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6 Wolfbait

About Name62

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  1. yah still crashing when leaving buildings in wintermute chapter 1 town after updating & removing/reinstalling the long dark. hope this get's fixed soon because I'm kinda going to hault my progress until it's ironed out so i don't have to start over again.
  2. I don't know what's worse, or Deadlier, the crashing when I leave builds that kicks you 3-4 house's back or the 3-4 wolfs that can smell me from cross a farm when I don't even have food/meat/blood/fear in/on me in funking blizzard!!! AND I CAN'T EVEN HIT THEM WITH ROCK'S!!! story mode, why do u hate me so.
  3. Merging to two would be cool, to combine the ideas as there both pretty cool, info on walls and in books & in a % of news papers ps:hopefully that's better now.
  4. Posted something in the lines of this here, it's the reply at the end
  5. Just noticed that as well, maybe it's a bug when the ammo moves from storage to the rifle then since it's exactly 0.20kg that's gained in weight so it's not registering that the ammo was moved to the rifle and that's why I gain the extra weight until I sleep/re-load in the game. Shouldn't be doing that though, since it's just the same weight your already holding just put in a rifle. That's like holding a piece of food in your pocket and taking it out to eat it & it gains 0.20kg lol
  6. If it was that why would it increase the weight over all? The bullets are still in the gun when you put it away so the weight shouldn't go up even if the bullets are being moved to said rifle. And the weight stays there adding up until you sleep or save/reload again, making your rifle like a penalty weapon for even taking it out.
  7. I've noticed this a few times now that I've gotten a rifle but put it off as just me not remembering what I picked up before the bug would occur. I've taken the liberty of recording the bug in action for your viewing pleasure here\/ I've noticed that it usually only happens once you have had your weapon stored for longer then 10 hours of sleep or in most cases after a load in. This weight is usually in the form of a item being duplicated at random, sometime cloths, sometimes food & sometimes it's nothing at all and the weight is just there for no reason that I can spot. The weight doesn't disappear when I put the rifle away, only when I break/eat/use the item it spawned like a picked up item to loose said weight.
  8. Maybe ever time you pick up a news paper's a % of them would give you the option to read into a story about the days leading up to the current time frame of the game, talking about things like housing markets crashing or crime investigators finding this or that or maybe news about some of the areas in the game shutting down for this/that reason, like mines not being profitable because they can't move supplies efficiently due to the constant downing of trees/rock slides & blizzards in the area or how snow storms are bringing the price of owning a home in the religion down & maintenance up or how the wildlife has become deadly in this or that area driving people away, or finally like political news about countries having resource issues or how the area was suffering some how before the events of TLD took place. It would something fun to look out for when picking up random supplies, like gun books would give gun tips like " aim in front of a target instead of following it to get a better shot " or in a survival book " have your supplies ready before starting a fire so your not rushing around wasting precious calories and putting yourself in danger for a stick " js
  9. Unique arrow heads/knife grips maybe from there long/thick antlers, there aggression and strength & them being territorial during mating season could make a unarmed encounter with them worse then a bear attack because they don't back down & will follow there assailant.
  10. An audio cue or maybe dialogue like @Packet802 said would be cool, though Glitch or not didn't matter to me as I made the choice willingly to get locked out because I wanted to explore the river area so it wasn't a big deal to me after 38d's under my belt ( when I was playing my trial I was freaking out and had to reload my last save thought ) Thanks again for the clarification, again. I'll continue to report on issues as I find them.
  11. Annoying but I guess I get the realism, adding a sigh to said door even if it's maybe weatherd would be nice though next time there's a one way door.
  12. I'm not worried wether or not I can get back into the building through a another door 3 days away, the door that strands me out on top of a hydro plant with no other door to re-enter said building from said location is more of my concern. And thank you for the welcome.
  13. Why would you make a one way door in a survival game?? Not only does that hinder the players leaving said building if the supplies where left in there, but it's a complete waste of time. & I know I'm not locked out completely since the front door still works, I just need to get back to it as stated above.
  14. The long dark : bug report 1. V.389 Difficulty: pilgrim Area: Back door of: carter & hydro dam & environs Location: winding river Explored 33% Survived 38D 4H 37M Date 12:22 pm 1/10/2017 The door to the back of ( carter & hydro dam & environs ) disables you from re-entering said building after you leave through it, meaning if you left anything inside & it saves, your out of luck until you can get back to the front door. This has happened two times now through my place through on trial & on paid. Both times I was locked out but re-loaded back to my save point inside the dam. I'm not 100% sure if I can leave through the door again as I haven't gotten there again yet, but I believe I can leave through the door but not re-enter the building through said door.