henroe32

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Everything posted by henroe32

  1. henroe32

    Backpack

    I always think it’s best to locate resources around a map to roughly where they’re going to be needed. For example, specialist tools like the heavy hammer or the hacksaw can generally be left in locations with a forge or near a workbench as they will not really be needed apart from that purpose. I also normally create “dumps” around a map for specific resources such as a specific building containing a lot of curing hides or a cache of sticks. This is usually either my main base or an easy-to-access location close to where I acquire the resources. This can help reduce the amount you’re carrying around. Apart from that, I recommend carrying enough stuff to keep you alive in the event of a storm or something occurring and you’re all on your own, a tool for a wolf attack, a torch, bandages (always have bandages). I often also carry a bed roll at all times in case you have to bunker down in a cave or something. It is always hugely dependent on play style and run purpose so try to use those as indicators for what will help you.
  2. I recommend camping out in the cabins opposite the dam. That way when you leave and see the Aurora you’re pretty close and you can say “damn I can enter the dam.”
  3. The old bear as of redux is a scripted bear and cannot be killed until you have reached a specific point in the story to do so. This point in the story is a real fun gameplay shift but I won’t spoil it here.
  4. I believe - although it’s been a long time since I played it - you do the tower the same way as the others. The bear attacks and you pull out the trusty bear spear, holding ready during his charge to attempt to impale him. I could be wrong, but that’s what I think happened to me.
  5. Very excited for updates to the navigation system. Hope you all stay safe in these troubling times and make the best of the current situation.
  6. That would be an excellent format.
  7. I actually ended up creating a Bandcamp account just for this soundtrack, it was way worth it though; the soundtrack is awesome to relax or work to. I wonder if there's a volume two coming out soon; the music that came out alongside the hushed river valley update and the episode three soundtrack is definitely some of my favourite music in the game at present.
  8. The thing that used to annoy me the most was how easy it was to accidentally eat uncooked meat from the radial menu but that has been fixed. Probably at present just a couple of the locations in game where the cartography system generates either a poor rendering for the surroundings or when it doesn't note the named location I'm mapping from.
  9. From what I've played since the last update I think that the locations a rifle can spawn haven't really changed however they do spawn less frequently to balance the additional revolver spawns. Some common locations where a rifle may spawn may also contain a revolver spawn so a revolver may spawn instead. It can certainly be frustrating in the early game when you've got your rifle but 5 boxes or revolver rounds.
  10. I remember when the original episodes 1 & 2 released, playing them and loving the interesting new perspective they gave me on the quiet apocalypse. The redux versions of these certainly built upon and Improved the original formula for the stories success and delivered an overall more polished and higher quality experience in my opinion. The work that the Hinterland team team must dedicate to the art form that is The Long Dark will always be an inspiration to my own work and hopefully to the industry of developers that exist today; the strive for quality prioritisation in the face of community pressured time restrictions and financial incentives is something which requires the highest level of respect. To Hinterland I wish the greatest success with the upcoming release of Episode 3 and that the community surrounding this great game will enjoy and appreciate this developing vision of a tragically beautiful dystopia.
  11. Why did the studio decide to shift back to a menu UI System when cooking? The process of the add fuel, water, cook menu as of redux - in my opinion - breaks the immersion of the game and is just a pain to use on XBOX at least.
  12. I’m really happy to see a soundtrack release on another platform but my question is if the soundtrack will release on any other platforms? One platform isn’r Ideal for everyone. Thank you though.
  13. I was wondering what the Hinterland approach to Easter Eggs and jokes within The Long Dark was. They’re some of my favourite parts of games I play as they often make me chuckle. In game I always like to read the description for the hoodie and look at the writing on food packaging so is it fun for you guys to add these into the game and do you plan on adding many more in the future?
  14. Spotify or iTunes myself. Maybe it could be a surprise bundled with this new update
  15. I was just watching the Then and Now video on YouTube when I remembered just how awesome the music is. As a none Steam user, access to the soundtrack on other platforms is still a much desired feature.
  16. Glad to hear that there is an ITunes release planned. Will definitely be checking here and the store regularly. I'm also homestly amazed that the game has 1:40:00 of music; it's amazing how much work you guys put into this game for the soundtrack which is longer than lots of games and for the gameplay is not a central or obvious feature most of the time. Great job Hinterland.
  17. Would like to say I've started playing through episode 1 to the point where I've met the Grey Mother on the Xbox One and so far I've encountered no bugs whatsoever (I think). Ddfinitely non that break the game as I have had no stability issues other than a slight character flicker (briefly) during one of the cutscenes.
  18. Two other video game companies: 1) Bethesda. If you feel bad about the number of bugs in your game and letting down the community just remember that what you're doing is a lot more dedicated than some other game developers who leave game breaking bugs and stupid glitches in their games which can really break the inmersion games like Skyrim can give you (if it weren't for all the mind twisting bugs!) 2) VALVe. This company is a legen in the gaming world because of the precision and quality of their games (they've made some of my favourites) and their games are pretty bug free on most accounts (bar TF2 wall glitches) mostly due to their extensive Source Engine (Source 2 now). Remember though that if you wanted the game to be as clean as theirs are you would have needed to delay it even further than you already had. I don't mind that. Personally I prefer that to game developers being rushed to produce games which they know are not all they wanted them to be (EA, please don't join them). The original Half Life was delayed by a year during which they completely rebuilt the entire game because they thought it wasn't good enough. You need to find a balance between the two. Preferably I think we would all like a brilliant game over a poorly running game but you have to remember that there is a point at which you must draw a line and push the boat out. Next time just push it out a little later; get your survivor more prepared before he heads out into that quiet apocalypse. henroe32
  19. Although you see it recommended, if it is cold do not take off ALL of your clothes. Cold can kill very quickly.
  20. The challenge and then the self earned reward of the game's beauty of a slowly growing collection of stuff in your base. The knowledge that it was hard; the feeling you'be earned it.
  21. Expect they may update further maps as other episodes come out. Mystery Lake seems to be mainly being updated (mind you it's been updated so many times the most recent being the Watch Tower's obliteration). I think the story will likely prevent you getting to places which haven't been updated. By this I mean if the story involves you heading around Mystery Lake or another region's specific locations (new map probably) it'll probably be easy to navigate to allow the story to progress fluently and the new map may be easier to survive in given the general game style of having the first area be a sort of tutorial for inexperienced players. This may also involve preventing you from travelling between regions to prevent you from heading to future story points when they haven't been added yet (this isn't sandbox). Given that the Carter Hydro Dam and the surrounding area is being heavily modified I'm going to predict that as it is an isalnd connector route the 1st episdode (or 2nd) may conclude here. I personally can definitely see the Radio Tower overlooking Pleasant Valley to be an area someone "looking for someone" might want to visit. Alternatively the connector to Coastal Highway is arguably more iconic and coastal Highway is likely a better area for a story's progressive difficulty. To be honest, I'm not sure how it's going to play out. I think it is likely, however, that the game has a linear story meaning you don't make decisions for your character like most games. Personally I prefer ones where you can choose your own paths to take while still maintaining a linear direction (like choosing a faction to side with or like telltale games, possibly which shelters you are going to want to search in for your lost person) and I would really love to see that but at the same time it will require lots of extra work and planning and can be hard to use in episodic gaming so I wouldn't mind too much if it wasn't. Just know when you play it I'll be waiting a fortnight to so whatever happens, if I'm completely wrong, don't blame me.