetic field due to the effect of the solar flares/CMEs. These fluctuations would cause anything metal and capable of conducting an electric current to actually conduct an electric current, including gas and water pipes...etc. However the voltage of this effect is measured in Voltage/kilometer. The highest voltage at surface level of the planet recorded thus far during a "moderate storm" was 20 volts/ kilometer....which isn't A LOT of voltage. The amperage measured has been from tens of amps to hundreds of amps, and depending on wire diameter this could be A LOT of amperage.... Most appliances in the USA and Canada run off 110-120 volt power outlets. When a light bulb receives less voltage than it is rated for it typically emits a dimmer light. Devices typically only draw as many amps as they are rated to draw even if additional amps are present. However from what I read if a device is not receiving enough voltage it draws more current to compensate. For these solar storms to provide enough voltage to power most devices they would have to be particularly strong.... Most wires are rated to only handle so much current, this is because thinner wires have a higher resistance. If a lot of amperage is passed through a thin wire not rated to handle that much current, the wire gets hotter and hotter until it melts/catches fire. This is the cause of electrical fires typically. So I would think most wires in homes would get hot and melt....maybe that's why so many houses are burned down in the game.... I would think many electronic devices also have relatively thin wires inside them, rated for low amperage. So I would assume most electronic devices were fried and/or caught fire during the first major CME when all the transformers blew up.... It's pretty amazing anything still turns on in the game during the Auroras....lol. Anyways that was a lot of speculation about nothing, lol.... PS I forgot cars....well most cars these days have computer chips in them and other advanced electronic systems in them as well. Any and all of those are most likely also fried, the same way everything else is fried. My car won't even turn over if it can't tell the gear shifter is in park, because there is a sensor in there. I spilled coffee with cream and sugar in my gear shifter accidently, now the sensor is all jacked up. As a result my car wouldn't even turn over or click and I thought maybe my battery was totally dead. Then I jiggled the gear shifter and the car started like everything was fine. Think of how many other sensors and components in the car that are now fried due to the CME....Cars in the game are DEAD! Dead I tell you!
  20. So acorn pancakes....huh....? Interesting.... Now you made me think of roasted chestnuts....mmmm those would be nice, and should have a warm up bonus....
  21. You should change your name to "Mixnut!" Lol!
  22. Well at least it all worked out in the end! Now you just have to make sure you can turn in the ear....but I don't see why that wouldn't work. You should be fine....
  23. The duplicating Old Bear bug, is a beneficial bug introduced in one of the patches to try to fix the problem of people not getting the ear at all (or the ear disappearing after dying after collecting it). Somehow the fix has involved more bears spawning. I saw a screenshot where someone got like 8 Old Bear carcasses to spawn.... The added meat is a nice bonus if you can find the time to harvest and cook it all lol... Don't forget to leave a bunch outside in the snow to keep it fresh....! PS I thought you were LITERALLY stuck and couldn't move your character....
  24. Not sure about the achievement....it's probably for finishing Episode 2. Sounds like you finished it, but found/experienced two bugs. The teleportation door, and the final cutscene didn't play properly....