Timber Wolf

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Everything posted by Timber Wolf

  1. Thank you, @Senauer! There just might be a new story in the making...
  2. This is very much true. You can find the (relatively) exact scent values here - Scent Mechanics I don't see any problem with the implementation of the scent meter. How much help do you need? If you put any type of meat in your pocket, it will be detectable by predators (both in this game and in real life). Additionally, I really don't think it makes much of a difference at all, in terms of how much or what type of meat you are carrying. It is very difficult to determine the distance between your character and the predators, and I haven't observed differences based on what I am carrying. I am, however, looking into a couple of different methods to possibly determine the distance mathematically. It is a difficult work in progress.
  3. And congrats on 30+ days of this! I see others have been able to make it longer, but I still think this is a unique and impressive feat to accomplish. You should get a badge for it!
  4. Hello @Drifter Man, @Ruruwawa, @Hotzn, and @JAFO! I don't mean to leave anyone else out, so greetings from @Timber Wolf to all you other TLD players! I find this to be a very interesting challenge. As it is stated - you must begin the challenge in a random spot, which does make sense, but I wonder... I am curious, have any of you actually attempted to start the challenge on TWM and go directly to the summit? There is an abundance of items to be found in the Tail Section that I believe would be a game changer in this situation. I have made it most of the way up the rope to the summit before heading into the Long Dark. I'm sure with more attempts I will be able to find a way to do it successfully. I've never really been into the extreme sandbox games, but this one does interest me - at least from a theoretical standpoint. Please let me know, if anyone would like insights as to how you can get to the summit in the first few days, under these extremely adverse settings. Timber Wolf P.S. I was so happy to see you are still rocking it out, @Drifter Man! Thank you again for all of your awesome contributions to the knowledge base of this game!
  5. Nope, I wanted to but life keeps throwing me curveballs. Anyway - here are these wolves.
  6. And I really don't know why playing this game helps me cope with the frigid f-----g cold!
  7. Ya know - just rocking in the "free world". Here in Minnesota, winter is really coming. Large amounts of snow was in our future, but only a little bit fell. I'm sure more will arrive soon enough. In the meantime, jack frost has been spotted on the radar and is going to rip off my nips in the days to come!
  8. * [Both] Fixed issue where displaced arm animations could appear for certain harvesting actions. So.... did you eat it? Might not get another chance.
  9. I have no idea, but welcome to the forums @J!nxter! I'm sure that @Patrick Carlson or @Mel Guille can answer your question.
  10. I think you've summed it up perfectly. I don't think what it displays is particularly meaningful.
  11. I don't think the events are random, but rather they occur at different intervals depending on how fast you are clicking. Each events seems to incur different amounts of condition loss, some small and some large. This would be true if you had to completely fill the bar in order to end the struggle. However, I rarely ever see the bar fill all the way up in my struggles. And when I'm exhausted I only get it about half way filled before the struggle comes to an end.
  12. Yes, the Xpadder program is only for setting up a game pad. I'm sure there are other macro program out there that could be used for keyboard/mouse, but I don't know of any off-hand.
  13. Yep, that's pretty much how it works.
  14. Thanks! I play on a PC with a game pad and use a program called Xpadder to map the mouse buttons and keys. Macros are built into the program and can easily be configured.
  15. Valid point. I may run some more to see if the average holds. The primary reason I run these tests is to find out the best way to survive them. I'm probably going to continue to use the hatchet (which has always shown as the best weapon) in all future tests, unless I run through all the weapons again just for confirmation. I don't think there's much to be gained by trying to only test struggles that tend to last longer. Yes, I suspect it would show the same trend. I may do further testing to put some numbers to it.
  16. So, how important is it to have protective clothing? I ran more tests while wearing a new wolfskin coat, deerskin pants, deerskin boots, rabbit mittens, and a toque - giving me 29% protection. An interesting side note - I scared off the wolf 18 times while getting these 50 results. So, the scare rate was 18/68 = 26.5%
  17. Sorry, I should have been more specific. I used an improvised hatchet for both the Stalker and Interloper tests.
  18. Here's my best explanation: Each wolf struggle will likely have multiple individual striking events, for both your character and the wolf. The very first striking event will be the wolf's, unless you click in the very short period of time between the struggle first beginning and the wolf initially making contact with you. Each individual wolf striking event calculation begins by using Random Normal Distribution (the normal distribution is sometimes informally called the bell curve*) based on a predetermined condition loss value. Then the clothing protection value is applied. *Edit: I also think the weapon choice probably has a value applied here. Each individual character striking event calculation begins by using Random Normal Distribution based on a predetermined condition loss value for the wolf. Then the weapon choice value is applied. The struggle will continue until the wolf's condition falls below a particular threshold or your character dies. Sometimes you can get in the first strike and win the struggle immediately, incurring no condition loss at all - or very little condition loss if you almost time it just right. And I think the faster you click, the quicker you will have your next striking event. *
  19. I wanted to find out the difference between the wolves in Stalker and Interloper, so I ran some more tests. I used my standard scenario - 100% character, well rested, no clothes, 8.3 cps, and an improvised hatchet. Here are the results:
  20. Oops! I accidentally posted results from my latest test here. They are now on the newer thread.
  21. The weapon you select is still an important factor. I've used the hatchet for all of these tests, because my previous testing showed it to be the best option.
  22. For this next group of tests I focused on the state of exhaustion and I started up a brand new game. @TROY's question above made me curious as to what the results would look like if I did not use the macro, so I did a round of tests banging away on my controller as I do when I am normally playing the game. When both of these rounds of tests showed numbers similar to the exhausted tests I ran in the first group, I decided to spin up version .426 using the same game save to see if anything has changed. Here are the results: As you can see, there was no meaningful difference between these tests. So exhaustion might have once been a factor, but it appears it has not been for a while now.