MarrowStone

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Everything posted by MarrowStone

  1. Are there mods one can do with zero starting knowledge of coding? For example I want to get more experienced with 3D modeling/animation and it'd be fun to just swap out some of the game's assets with my own for practice on that. This modding scene for one of my favourite games might be a kick in the butt to get me practicing again.
  2. Oops, forgot to mention that I'd like a mod that makes meat stored outside by the player susceptible to being scavenged if it's not in something sturdy like a car trunk or bearproof storage container. Thanks for letting me know such mods exist tho, I havent really looked at what's available right now as Ive been waiting until they've been supported by the devs.
  3. I love those suggestions! the ability to move objects could be a little broken as some loot is hidden behind some boxes but I think it could work. Right clicking could make them move much like you can other objects and would limit your character's ability to sprint with them at least. It also affects your carry weight already too so moving boxes should immediately encumber you to max. Another thing is the ability to move or pick up those small plastic/metal containers. A craftable bearproof locker for outdoor meat storage (only holds meat) would be nice too, or maybe a single one hidden away in a difficult to reach location!
  4. ai too was expecting him to be camped out in some corner. Although I'm pretty sure Molly was near us the whole time... So I wasn't looking too hard.
  5. Yep! Their capitalization on the Capcom and Telltale issues was really well done and probably helped them through pandemic development a lot! If you do give in to playing the story mode, I'd wait a couple days for any hotfixes to come in. Also episode 2 and 3 are wayy better than episode 1. EP 2 has really good mystical storytelling while EP 3 has such a great feel to it, along with side quests done right.
  6. This is great news. :3 The animation looks top notch! The lady on the phone sounds really playful with Mackenzie. Perhaps to lighten the mood among convicts and corpses. Perhaps Mackenzie might be tempted to move on from Astrid? Also, did anyone catch that Skyrim reference? Hehe, it has to be. He's finally awake.
  7. I have similar thoughts, an hour of cutscenes makes me think most violence will be in the cinematics while us players just need to focus on keeping Will alive during gameplay. Probably through stealth and mobility. I dont think the game will don shooter mechanics this late. If they did somehow make fully animated game world humans that can immersively patrol, take cover, and fire then I'd be quite surprised! Doubly so if it made it to survival mode. The last time they mused about something like that was wayy back in like 2014-15 and I think it was a good call that they did drop it. If implemented right I'd have no complains tho.
  8. Please someone save us from imperial units. I've lived in the US my whole life and while my estimation and visualization of the imperial stuff is good. My math abilities for it is terrible. Vice versa for metric and if I was just exposed to real world metric measurements every day I could master metric easier. But I just have video games to train with and those dont work well for guesstimation training. Fov inconsistency messes up distances and we havent fully conquered thermal feedback in games yet.
  9. The best UI was the one just before console versions were relessed. The updated radial menu and recent tweaks has really made this new one shine however.
  10. Speaking of half lives and the Long Dark. I wonder if Coastal Highway is some vague reference to Highway 17 in Half Life 2.
  11. Actually it'd be fine if they implemented it with a way to prevent such a thing from happening as well. Perhaps bear proof containers etc. It'd just mean early game the player would be storing thier food inside and in trunks of vehicles in early game and then once they get a bear proof container they can store it outside safely. The player would probably have the container set up before they reallly lost much food to spoilage.
  12. Pleasent Valley. I prefer fighting the weather and hunger over Wolves. Also, it kinda feels like rural Iowa; home.
  13. They want the snow particles to still exist but be darker at night, only lighting up when theres a lantern affecting them.
  14. I think they should only be repairable. That way plays HAVE to journey for them and repair them at bleak Inlet, making both maps important even for interlopers.
  15. Isn't that what this part of the forums is for though? :). Keep up the good work!
  16. The whale ribcage at hibernia processing grants those who reach it wishes. Be careful though, it's singing can drive some insane. You have to shoot the lighthouse bulb during the Aurora to deactivate the Brain Freezer first.
  17. Yeah I meant you just expend one of whatever shells you have each day until you run out, to roleplay trying for help and make wolf deterrents more rare at the end. You could try from hushed river valley as well, but maybe you have to take the exit to forlorn muskeg for added challenge if you think you can do it.
  18. By all means! Be sure to post the video in the community creations forum! I'd love to see it. You can't leave the region for a week and if you want more challenge, you have to use one flare gun shell from the lighthouse every day until you run out or the week is over. After the week is up you've technically won but it is a good start to a typical survival run after that.
  19. Crow feathers can be found on carcasses, it wouldnt make feathers too scarce.
  20. @hozz1235, I was gonna take that route but backwards. But Your direction is easier since you start in two resource dense areas and the climbs are more downhill. May I ask why you want to climb into that ravine?
  21. Im guessing it probably moves quite slow. If it can follow you indoors then it probably walks indoors. I hope...
  22. @yoli, You could try practicing ahead of time by playing hopeless rescue or a custom sandbox mode on an easy difficulty where you just move through the maps. Also keep in mind you can start to "leave" before the 5 minute timer starts, if say, you set an alarm for 25 minutes after entering a region