JoE Smash

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About JoE Smash

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    Pathfinder
  • Birthday 05/01/1977

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  1. Typical passive aggressive The Long Dark moderator response full of insinuation and jabs about my age, maturity level, use of my free time, and that being enthusiastic and passionate about the game and community is in some way unhealthy. So most of the same suggestions and wishes have been made about the game for OVER TWO YEARS, and they still haven't been implemented yet? Ouch, you are right....why should anyone waste their time here with suggestions and wishes. Clearly a lot of stuff is never going to end up in this game I guess.... Based on your explanation, I agree my 40 year old
  2. Keep me posted, I'm curious to know if it makes a difference for you!
  3. I wish there was a way for me to drum up more business and forum members. I search the forums everyday several times a day (I think I'm here more than most of the moderators) looking for new threads and I can't find anything. I could make more threads myself, but I feel I make more than enough threads already... and that's with me intentionally trying not to make too many threads. I wish more people would ask questions or something. If it wasn't for like four other members and the moderators, I'd think I was here by myself. I guess it's fitting in a way. The Long Dark forums ar
  4. I'd love an "Interloper Lite" experience mode. The scarcity of items typical of Interloper, with it's currently extreme weather and World Decay, but you still start with a bedroll in moderate to poor condition and you still have a chance to find all items...they are just really rare. Meaning hatchets, knives, bows, rifles, good clothes and food can still be found, they are just really hard to find...like everything else in Interloper. Oh and you still start without a hat and gloves and have the other crappy clothes, lol. To be clear, yes I understand there is Stalker. I don’t me
  5. I was just trying to further show the problems with the current mechanic. Six pieces equal the first scent bar perriod regardless of meat weight. So five little pieces of unfinished meat don't produce a scent bar, neither will 5 pieces of coho salmon each weighing much over 1 kilo. So you could carry five 3-5 kilo pieces of salmon and it treats it the same as five tiny 0.06 kilos of bait
  6. No problem, m8. I wasn't really trying to investigate, it kind of happened by accident while fiddling with my meat supply. As it stands now, due to the six piece mechanic of scent and attracting wolves, I figure you get the most bang for your buck by carrying five pieces of big cooked salmon. No scent bar even though with salmon you could be hauling 15 kilos of meat... I haven't verified this is the case officially as I don't have 5 big pieces of salmon currently....but I think it might work as I stated....
  7. It's another lame poorly implemented mechanic. It should not be based on number of individual pieces, but total mass or volume of scented items. I often cancel meat eating near the end to save small morsels of meat as bait. Six 0.06 kilograms of meat should not create the exact same level of scent attraction as 6 whole kilograms of meat, yet it does in game. It shouldn't be based on x number of x items. It should be based on total weight of raw, or cooked, or uncured items.
  8. The cave in question, he entered at 12 minutes into the video. Literally every time he turned his view in the cave the image hung, and the camera did not move smoothly or fluidly. Your inability to see and understand anything is still in effect I see. To @SpoonyMass, have you tried turning shadows to OFF under display settings? I have a decent graphics card in my ASUS ROG laptop and could most likely handle shadows, but I turn off shadows anyway because they are graphics intensive and I don't feel they are necessary. Plus what good ever came from a shadow? A shadow monster to dr
  9. Welcome, Ben! Feel free to ask questions or for tips in the appropriate forums, m8.
  10. That's not entirely true as the patch notes for the patch and/or the hotfix made no mention limiting rope climbing encumbrance to a hard cap of 30.0 kilos. So I am sure other changes were probably made to gameplay that were unannounced and no one knows about. It is even possible things were changed on accident that haven't been realized. Maybe someone with access should actually check the code to see if Voyager was made more difficult by way of adding more wolves and making loot more sparse.... If someone as experienced as @JAFO says it feels like there is less loot in Voya
  11. I play the PC version through Steam's Big Picture mode with my PS4 controller.
  12. Idea seconded for the hearing impared. Don't want to exclude a group of gamers. Obviously the system should be able to be enabled/disabled via options like the carpal tunnel search setting we have...
  13. You save every time you sleep or when you enter most buildings...at least the buildings/caves that take a moment to load....and it says saving on the right side of the screen briefly. The game can be pretty difficult for new players. What difficulty are you starting your games on? What is causing most of your deaths? When you first start your game your immediate task is try to figure out your bearings/location and head to the nearest shelter you can find. You then should try to find whatever clothing you are missing to stay warm and not get frostbite. Any body part with no
  14. Was talking about the loot at TWM, m8. I already went to Forlorn Muskeg after starting in Mystery Lake to forge 16 arrowheads. I have 20 working arrows now. All clothes slowly decay too, not just the peanut butter....