My 2 cents:
For me, mods have basically been the only way I can play the game (somewhat of an exaggeration, but honestly not that much of one), ever since the new breath effect was added shortly before 'release'. The 'fix' for it a few updates ago hasn't changed anything in that regard (I honestly couldn't tell any difference post update). It's so obnoxiously bright/contrasts so much with everything else indoors/in darkness I basically can't play with it on anymore (it actually gives me a headache after a while). Mods allow me to get rid of it (ideally I'd just dampen it's brightness by about 90% when it's dark so that it's not any brighter then the surroundings, but outright removal is close enough).
My point isn't really about that specific gripe (while it is a deal-breaker for me personally, it obviously isn't for everyone), but to show that in some cases mods are basically the only way some people are able to enjoy the game, and not always because of game play changes but simply by adding what amount to extra configuration options. It's just not realistic for the devs to add configuration options for every possible player demand, and mods allow that demand to be filled.
It worries me that soon enough (once there is a new update that breaks mods again) there will be no way for me to address this problem, and the game will be come essentially unplayable for me (as I don't feel like getting headaches constantly) until mod support is added (and at this rate it looks like that will be years in the future).
In that case there is an issue with your specific game, or some other setting is interfering with it as 'Low condition regain' works perfectly for me in both 1.16 and in 1.17.
I simply proposed a possibility as to why you were experiencing the problem. In my experience on this forum, often the solution is something simple. I am sorry if it seemed patronising.
Aurora is always pretty random so a few days sample size isn't really conclusive of anything.
The reason you are getting no condition recovery at 'low' is likely because you are only sleeping 1-2 hours at a time, and it depends on the bed type. Condition recovery is not linear, and you get more condition for every consecutive hour of sleep; you get way way way more condition back for sleeping 10 hours in one go then 1 hour at a time 10 times in a row (this was actually a method I used to nerf condition from sleep previously to make the game harder). Also sleeping in a bedroll gives less condition then in a bed (and trappers bed is magic and gives even more).
Note that the game does keep track of fractional condition. But for example, sleeping in a bedroll on 'low' condition regain from sleep for only 1 hour will only give you 0.25% condition back, so even doing so a few times in a row may not actually tip you over to 1% higher. A bed would give you 0.5% for 1 hour on 'Low', but around 19% for sleeping 11 hours in a row, assuming you don't dehydrate first (depends on your thirst settings if you actually can do that even with a full thirst bad).
Either way I can confirm (since that is the setting I have played on almost exlusively since the update) that 'Low' condition regain functions properly, and appears to be about half of what 'Medium' is; which is what Interloper is/was by Default. High is doubled again from Medium. So it's basically something like 64/32/16% for 10 hours of consecutive sleep in a bed, but those exact values may be off (and like I said, depend on the specific bed used as well) and obviously if thirst is set to very high you will dehydrate before 10 hours of sleep pass and lose condition from that instead of gaining it.
We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.