BIGwooly

Members
  • Posts

    53
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

BIGwooly's Achievements

Prepper

Prepper (3/4)

41

Reputation

  1. The simplicity of the game ... survive against nature ... no zombies or monsters or aliens or soldiers ... just a howling cold wind and the growling of your stomach. Specifically though, finding hat/gloves on interloper, lol.
  2. Haha, thanks man. I'd be pretty happy with those changes, or at the very very least ... don't penalize us for doing productive activities indoors. For me, the way CF currently works, it breaks immersion by forcing me to play against a game mechanic in a way that makes no sense inside the game world. It would be like if lighting too many fires in a week randomly caused you to get burned and not be able to light a fire for 24 hours. Instead of playing to survive you're now focusing on the number of fires you're lighting. It's immersion breaking and doesn't add value to the gameplay.
  3. I think two primary adjustments should be made to CF at a minimum. First, the 'time indoors' to reach CF should be tied to a particular location. So if you sit inside the same house for 3 days straight, etc. But if you're in coastal home one day, and the garage the next, and one of the fishing shacks the next ... it doesn't make sense to me that being in these different indoor locations is all contributing to me going crazy from being indoors. Second, time spent being productive indoors shouldn't count against you. If you're repairing clothing, cooking food, breaking down furniture, crafting clothing, making torches, reading books ... it makes no sense to me that the character is going to go crazy. He/she is actively engaging their mind. He/she has a purpose and a mission. I think CF should be tied to doing absolutely nothing in a single location. I wouldn't even mind if the time to catch it was shorter if these revisions were made, although I don't think it needs to be.
  4. I'm not a fan of cabin fever because it tends to break game immersion for me. This is because it forces me to do things that are counter-intuitive to a survival situation (for example ... wasting a match and building a fire to craft at an outdoor workbench in a snowstorm where wolves and bears could easily kill me ... versus saving a match and crafting indoors with total protection from the weather and predators).
  5. This. Is. Awesome. Props to you, my man.