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About Wormer

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  1. I like the new sprain system, and generally information about dangerous slopes is useful. Maybe you can improve on it to have like 3 states for those icons to better display the critical chance: small slope, average slope, and steep slope with an exclam. I would love to see slightly less chance for a sprain but the severity of effects increased -- immediate treatment not very realistic and indeed turns this into bandage simulator. The proposal: for foot sprain let it be 4 hours of rest without bandage (as it is now) or 4 awake hours when bandage applied (2 hours for wrist sprain). Make more penalties for pain -- can't craft anything with tools (forge included), can't repair clothes or other things. With one sprained wrist can't break things with hands, with two sprained wrists can't do it even with a tool, also with 2 sprained wrists can't break metals. The following is a set of ideas for the next iteration on sprains subsystem. On average and extreme slopes add a chance to fall off on a sprain. I am seeing how on a bad sprain the character falls head over hills -- the camera goes down (the fall itself), then a sudden scream and character turns around in a whirlpool of sky and ground, and finally you're at the foot of the hill bruised and with cloths broken apart. On very steep slopes add those moments when the character almost fallen but is taking everything to hold -- accompanied with camera movements and screams. Like with safes you have to momentally stop moving during these moments, lest you want to fall. Add an axe for mountain goating -- a hand tool that makes it possible to quickly thrust it into the ground to prevent the fall, or during the fall to shortcut it and prevent further descention. For those slopes that are *almost* but not quite walkable make it possible to plant an axe and slowly pull yourself up the hill. Axe might also be used for other things like harvesting coal in mines, but that's a whole different story 🙂
  2. One HUNDRED of calories! Gosh! This would be a game changer on interloper! I would say 20 calories and warming effect for 5 birch barks is more than enough to make them very useful.
  3. I support the idea of different tinder types give different fire starting chances. After level 3 make tinder optional but allow us to use it for better fire starting chances. Technically the idea of tinder raising temperature has sense to increase it's usefulness as an item, but it is not very realistic as others said. I would love to see another type of wood -- the birch wood that is lightweight, has reasonably high temperatures but is a fast-burner (i.e. time addition is not very significant).
  4. Good one. But the choice is required if several tools are conflicting on the workbench and/or inventory. There also been a proposal to use the stuff that is placed inside the drawer. I would say tools go on top, materials go in the drawer.
  5. Good idea. Yet another use of stones. Maybe reduce stone weight *a bit*. Once implemented, allow to cancel fire starting once again -- there been times when I was raped by the bear when I heared it coming but couldn't stop the fire starting interaction, silly. Make fires start with higher chance and faster on already existent campfires. Also split the action of making a fire on a blank spot into two: 1. prepare campfire, 2. ignite fire. The first phase doesn't repel wolves. Both phases can be canceled whenever you want. That said, I would do the following. Always keep a set or two of stones (3-6) with me. Every time before I go I would gather the fire. On wolf intensive areas keep one fire going and then push the fire that was behind forward, and repeat. More reason to complain about tedious repeating tasks. More possibilities for strategic thinking -- preplace fires on key points for quick ignition. There been complaints that when wind blows a several-hour fire no wood is left behind. Incorporate it into gathering the campfire -- more wood is left, more time to gather everything is needed.
  6. That's right, blood just wears off too fast. Also corpses deteriorate and disappear too fast. Sometimes the weather is windy, or snowy, or it's a night time and then the corpse vanishes. The arrow is there but you won't find it on the snow in the corner of the map unless you know corpse spawn locations by heart at least approximately. I would really love to play an investigation game, but currently everything from blood to corpses disappears so fast that it's not feasible. Would love to see several deterioration levels like corpse goes gradually under snow.
  7. I am sorry for tripple post. Just want to add that this is *really* a strong buff, provided you established and get enough food stored (like that bear carcass). I ended up like a crazy lumberman converting my HP-bar and all sticks/branches around my hideout into first-class firewood. Probably hypothermia can work in similar way: one day I will get off my rags and go swim a bit around that shore to get hypothermia to lose fatigue to restore HP to quickly chop-store some wood with no need of fire.
  8. Will try that. But first of all I've backed up my save games, because it would be silly to lose a good game because of bug. This magically worked! However it didn't let me choose the affliction, but when I drink Reishi from radial menu the food poisoning got checkmarked. My survivor thanks God and hopes for a good rest now. More info on the problem: the first time I tried to drink from inventory was inside a house, the second time when I drink from radial it was outside, if that may matter in any way. There are two good things being suffering from parasites: 1. You can eat as much predator meat as you want. Am looking at that 36kg bear carcass! 2. You can rest as much as you want on later stages, because your survivor almost never gets out of tiredness. This means cheap hit points regeneration whenever you want.
  9. I wasn't trying to reproduce this bug and it happened to me on Riken, but my guess is that it is not any specific to that particular place. 1. Make a short fire outside like 12 minutes. 2. Take a torch -- fire has like 2 minutes left. 3. Get inside the building (Riken in my case). 4. Observe how the torch will burn out at the moment the fire burns out outside even if the torch still has much % left. A side note: I'm not sure if the fire bonus time is applied for outside fires when you're inside a building, but I have a suspicion that it doesn't: i.e. when you're inside the building all outside fires burn out like they are inside fires with no bonus.
  10. More info on the problem: the deer doesn't die here because of bleeding, it just got a critical hit -- partially it is my problem, because I was hoping the deer be closer than the exit. The deer corpse doesn't matter much, but then again, since there is a dragging mechanic the arrow could just be brought a bit closer.
  11. Since I've recently written about another issue, decided to pop this one up too: 1. Make a fire near a Cedar or Fir branch. 2. Go inside building. 3. The branch disappears! Not completely sure it is the desired behavior -- like branches catch fire and burn out? -- but to me sounds like a bug.
  12. Thanks! That's useful! Interface checkmark indication would be useful though, the first time I got Intestinal Parasites I drink a cup and was like: what? didn't work? and drink second one... This behavior is just not consistent with the other interface notifications, hence misleading. Can't give you more thanks on this one! This is my second parasites affliction in this game... Will try that. But first of all I've backed up my save games, because it would be silly to lose a good game because of bug.
  13. I can't heal the Food Poisoning while having Intestinal Parasites on Interloper. I am playing Interloper day 80 and have been suffering from Intestinal Parasites for 10 days already when I got Food Poisoning. I drink 2 cups of Reishi Mushrooms from inventory, the game didn't let me choose which affliction I was going to treat, but I hoped it will affect Food Poisoning as well (food poisoning affliction wasn't marked with a check though). Then I got to bed and slept for 10 hours. To my big surprise I lost like 20% condition and Food Poisoning didn't treat! Thanks God I got 15% more condition but eventually I can't treat Food Poisoning! Help, please! This bug is really frustrating and prevents me from playing that game further... not that I want to continue starting another game. Also, please add a checkmark for Intestinal Parasites daily treatment to know when it's time to drink next dose and when it will be wasted. I already wasted like 5 cups of Reishi this silly way drinking them too early when they didn't make any effect.
  14. Oh, thanks! that's really useful info. Don't think any kind of gun is on interloper, but moose carcass can still be there! Now I have a reason to check it, haha!