Ruruwawa

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Everything posted by Ruruwawa

  1. @Spakerman @fauxjargon Thanks for the extra detail -- the fatigue debuff is a very interesting wrinkle. I also didn't realize that you could put the condition cap loss on pause day-to-day with a treatment. Is there an "easy meat" debuff too? (Other afflictions increase predator awareness, also exhaustion and being overburdened. I call that the "easy meat" penalty.) @Timber Wolf Hello old friend, great to see you around! This might be a good challenge for you... I'm not doing it because I lose patience with micromanaging so quickly. But I think Hushed River Valley is a better Interloper loot start than TWM in the first days of the game. No flare pistol, but hacksaw + bedroll + good clothes on day 1 is hard to beat... if you know where to look and how to avoid getting wolfed.
  2. Interesting. Is the course of the affliction different if you don't use tea/antibiotics? Does the cap keep dropping as the days stretch past 10, 20, etc? Or does it just stay at 80% if you don't cure it?
  3. To pass the wolves I usually just jump down from this corpse and scoot up the path to the dam. But maybe they were too close for that too?
  4. Whoa, sounds like a great start. In reading about how folks are approaching this challenge, I've been surprised that more folks don't go for the bow. Beyond the basics of managing food, water and condition, a lot of the rest sounds like luck, so why not go for it? Once you have a bow, you'll be King of the Wolves. That's the express path to cooking 5 and easier survival.
  5. Probably for the deadman inside the cave you just left. You'll see the same thing for the dead cave wolf at Monolith lake. The really unusual thing is that the weather was good enough for crows!
  6. At the end of the Retail Launch Trailer, there's a roadway (or bridge?) with lots of vehicles lighting up in the Aurora. Will we ever get to see that in-game? (I hope so, I get all kinds of feels from it!)
  7. Advantage over whom? Yourself? So you don't like 900 kcal/day, mountain-goating down from TWM, or stoning bunnies, etc? You could just not do it. I never skip ropes to cheat the carry weight mechanic, my Interloper games average about 1700 calories per day, and I shoot bunnies with bow and arrow. I'm not saying my way is better, because there is no right or wrong here. It's just a game, and that's the way I prefer to play. I absolutely do not care if other people do these things -- seriously, let folks do whatever they enjoy. If you're looking for more challenge, tweaking the custom options can really help -- for example, try disabling healing from sleep. That negates the eat-before-bed tactic completely. The "agenda" for my post was to say I don't agree with your definition of 'exploit'. (And I still don't.) But by all means, discuss away! It is, and I'm sure Hinterland read these forums. We've seen a few suggestions implemented, and quite a few that weren't. I make suggestions from time to time myself, but my expectations of direct action are very low. Makes sense too, since I haven't given Hinterland any money since I bought the game for myself and a few friends. I'll cheerfully throw money at a DLC or new game, however.
  8. This premise of this thread seems a little off to me. Isn't an exploit some some bug or emergent gameplay used to gain unfair advantage over a competitor? For example, duping is a very common exploit in multiplayer games because it provides a huge advantage over other players. TLD did have an arrow duping bug, and for all I know it still does. But TLD is a single player game, so I never worry about it. Easy to just ignore the extra items, because no competitors. I think by "exploit" you might mean "a design I disagree with." Apropos to the topic: This is especially true in entertainment. In finance or banking every detail needs to be precise. But entertainment, including computer games, has a limited shelf life. Continually reworking old content is a dead end for a studio -- movies, tv, music or computer games. I look forward to a nicely polished Wintermute, and eventually to a brand new game from Hinterland. Fresh stuff.
  9. I guess I'm the newest member of the "I love Lake Cave" club. I came here to get my moose, and now I can't bring myself to leave. The entry passage into the cave has been windproof for me so far, even in some strong winds that seemed to be pointed toward the cave. It's a lovely spot to hang out while cooking and a reliable spot for a moose hunting fire. Nice views from here too... Moose steaks and "hushed margaritas" (2 parts herbal tea, 1 part rose hip tea - freeze partially then shake well). Add a snow shelter with a view and loper life doesn't get any better!
  10. I noticed the same formation that @dead frozen dude did, and this was my first thought. Nice touch with the aurora.
  11. Dinner time at the Riken. And for breakfast: coffee, bear steak and a blizzard.
  12. I've done the day-1, no-coffee, tear-your-clothes-up rush to the summit several times, because I like getting out of TWM and to a forge asap. Doubt I'll do it again though, since the HRV start is easier and so much closer to a forge. I documented one run here: I think Drifter Man tried this strat with a few of his TWM snowballs too. Regarding coffee and tea, there are two such cargo crates in Interloper. I had good luck in my current game and got 10 tea and 15 coffee for my troubles.
  13. Making a fire to chase wolves away is very reliable, but I agree -- it feels too expensive on Interloper. I want to conserve my matches to combat freezing.
  14. I carry a cooked bait, a lightweight sliver weighing 0.1kg. As far as I can tell, it's not enough to materially affect detection range. Drop it after the wolf barks at you. The wolf doesn't pause. Instead it walks slowly to the bait, picks it up, turns 180 degrees and trots away. If you don't want to shoot them just use this seconds-long animation to break contact with the wolf. Just be sure not to get closer to the wolf than the bait. If you want to shoot the wolf, take a few steps back from the bait before shooting. (It's roughly as close as you can get to a deer before it flees.) If the wolf charges, you were too close and the wolf's "weapon! must attack now!" AI kicked in. As for multiple wolves, more than one can be attracted to a single dropped bait if they've barked before dropping the bait. I prefer to engage "get away!" mode when this happens and let them fight over who gets it.
  15. Yep, massive damage to clothing too, as I learned in the struggle I barely survived earlier. But using bait I can reliably get an arrow into the wolf so it's either dead or running away, not chewing on me. The biggest challenge is getting the arrow back, so it's a tactic I save for when I have a warm place to rest while the wolf is dying.
  16. Hammer is a good choice, wolves run away even faster. I carry one before I get around to crafting a bow and arrows. I'm on my way back from TWM now (good haul), leaving a trail of wolf pincushions in my wake.
  17. For me it's hacksaw > knife > arrowheads > hatchet. I think the biggest factor in favor of a hatchet is it's effectiveness against wolves in a struggle. I made one in my current game because of HRV and I don't regret it... I stumbled into a pair of wolves in the fog and lived to tell the tale! Hatchet really does seem to get the wolf to break off the attack earlier than knife does. And now I have a wolf coat.
  18. Very nice! Back in college (on Wisconsin!) I traveled with the camping club on skis to remote campsite in winter. Our tool: a machete. We had deep snow so we trod down a big area to compress it and quarried our blocks from that. Our shelters were quite comfortable, even with just backpacking stoves. And no cloth or sticks used for us either, just snow.
  19. Sure. The autohotkey site linked in that other post has full documentation. And the script I linked is just a text file, easy to see how it's done.
  20. You can use AutoHotKey on PC with a keyboard. I've described in this post, and there's a "left clicking" AutoHotKey script attached at the bottom of the post. Basically, it left clicks continuously as long as you hold down the F2 button.