stapeliad

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About stapeliad

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  • Birthday October 29

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  1. I would have liked to start earlier on Day 1 as well, the time zone difference wasn't in my favor for this event. The days are mostly over by the time I can play this year. Found the rifle, lots of revolver ammo but also no revolver here.
  2. I might get one badge this year.... just haven't had much time over the last few days to play. The real-time 2 hour timer isn't accurate, it runs more slowly. Only found one pumpkin and it didn't give off any heat (this is a bug for sure), no pies this year (so sad!), and it is 102 degrees in the camp office. As long as you have enough wood and food (I do) Day 4 is a matter of waiting. I love this event and I wish there were more.
  3. Make sure you have water in your inventory. I did find a hatchet but I forgot where. I think it was after bringing Gwen back though.
  4. Please tell me fish are coming back on day 3.... otherwise my fishing hut base is a terrible idea just as I suspected. I know there is no wildlife at all on day 1, wolves and nothing else on day 2... but what about days 3 and 4? I forgot from last year, just remember hiding in my comfy cave.
  5. So, this year we won't all freak out and speculate about the Camp Office burning down..... I'm working on stocking up a fishing hut this time.
  6. stapeliad

    EP3 review

    yet Astrid turns out to be very useful after all!
  7. stapeliad

    EP3 review

    I'm not done yet, I'm starting to collect other survivors..... I REALLY disliked carrying Gwen. Let's say Gwen is average size and weighs 145lb/67 kilos. My pack (yes over-encumbered lol) weighed 89lbs/40 kg. So I'm a small woman in a blizzard with prowling timber wolves carrying 234lbs/106 kilos over rough terrain for quite a long distance. Nope. Big nope. No way. A craftable sled-thing from the bits around the crash would have been much more realistic. It's so far beyond physically feasible and I know what it is like to schlep heavy stuff around...... If our pack gets to 120lbs we literally cannot walk. Gwen probably weighs more than that, PLUS the pack.... I felt so unpleasant doing that, immersion points a plus I guess, jeez I really don't want to do that three more times. AND Gwen stayed alive while I died from exposure looking for that last ID...I thought the fires in the plane parts would keep me warm but they did not. Anyone who has kids will tell you that when they reach a certain weight- usually around three years old- you just can't really carry them around the same anymore. Maybe I'm too practical. I don't know. The insulin bugged me too because I was gone a couple of days getting Gwen and our diabetic friend would have been dead. Also one sharp for insulin...which would have been frozen- idk, maybe I'm just no fun. A good story- even fiction- even while playing around with normal reality- needs to be believable. This just isn't. Medication of some type ok, but insulin is too unbelievable. We find out that Astrid is a doctor, but a research doctor- not sees patients kind of doctor- but she's taking on the role of medical doctor so I'm a little confused by that. Also when I got back to the community center the first thing I tried to do was talk to our Father friend, but he ignored me! So I placed Gwen and he still wouldn't even acknowledge me until after I distributed IDs....... I do LOVE the map changes though.
  8. I had the same problem, it took me FOREVER, I died from exposure while Gwen stayed alive (??) but they are all there. Eventually after too much time retracing my steps I found the last one.
  9. Well, we can say we have now all had the experience of being in the middle of urgent business interrupted with a random phone call from a messed up lady saying she wanted her husband to die and he did.
  10. Lovely work, from one painter to another. :)
  11. Once, many updates ago, I died in the Camp Office while crafting a pair of deerskin pants. Since then I have done many stupid things, but that was certainly my stupidest way to die.
  12. Mountain Town is my least favorite, I don't even know why. Maybe because it is such a pain to leave, maybe I spent too much time there in both versions of Storymode then a sandbox.... I LOVE FM and think it is one of the most beautiful and intriguing maps in the game. It is easy to get around once you know how. Pleasant Valley is gorgeous but nothing else about it is pleasant, LOL! But I still like it. Even though it totally sucks.
  13. Really? that's good to know, thanks. I already have all the feat badges so maybe I will just switch to custom and dial down those sprains.
  14. @loriaw you bring up a good point regarding impact on play style. Like you, I am over 4 years into the game with a few thousand hours logged (gulp), and we probably have a different perspective on how we are willing (or not willing in my case) to modify our play style to work around new changes that seem to cause interference just for the sake of it. Because we have put so much time into it and we have learned over time and many deaths what works and what doesn't. And the sprains don't seem to be an improvement in the game play, but a hindrance, because we already know how to play and are past the initial learning curve. And that makes a difference. It is true about The Long Dark that up to a certain point survival does not get easier the longer you are able to live. Even if you can stave off the cold with crafted clothing, you still have to maintain it. So unlike other games the basic struggle to stay alive doesn't ever really decrease. I like this about TLD because otherwise it gets really boring. One could say just go into custom mode and turn off sprains or adjust it, but in custom mode you don't get any credit towards achievements and I still need a few. Plus, the "prepackaged" modes should be properly playable. It's also noteworthy to remember that the initial intention for this game was not supposed to ultimately be a survival sandbox game- it was testing for the story mode development. I think that is in large part why we get so far with the sandbox and kind of come to a halt. It's still a special game because of the solitude and visual beauty. Right now I'm a little TLD'd out as I feel I have explored the new update to my satisfaction. I'll play again with the next update or game event. In the meantime I do hope the devs really consider the feedback about the sprains.