Wade

Members
  • Posts

    206
  • Joined

  • Last visited

Posts posted by Wade

  1. 3 minutes ago, devamadhu said:

    You never know! They could always surprise us. The release date is still before Oct 31st, so maybe no news about 4DoN could still mean good news to come. 😁

    Just ignore that.  Obviously I wasn't supposed to express any sort of valid thought.

  2. A sprain system which discourages exploration in an exploration based game.  Being able to eat ruined food.  Not being able to see with all that breath in my face.  Not being able to remove those eyesores of campfires.  Not being able to read with intestinal parasites.  Not being able to clean up garbage inside homes.  Most all of which can be fixed with "unsupported mods", so not supporting mods.

    • Upvote 5
    • Like 1
  3. On 7/12/2019 at 2:01 AM, peepercreeper said:

    this sounds like a great idea and i think it should be a thing but i dont see how they can create the recipe in a balanced way

    This game has too few crafting options.  To balance it, require it to take quite a bit of wood, pelts, gut, and extensive time to construct.  Then make it so it has to be torn down and transported in multiple pieces in order to be moved.  Just give us more options to craft and something to do besides exist in a shack somewhere.  Just isn't much to do late game.  More things to craft is needed and a crafting skill so that you have to become skilled enough to craft something such as a Tipi.

  4. On 7/18/2019 at 11:34 AM, Skelegutplays said:

    I would prefer to have a smoker for smoking the meat after salting it to make jerky. Also this would be more balanced because you would not need a fire to prepare the food if you would just let it dry indoors.

    I particularly like this idea because this game severely lacks crafting options.  Not only would I love to be able to cure meat using salt from the ocean I had boiled down, but I would also like to be able to craft something like a smoker.  Give me a reason to go chop some wood, tie it together with cured gut or fishing line and wrap it in dampened cloth or vastly available pelts.

    • Like 1
  5. I would just like to see some recipes which required you to have a more balanced diet.  Add an affliction such as something similar to scurvy or whatever you want to call it.  Lets be honest, after a while all you  are eating is steaks.  If it means adding a couple more edibles or something you can cultivate indoors to put in a stew that would be great.  The cooking just needs more recipes and a reason to make them.  Realistically I would just like to see an affliction for eating nothing but meat for 300 days and adding that requires you to have other edibles or save your canned goods.  The canned goods should last longer as well.  If not edibles, then add a few more canned goods like preserves or something.  Just eating nothing but meat the whole time you play bothers me.  Protein poisoning is real.

    • Upvote 1
    • Like 1
  6. 4 hours ago, AwesomeFresh said:

    I understand the argument that cooking and eating ruined meat makes no sense and feels gamey.

    If they feel cooking level 5 should allow you to eat %1 with no repercussions, fine.  But once it hits 0% it should be unusable as anything other than a decoy.  When your clothes hit 0% can you repair them?  No, same for many other things.  Why should food be any different?  And yes the cutting meat into strips to reach level 5 cooking is something that should be fixed IMHO.  He has already said they have no real intention to change that and frankly I don't much care.  It does seem like a great workaround to preserve food in some way like smoking or drying, but I think we can agree Hinterland is never gonna do that.  The simple fix is to make food an actual perishable resource as food is and the % points would suggest.

  7. Hi,

    What is the point of having food degrade if you can just eat 0% food once you have level 5 cooking?

    Are you ever going to change level 5 cooking to something slightly more realistic other than being able to eat 2 year old rotten meat with no repercussions?

    Thanks

    • Upvote 3
  8. I understand the frustration anyone might have with the story mode, but don't feel to ripped off as you will get the remaining episodes for the purchase price.  I personally don't hold much hope for those episodes but you never know.  I do feel for the poor people who bought this game for the story mode, because quite frankly it was WAY over hyped and isn't even close to being worth the full purchase price or what it was hyped up to be.  I would encourage you to try the sandbox mode, but if you aren't into that I guess you will just have to wait another 18 months or whatever it takes to finish to find out if you got your money's worth.

  9. 15 minutes ago, private duksworth said:

    i don't think its a generator the auroa knocked out the power sources so it would not work unless theres a auroa. and if there was whats the point of a solar panel as they are during the night

    How does anything work?  Car headlights, TV, elevator, etc, etc, etc.  It was meant as a joke anyway.  The whole Geomagnetic thing can be debated until one is blue in the face, because the in game effects are unrealistic at best.  BTW, you never said what you thought was in there.

  10. On 8/15/2017 at 2:02 PM, Mroz4k said:

    But as far as "building entire new structures", I am not a big fan of that, honestly.

    Come on, who hasn't wanted to build a simple little shack at somewhere like the lake overlook!  I'll take my clothes off and drag that pot belly stove up there just to be unencumbered enough to move!  During a blizzard, uphill both ways!

    • Upvote 1
  11. I have to admit that the Devblog was music to my ears!  While I understand that story mode is a commitment they made buyers which they must fulfill, I still feel the future of this product is in the Sandbox mode.  I am glad to see they have not forgot what it is that keeps people playing this game hour after hour.  I am trying not to get my hopes up over the coming December update, because quite frankly that whole countdown to a countdown thing was BS.  Yes, yes, problems happen etc, etc.

    On 10/23/2017 at 4:08 PM, admin said:

    I think that in many ways, we bit off quite a bit more than our small team could handle

    This has been a reoccurring theme it seems.  Hence goodbye Roadmap, hello months of silence.  The Devblog the last two months is a positive step in the right direction to avoid biting off more than they can chew.  Let us hope that after a few years they are finally dialed in to what they can and can't do in a given amount of time.  On another note....  When the day finally comes that story mode is complete and Hinterland finds themselves in need of new revenue, then I would be more than happy to pay for some new DLC for Sandbox.  Most people commenting on this forum would probably agree that they have gotten their money's worth out of the Sandbox.

  12. I love the game but I was seriously disappointed with how poor the release was.  Not only did it kick off with bugs so numerous that episode two could not even be completed, but you couldn't even spell check the darn dialogue.  Really?  Do any of you even bother to play this game you work so tirelessly on that you need a whole MONTH off?  Oh BTW thanks for the countdown to the countdown.  That was really cool.

    If you are gonna take a month off, then please put the story mode on hold and add some new content so that the people waiting the next year for another episode will have something new to keep it relevant.

    I loved the clothing update.  Please add some more crafting, wildlife, and maps please.  Content, more content, and even more content.

    • Upvote 3