Bano

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Everything posted by Bano

  1. Fortunately I was able to hobble together 4 rose hip teas and getting back into the long term stride of my circuit. I'll be more keen on collecting any hips that I may not have acquired, however, I still believe this should be "healable" without the use of painkillers. Or provide more hips, renew them or provide some form of alternative for Interlopers. I understand this is an edge case but still, it makes me very, very wary to around Bullwinkle and company!
  2. @Serenity, Its not that I have never used; its just the length of this run has used much of what I gathered. This run has been going on for quite a few major updates and at the start, I collected many of the hips and converted into teas. As the mechanic changed, I had to re-evaluate usage. I totally try to avoid problems and even with wolf bites, the pain will go away with adequate rest. I feel this should be the case with broken ribs as well.
  3. On a very long run of almost 1500 days. Typically I avoid anything that might severely hurt me. However, moose surprised me near Qstation resulting in...broken ribs. I waited the prescribed time of 120 hours. And then waited. And then waited. One hour remained. I did not apply bandages or use teas because with other ailments, I can rest the prescribed time and the pain will heal. I understand if the bandages need to be applied however the requirement to use rose hips teas presents a huge issue. I know this is an outlier case, however, since the rose hips are non-renewable, my mobility is limited simply because I don't have 4 teas readily available. Supplies of rose hips are also scant due to the long run. This seems a bit unfair. I've waited more than 120 hours so I feel the ribs should heal and I should not have to be limited by pain. Suggestions? Thoughts? Hinterland??
  4. Depends on your goal, condition, etc. Knife inflicts a lot of damage but your struggle lasts a while Hatchet, especially when sharpened, is my weapon of choice. Struggle is moderate but in most case will kill or cause a bleed out. Dont forget the hammer. The hammer will quickly get Wolfie off but be careful, as he may circle back for another round. Damage is only minimal and will not lead to bleed out or a kill. GL!
  5. I've been looking for the rules for Deadman. In my first attempt, not understanding the conditions (used the custom code to load) I survived only 3 days. But in that time and recognizing some of the conditions (aka no recovery), it definitely has me thinking strategically different. Some things coming to mind are: 1. Temp loss is the most crucial element to worry about (this is true, however, in any Loper run) 2. Focus should be on knowing shelter and using resources as they become immediately available. In most Loper runs, I expect and use the condition loss as a catalyst to get to the next goal. 3. Movement needs to be more thought out in the sense of avoiding sprains/etc. that will deduct from condition loss. My start put me on the high ridge in PV at which point I quickly made my way down to the barn but in doing so, got a sprain and lost a good chunk of condition off the bat. NOT GOOD. 4. Obvious avoid wolves. I'm not sure if discoverable supplies were limited as I came across a typical amount of loot as I would in a vanilla Loper. I enjoy the challenge because it tests your ability to work around constraints without seeming like an impossibility for survival. Its very hard but I imagine, as with all TLD modes, once your figure out a plan of attack, survival becomes much more possible. Looking forward to continuing to try
  6. Survival allows the player to write their own story Wintermute tells Raph’s Story. Both have positives and drawbacks but, imo, the ability to write my own verse keeps me locked on Survival.
  7. @Support is there or is it even a possibility to extract daily journals from an existing run? Even in game it’s a Pain to open the journal and review notes. . It would be nice to be able to extract those entries as a way to share survival stories. I have a Vanilla Loper run of 1363 with lots of journal entries but it’s tedious scrolling through the days to find my entries. Is OCR really the only way to pull this text?
  8. I’ve fallen asleep while playing and walked my character off a cliff....those were the early days. But I still keep falling asleep while playing..
  9. i need to navigate here more... Currently @996 Loper Not convinced a late game mechanic is needed. The "what to do" a.ka. Boredom factor is the biggest challenge and can easily lead to stupid mistakes. My conclusion after a lot of contemplation....Survival Can be Indefinite in its present state. Food becomes the greatest liability once resources are depleted = no arrows, hooks -> shift to Snares. Snares, in theory, are an indefinite renewable hunting tool; the challenge is acquiring enough bunnies to sustain survival. I envision constant, diligent movement across multiple locations and maps to having to account for re-spawn. (don't use guides, don't know actual rates). That is a challenge and perhaps a bit ironic if you rely on them to get you going early on. EDIT: Of course I see @Ohbal point out....stones.....so yeah theoretically, long term survival is indefinite? I suppose you could also implement scare hunting then attempt to frighten away wolves with fire but who really wants to do that all the time?? A mag would be the only resource you absolutely need as well. I could be missing something but I've played out a lot of scenarios and all have some solution. I'm curious where others see barriers? great topic! happy surviving!