Wormer

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Everything posted by Wormer

  1. I like the new sprain system, and generally information about dangerous slopes is useful. Maybe you can improve on it to have like 3 states for those icons to better display the critical chance: small slope, average slope, and steep slope with an exclam. I would love to see slightly less chance for a sprain but the severity of effects increased -- immediate treatment not very realistic and indeed turns this into bandage simulator. The proposal: for foot sprain let it be 4 hours of rest without bandage (as it is now) or 4 awake hours when bandage applied (2 hours for wrist sprain). Make more penalties for pain -- can't craft anything with tools (forge included), can't repair clothes or other things. With one sprained wrist can't break things with hands, with two sprained wrists can't do it even with a tool, also with 2 sprained wrists can't break metals. The following is a set of ideas for the next iteration on sprains subsystem. On average and extreme slopes add a chance to fall off on a sprain. I am seeing how on a bad sprain the character falls head over hills -- the camera goes down (the fall itself), then a sudden scream and character turns around in a whirlpool of sky and ground, and finally you're at the foot of the hill bruised and with cloths broken apart. On very steep slopes add those moments when the character almost fallen but is taking everything to hold -- accompanied with camera movements and screams. Like with safes you have to momentally stop moving during these moments, lest you want to fall. Add an axe for mountain goating -- a hand tool that makes it possible to quickly thrust it into the ground to prevent the fall, or during the fall to shortcut it and prevent further descention. For those slopes that are *almost* but not quite walkable make it possible to plant an axe and slowly pull yourself up the hill. Axe might also be used for other things like harvesting coal in mines, but that's a whole different story 🙂
  2. One HUNDRED of calories! Gosh! This would be a game changer on interloper! I would say 20 calories and warming effect for 5 birch barks is more than enough to make them very useful.
  3. I support the idea of different tinder types give different fire starting chances. After level 3 make tinder optional but allow us to use it for better fire starting chances. Technically the idea of tinder raising temperature has sense to increase it's usefulness as an item, but it is not very realistic as others said. I would love to see another type of wood -- the birch wood that is lightweight, has reasonably high temperatures but is a fast-burner (i.e. time addition is not very significant).
  4. Good one. But the choice is required if several tools are conflicting on the workbench and/or inventory. There also been a proposal to use the stuff that is placed inside the drawer. I would say tools go on top, materials go in the drawer.
  5. Good idea. Yet another use of stones. Maybe reduce stone weight *a bit*. Once implemented, allow to cancel fire starting once again -- there been times when I was raped by the bear when I heared it coming but couldn't stop the fire starting interaction, silly. Make fires start with higher chance and faster on already existent campfires. Also split the action of making a fire on a blank spot into two: 1. prepare campfire, 2. ignite fire. The first phase doesn't repel wolves. Both phases can be canceled whenever you want. That said, I would do the following. Always keep a set or two of stones (3-6) with me. Every time before I go I would gather the fire. On wolf intensive areas keep one fire going and then push the fire that was behind forward, and repeat. More reason to complain about tedious repeating tasks. More possibilities for strategic thinking -- preplace fires on key points for quick ignition. There been complaints that when wind blows a several-hour fire no wood is left behind. Incorporate it into gathering the campfire -- more wood is left, more time to gather everything is needed.
  6. Oh, thanks! that's really useful info. Don't think any kind of gun is on interloper, but moose carcass can still be there! Now I have a reason to check it, haha!
  7. Now tell me a reason to go there on Interloper, besides pure challenge. Developers should at least consider leaving moose hide satchel there Interloper included, or put a rifle? No rifle is part of the Interloper experience, but there is literally no easy way to get it from there on that mode: one have to make hatchet first.
  8. Would like to see internal logic that drives the weather instead of what seems random changes. I believe there is some basic logic out there but would love to see more deep simulation based on humidity, pressure, time of day, season etc. Would love to see longer periods that set up general direction for colder/warmer, windy/calm, sunny/snowy weather conditions with random deviation around. If there is a blizzard then there is a blizzard for a while, if it's calm sunny weather then it remains so for a while. I know that weather unpredictability is made to make game harder, but it's irritating when you got clean weather in the morning, blizzard at day and then fog in the evening. And yes, please add stationary barometers to major in-house locations. I think it's OK as far as it's not a 100% prediction. Would be fun to try to guess what's coming next. Another tool for weather prediction could be compass. I know there been numerous discussions about that. Compass may show the chance of an aurora and show the level of overall geomagnetic activity: with slow rotation around the center it's "normal" level, when it's stable then it's a "calm" geomagnetic weather and you can even use compass for it's direct purpose those days, if the rotation is extreme there is an aurora coming, and everything in-between. Adjust wildlife activity based on geomagnetic conditions: in calm geomagnetic days wolves could be less aggressive than usually. Auroras might be a good time to fish because fish gets really crazy these days. If there is no possibility to use compass for it's direct purpose due to the game lore, setup and etc. then make it rotate no matter what -- this will also have a purpose to better demonstrate the game setup to the player.