JoE Smash

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About JoE Smash

  • Birthday 05/01/1977

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  1. Ok, thanks for the update on bleed times, @Timber Wolf. So the wolves seem to bleed to death faster after a knife struggle, so that is consistent with the knife doing more damage. The axe is preferred though because in the end the wolves still die, but you take less damage and the struggle ends quicker. So that is great intel, tyvm for all your hard work. It is an invaluable service to this community! @Patrick Carlson, I will try to do as you ask in my next struggle. I try to avoid them in general obviously, but I am about to go loot the gas station in CH, so the odds of me being jumped are high. Even though my plan is to bait and shoot all the wolves before exploring the costal town. That doesn't mean more won't wander in or respawn while I'm there and surprise me. I want to say from memory though the screen prompts were RT/LT to switch weapons or right bumper/left bumper and I tried both sets of buttons before I ran out of time. Then I just mashed attack with the knife by default because I didn't want to lose, lol....
  2. I'm playing with a ps4 gamepad controller on my PC via Steam Big Picture mode, that's why I don't normally have my mouse handy. I don't need it for anything else when I play. The buttons probably don't work due to a bug. Or I have to figure out what to push....
  3. I am, it doesn't tell me what button to push to change selection. Or if it does it says RT/LT I think, and they don't do anything. Guess I should keep the mouse handy....
  4. Oh my bad....so the hatchet is the best defensive weapon, that also will inflict bleeding on the wolf. So you take less damage in the struggle than with the knife, but the wolf still ends up hurt... Now I just wish I could figure out which button to push on my PS4 controller to switch to hatchet. I tried the triggers and bumpers...nothing seems to be working and I always default to knife....
  5. I don't understand. The devs information says the knife gives you a 40% damage bonus and the hatchet a 20% damage bonus when fighting wolves. So did they code the damage bonus in the game in reverse? Your tests indicate that this is the case. Is this going to be patched? Is this a bug? I reported it because that is not in line with the description of the weapon damage bonuses listed in game....
  6. That is the statement I agree with, and it is what I was trying to explain... On topic though, the OP was hilarious. I had my girlfriend read it, and she thought it was hilarious as well. The strangest part of all of this is just today, about three hours ago in the bathroom I was thinking about painkillers in the game and opioid addiction in real life. I was thinking it would be interesting....and frustrating....if there was a chance of opioid dependence in the game from taking too many painkillers too frequently due to excessive sprains....
  7. I don't think I get the Aaaaahhhh with the sprains I'm talking about, because I wasn't doing any activity deserving of yelling. I was just walking. What I was saying is when my character yells Ahhhhh, I don't get sprains, even though that would be an appropriate time to get one. When I'm just wandering around taking it easy the game stutters and I get a sprain, and I yell in real life, "WTF!?"
  8. At this point I am not even sure if some of the sprains are not bugs.... When I should get a sprain...jumping down two feet off a rock and yelling, "Aaaahhhh!" or hopping down a steep cliff over encumbered....I typically don't get a sprain. It's fairly rare. I seem to get sprains most often when I am simply walking on flat or mostly flat terrain and unencumbered. The screen freezes up for a half a second, announces I sprained something and saves the game. I don't know if the game freezes up because it's saving the game. Or the freezing is a bug that results in an undeserved sprain...? Any thoughts? Should we report this?
  9. Well if you read about the real life condition that is cabin fever, it does specifically state that the urge to get outside becomes so great that it doesn't matter to the person that the condition outdoors is deleterious to their health... It's a psychological condition that occurs in real life to people in solitary situations cooped up in the same place probably due to extreme conditions....the person simply just can't handle another moment in there. It's irrelevant what is happening outside....they going out there. Think of claustrophobia....it doesn't make sense to people who don't have an issue with being in an elevator or a coffin, but some people just can't handle that and they freak the hell out. It's kinda like developed claustrophobia over time, on a positive at least it's curable by sleeping in a car one night or something. Imagine how terrible the game would be if you developed permanent cabin fever or claustrophobia, and couldn't handle going inside anything including caves or a car. Then you would really be FUBAR...
  10. I don't mind cabin fever, but I'm down for more foragable resources than cattails. Like berries, nuts, maybe some other edible shrooms.....maybe poison shrooms, or even psychedelic shrooms, lol. Yeah I know there are two other plants I can make tea out of, but I don't count those. I know they provide a little nourishment, but I consider them more medicinal than food. Interloper could benefit from a couple more forage options than just cattails....I think....