Thrasador

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Posts posted by Thrasador

  1. 6 hours ago, TROY said:

    So yeah, old thread, but I'm just now following a link to it. Laughed my ass off.  

    As for the idea that perhaps it should be reported:  When TWM was first added, I stated spending lots of time there. Came home almost every day with two sprained wrists and two sprained ankles.  Now, I put up with it for a while, but when it started happening on level ground, right outside the hut, or walking across the lake to the fishing hut, it got me slightly aggravated.  I'm sure none of you would think this of me, but when i get aggravated, I tend to bitch about it a bit. I know... I keep it hidden well, but it's true.   The response at the time?   "Working as intended"

    I bet NOBODY saw that coming.  

    I remember this period, and I too recall complaining about it, and I also remember the responses from fanboys about how it isn't that bad, and it's fine, and nothing is broken....

    Yet, I don't seem to be having this issue as frequently or to the degree it was when I had originally brought it up....

    Guess it magically just fixed itself in a stealth patch....

  2. 4 hours ago, JAFO said:

    I fully understand where you're coming from... but disagree with your second sentence. In anything that takes sustained effort over a long period of time, there's something called burnout. And that goes double for coding.. it's brain-frying work at the best of times. Doing quality work when all you really want to do is shove your keyboard through the monitor just isn't a realistic expectation. I'd rather they took a break and came back with rejuvenated brains before getting to grips with the remaining bugs. It might be frustrating for players, but not as frustrating as increasingly half-assed workmanship would be.

    I am probably one of the most impatient people on the planet. I also like to treat each day like it's my last because you never know when you'll have a piano dropped on your head, or you'll be diagnosed with terminal cancer. Some people just don't have time to waste "waiting." In this instance instead of waiting for Hinterland to recharge their batteries to fix THIS particular game, I should be playing other games that are fun. I just didn't want to move on yet, because typically when I move on I never come back.

    So in the event I suddenly vanish it's probably because a piano was dropped on my head, I got terminal cancer, or I moved on to another game....

  3. 10 minutes ago, Wade said:

    I love the game but I was seriously disappointed with how poor the release was.  Not only did it kick off with bugs so numerous that episode two could not even be completed, but you couldn't even spell check the darn dialogue.  Really?  Do any of you even bother to play this game you work so tirelessly on that you need a whole MONTH off?  Oh BTW thanks for the countdown to the countdown.  That was really cool.

    If you are gonna take a month off, then please put the story mode on hold and add some new content so that the people waiting the next year for another episode will have something new to keep it relevant.

    I loved the clothing update.  Please add some more crafting, wildlife, and maps please.  Content, more content, and even more content.

    Personally I probably would have waited until patching Wintermute was completed before declaring a month off for everyone. Fixing the mess would be the least that could be done before everyone gets to go into relax mode. We have been waiting over three weeks now for the flare cache to be patched. It was already patched once, but the patch didn't actually fix it. They had the same issue with the bear ear, the bear hide for repairing Jerimiah's coat, and the aurora not appearing for the dam quest. Those were all things that had to be patched multiple times, because the patches didn't even work....

    It's pretty frustrating having to wait for patches, but I find it even more frustrating to wait for the same things to be patched multiple times.....

  4. 1 hour ago, WanderingPalm said:

    Ugh, well, it is nice to have proof of what I always suspected, but it does irritate me. I understand the animals being able to go places I can't under normal circumstances-- I just attribute it to their having four legs and being better able to maintain their balance --but when they're bleeding to death? They should be slowing down, running in a single direction (away from the thing that stabbed them), only dodging around obstacles as they are encountered, and avoiding difficult to climb terrain. Instead, we get these spastically running animals that pivot back on their own paths, run directly back at and through the player, climb ridiculous mountains, and generally act completely counter to what is expected.

    I didn't mind the strange antics as much when I could actually follow the blood trail, but with this new blood trail mechanic, it just adds insult to injury. Now I can't find the trail unless I can properly anticipate its direction changes-- which make no sense.

    Since changing the AI of the animals would likely be a monumental task for the devs, perhaps we could just back to the visible blood trails and suspend our disbelief of the animals' dying antics?

    On a side note, it's always cracked me up seeing deer standing on a sharp incline, just rotated to have their feet flat on the ground. Sometimes you can see deer sticking out at near 90 degree angles.

    I agree the new "appear as you go: blood trail mechanic mixed with poor animal pathing is fail. If they wanted to add the new blood trail mechanic, they should have fixed injured animal pathing beforehand. This was another poorly planned change on their part.

    I don't understand why they make constant little changes to everything....like this blood trail thing, and hiding the scent bars on the HUD, but they won't spend time actually improving things we want improved like being able to craft a hat.

    It's like they complain about not having enough time to program all our ideas, but they spend a tremendous amount of time reprogramming things that were fine in the first place....

    How many times have they rebuilt the whole HUD/UI from scratch since the game started development?

    Look at all these new changes we made! Yeah, we didn't ask for any of those changes.....thanks anyways....

    It's just poor use of programming time to constantly tweak things already in the game, instead of adding actual new ideas some people have been requesting for years now. How many more times are they going to change the HUD? Is it finished yet?

    To be honest they never even actually ever listed all the changes that occured with Wintermute. We have been figuring the changes out on our own for the last month. They never released a change log for Wintermute, and if you go check the Master Change Log thread under News and Updates for August 1st it says something like "too many changes to list them all." Which isn't particularly helpful....

    Holy crap I complain A LOT. I really don't mean to complain so much, but it's clear a lot of things are frustrating me with the game. I just want to see more stuff added, like more clothes crafting, and moose, and revisiting cured hides not weighing less, and then lowering crafted clothing weights (because some of them are ridiculous and don't make sense like rabbit mittens). Those changes are much more important to me than hiding the scent bars after a few seconds, and changing blood drops....

    • Upvote 2
  5. 6 hours ago, godhelpme89 said:

    Same on consoles with blood only appearing a few drops at a time. Occasionally they just stop, which is annoying. Did the animal apply a bandage?

    On a related note they don't appear at all if the game crashes. I tracked and harvested a wolf last night and when I went inside a trailer the game crashed. Reloaded at the save just after being mauled by the wolf and there were no tracks.

    Awesome....I wonder if they are totally gone, or if you were expected to go back to where they started to make them all gradually appear over again....

    They just stop sometimes for me too...I just back up and keep walking over them and turning around until they start going again....

    I find the whole thing pretty tedious in general....

    The only bit this helps with, is in places where animals criss-cross over their own tracks.....previously that part was very confusing and it could be hard to tell which way to go to continue the trail....

    Now the trail only continues if you are following it the right way...

  6. 40 minutes ago, cekivi said:

    @Thrasador ... welp, that's definitely one argument for moderation when drinking :D 

    At least it only happened once....and it was 20 years ago....lol!:P

    Even drunk, you probably would never forget the time you drank pee....

  7. 20 minutes ago, Mike in GA said:

    I noticed this for the first time yesterday and I was tracking by the blood spots. I'm playing on medium level graphics. The spots would appear two or three at a time and I had to basically walk up to the last visible spot before the next batch would show up. This was not the case I was having pre-wintermute. Tracking is a much slower process than before with the magic blood spots appearing. If the animal changes direction I have to move about until they spots start appearing again. 

    Thanks for yet another confirmation of this new mechanic, Mike!

    I appreciate it!

    • Upvote 1
  8. 3 hours ago, JAFO said:

    Seconded.. I've seen both wolves and deer run up slopes that I couldn't go up after them.. 

    He also won't just accept the fact that they changed the way blood drops appear now since Wintermute and they didn't tell us because they never wrote a change log for Wintermute. 

    I'm sure this was one of the "too many to list them all" changes....

    So far every other person in the thread has agreed that the blood drops are now appearing a few at a time, and it's NOT just me...

    He thinks it's because of my graphics settings or my graphics card even though I have an Nvidia 980M with everything on maximum and all the sliders maxed out....

    Did he ever come back and say...."oops my bad?"

    Well I have a list for that....;)

    • Upvote 2
  9. On 8/25/2017 at 1:37 AM, Carbon said:

     Interesting that you know this. :P

    If you have never accidentally consumed your own urine, then you have never been drunk in the basement and too lazy to go upstairs to use the bathroom.

    You would think the beer bottle being warm and not cold would have alerted me to my mistake before putting the bottle to my lips and taking a swig....

    Drunkenness causes delayed reaction time....

    At least it was MY urine....

    Now the time my DAD accidentally drank MY urine....that's a story for another day....

  10. 35 minutes ago, JAFO said:

    Unfortunately, as Raphael explained in the diary, that wasn't really an option for the full release.. but admitting ahead of time there was an issue which would be addressed as quickly as possible after release, could still have headed off all the animosity.

    True....I was just mentioning basically the same exact thing happened to another group of devs, and they handled it a completely different way. They told the community what happened, and then said we would have to wait.....because expletive happens....

  11. 55 minutes ago, JAFO said:

    Thank you, @Raphael van Lierop, for that very open and honest explanation of how it all went. It means a great deal, and I hope will earn you a lot of respect in the community.

    Man.. that explains SO much. My sympathy and commiserations to your entire team. I can't even imagine what a headache that was.

    One thing though.. If you'd come to the community openly back when that horrendous bug hit, and told us what was going on, I'm pretty sure you'd have encountered nothing but understanding and patience. It would have defused so much of the frustration and anger you subsequently encountered, before it even had a chance to get going.

    Please never forget, we love your game, and we see its potential.. and that's why some of us are sometimes so hard on you guys.. it's not hating, even if it sometimes feels that way.. it's because we want TLD to be as good as it can possibly be.

    Enjoy your richly-deserved vacation, Hinterland, and we look forward to seeing where things go from here!

    That is basically what happened to the Battletech people too. I believe they were using Unity as well and in July the new Unity update caused them to basically have to rebuild they whole game from the ground up. Which took them an additional month as well, but they just pushed the release of the beta access back another month about one month before it should have been released....

    And they were like, "Sorry the whole game just broke, see you in another month...."

  12. 53 minutes ago, WanderingPalm said:

    Ugh, how obnoxious. I remember reading about this bug back in the day, but had just assumed it had been long since patched. Then when I ran into a wolf I stabbed in the face on three separate occasions, I just assumed I didn't stab him hard enough the first two times... or that he was invincible. Well, that at least explains why he kept coming right back for more stabbin'.

    Also, I friggen' hate these blood spots popping into existence at my feet. It looks awful and destroys my immersion. :/

    I hope you remain active in the forums @WanderingPalm, so far I haven't disagreed with anything you have said, lol.

    • Upvote 2
  13. 17 minutes ago, Hackfleisch said:

    Ah that must've been it, I went back inside Trapper's Cabin to wait out the storm.

    I typically avoid this by staying outside till the animal dies....I know you said a blizzard rolled in making that pretty much impossible....unless you lit a fire in a cave or something and then passed time....

    When I mentioned rest/pass time, I meant after entering a building it's bad. Apparently entering a building causes the bug, and then most people rest or pass time once they enter the building, and then they come out and the animal is alive and well....

    So it's best to try to rest or pass time outside to avoid the whole issue...or chop wood, repair clothes, etc....

    • Upvote 1
  14. 1 hour ago, Hackfleisch said:

    I play on Ultra settings with everything maxed and blood spots also appear before my eyes. It's especially bothersome when an animal suddenly changed direction and I have no idea which way to turn in order to make the spots reappear.

    And is it possible for bleeding animals to just survive? Few days ago I shot a deer, tracked it but it ran up a hill that was too steep so I lost it, then a blizzard came in etc. So later I returned, and a deer was grazing in the same place I shot it before (and only one deer hangs around there, the little rabbit patch near Trapper's Cabin). So I was wondering if it maybe just survived and returned (so I could shoot it again).

    Animals are not supposed to survive if you shoot them with a bullet or arrow and they are bleeding, but there has been a bug where entering a building and/or resting/passing time can reset them somehow. Apparently this bug has been around for quite some time and they haven't patched it.

    Apparently the safest way to ensure your "1 shot, 1 kill" is to just follow the animal until it drops, or pass time while outside, or maybe sit in a car and repair your clothes ( I did that with a bear once). It's tedious, but less tedious than wasting all that time anyways and not getting the kill....

  15. 2 hours ago, Mroz4k said:

    Its not really new, it has been in a game for quite some time. And also, the idea that they go up slopes you cant climb is wrong - the animals follow the same physics as the player, they will not go up something you cant walk as well. In fact, when tracking leads you to mountains, and you reach the slope where they cant climb anymore, you need to chose in which direction they went. 

    It pays to remember that the wounded animals will run around obstacles they come across, so if the wolf came up a slope it cant run up, but hit it from a side, it will continue running forward along the obstacle untill he can cross over it.
    If you cant find the carcass and there are no crows present, another thing that can help you find it is mapping. If you map from a high vantage point, chances are the corpse will show up on your map even if you dont notice it with your eyes. 
    Crows are useful, but they are only limited to good weather. Rely on them as last resort, because optionally you want to harvest the carcass as soon as possible to get the meat with great condition and the carcass will still be thawed, meaning processing it will take less time.

    There were changes in the settings, especially with Wintermute, which introduced some changes in graphics. So this is in your settings - the blood effects will be rendered in closely, either your machine is not that good or you just have worse graphics level set. My previous laptop was pretty garbage already so I had it turned down almost to the point where I had to stand over it to see the blood.

    The blood drops have been present for a while, the new bit is the reason I started the thread to ask about it....

    The new bit being now the blood drops seem to gradually appear as you follow them, whereas previously all the blood drops were present all at once....

    The blood drops slowly appearing a few at a time seems to be a change implemented with Wintermute....along with scent bars not remaining visible on the screen, and having to prepare rose hips and mushrooms first before cooking them.

    All these changes would have been clear had they released a change log with Wintermute....but they did not. Mel recently added a change log for August 1 in the "Master Change Log" thread under News and Updates, but the changes were listed as: "too many changes to list them all." So it's not a particularly useful change log....

    Also, I have an ASUS ROG gaming laptop Intel i7 3.60 ghz(Turbo) 16GB ram and an Nvidia 980M with 4GB of GDDR5 RAM. Specs here for my specific model's barcode model number:

    https://www.cnet.com/products/asus-rog-g751jy-vs71-wx-17-3-core-i7-4720hq-16-gb-ram-1-tb-hdd-g751jyvs71wx/specs/

    I have all settings and sliders on maximum, but shadows turned off (because I don't care about shadows). I haven't changed my graphics settings, and before Wintermute all the blood drops were present all at once, now after Wintermute they are appearing a few at a time. Pretty sure it was a change....

    I started this thread to verify that a change happened....

    • Upvote 1
  16. 5 hours ago, Ape88 said:

    Either this was before that was possible or I literally didn't know or I couldn't rest up enough on that ledge. The memory is faint nowadays.

    The ledge is pretty far up there, when you get close enough....or parallel to it, you can click on it. Then you get off the rope and can stand on it until your stamina fill up. Like I said though, that climb....even to the ledge, takes A LOT out of you. Even after being fully rested AND drinking a coffee, I was below half rested by the time I got to the ledge.

    That rope is brutal.

    Now the sleeping on the ledge bug has never happened to me, but I read about it happening to someone else. Basically after sleeping on the ledge he could no longer click on the rope, because the game was expecting him to click on one end of the rope, or the other....not the middle.

    Since he had slept there, then his game was saved to a ledge with a rope that couldn't be clicked on....not a position you want to be in. Pretty much means your run is over unless you manage to mountain goat down and not die....

    I believe he eventually committed suicide. I think reading that story is what convinced me to start backing up my saves. Permadeath is fine in a game as long as the game doesn't have bugs that can "cheat" you out of a good run. Dying due to that scenario isn't exactly fair....

  17. I never said I didn't like the "visual poem." It is pretty badass! Hopefully someday there will be a movie!

    Also, I always considered Christopher Plummer to be a "good" actor,  but many of his roles are somewhat villainous....so I often want to punch him in the face.

    Even when he's not going for full on villain....and he's playing like your typical jerk boss, I still want to punch him in the face...

    His role in the movie " Wolf" with Jack Nicholson, Michelle Pfeiffer, and James Spader comes to mind....

    • Upvote 1
  18. 2 hours ago, junglegreen said:

    Did you know there is a ledge half way up where you can rest.  big enough to put a sleeping bag down and rest until energy up.

    I'd advise against sleeping on the ledge. It may no longer let you select the rope if you do that.....unless they stealth patched it.

    The best choice is to sleep in the cave down at the bottom until 100% rested, and then drink a coffee at the bottom. That is like the longest rope in the whole game I think. I would take a breather on the ledge to get your stamina back up, and maybe even drink a second coffee on the ledge....but I wouldn't recommend sleeping on the ledge.....

    • Upvote 1
  19. 7 hours ago, JAFO said:

    Sorry, but nope.. there doesn't have to be anything "visual" about it. Here's the definition.

    elegy:
    noun

    1. (in modern literature) a poem of serious reflection, typically a lament for the dead.
      synonyms:    funeral poem/song, burial hymn, lament, dirge, plaint, requiem, keening
    2. (in Greek and Latin verse) a poem written in elegiac couplets, as notably by Catullus and Propertius.

    Oh, I love you @JAFO, lol....

  20. 4 hours ago, kurja said:

    Found the wolf and my arrow eventually, just on the other side of a hill. Soon died of other wolf-related causes though. 

    Rofl....typical....yeah after harvesting fresh meat.....even if you cook it all, it gives off quite a bit of scent. If you harvested the two guts you were probably at 3 scent bars....

    You need to book it back to base after you harvest something, and PRAY a pack of wolves don't smell you....

  21. 3 hours ago, WanderingPalm said:

    Yup, they pop into existence a couple of dots at a time for me, too. It makes tracking incredibly difficult because the dots don't seem to exist at all from a few steps away. They also sometimes just... stop. Even when the creature bleeds out and dies elsewhere. I've also noticed that the blood spots are less red-colored now. They look more like black splats, even when fresh. Anyone else seeing that, too? Oh, and I'm on PS4-- maybe the console versions have a lower draw distance on blood?

    I've gone too fast before and had them just stop too....I circled back and walked back and forth over them a few times and spun around until they went again....I think that worked....

    But I'll just add it to the list of another semi-annoying change that no one mentioned.....

    • Upvote 1
  22. 17 minutes ago, Stormwolf1O1 said:

    Aside from looking for crows over areas where I know there is not usually a carcass/corpse, I sometimes just Pass Time for an hour or two until the animal bleeds out and dies. During this time the animal obviously does not move any faster, so this just speeds up the dying process while they're still within your sights.

    That's a super good idea....I think I even have heard that before, but I keep forgetting to try it. Then once I do try it....I will need to make it a habbit....

    • Upvote 1