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About Kyonshi

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  • Birthday 08/08/1977
  1. Alright, just read it. What's the incidence of contracting intestinal parasites for eating COOKED meat? I think it is an interesting design idea, but if this is inspired from real-life occurence, it should have a non-present risk for cooked meat. I can understand for raw meat. But i dont think this should be taken under consideration for cooked meat... My opinion though. Can you explain what is cabin fever? I dont really understand that in the context of The Long Dark setting, as being in a secured shelter is one of the most mandatory situation for the best chance of survival in the game... If Cabin Fever is introduced, will the occurence of extreme cold/blizzard events will be recalibrated?
  2. From a cultural perspective, Montréal is very diversified. It has a lot of different communities of many ethnical origins. French is the dominant language, followed by english, italian, chinese, greek, spanish, arabic. The architectural heritage of Montréal and the Old-Montréal is mostly inspired by the colonial, French style. The city actually attracts a lot of Hollywoodian productions who are searching for historical reconstitution. But more modern productions also set up stages here: lots of scenes from the recent X-Men movies (First Class, Days of Future Past and Apocalypse) have been shot here. Montréal has been build by the working class, so people are hard-workers but awesome party-goers =). There's a shitload of festivals through the whole year but most of them happen during Spring/Summer. There's so much of them that it would take too long to enumerate, but the most famous are: Festival International de Jazz, Osheaga (music and art festival), Heavy MTL (heavy metal), Juste Pour Rire/Just For Laughs (comedians from around the world). There's a LOT of restaurants with cuisine of all kinds. Name it, it exists. Montréal's smoked meat is praised around the world. There's a ton of bars and lots of stripper clubs. The nightlife of Montréal is renowed around the world and the most famous artists and bands drop by on world tours. Montréal is nicknamed "The city with 1,000 Steeples", since religion (Christianism) was at the base of the birth of the city. You can visit a lot of religious buildings and churches, the most famous being the Montréal Cathedral (Céline Dion got married there and her husband's funeral was hold in the same place). The city is the metropolis of the province, most the of local and international businesses have head-quarters here, but the soul of the city is arts of all kinds and sports. There's a lot of museums, concert halls, theater stages (those were you act), art exhibitions. Montréal is also the home of the Canadiens hockey team, one of the most prestigious team and franchise in sports, and its also a powerful social and historical symbol for the French-Canadians. Famous people born in Montréal: Leonard Cohen, William Shatner, Georges St-Pierre, Emmanuelle Chriqui, Xavier Dolan, Jean-Marc Vallée (director of Dallas Buyers Club). Bands/artists from Montréal: Arcade Fire, Godspeed You! Black Emperor, Chromeo, Coeur de Pirate, The Dears, Despised Icon, Cryptopsy, Grim Skunk, Men Without Hats, Me Mom & Morgentaler, The Planet Smashers, Simple Plan, Voivod.
  3. IMHO, footprints fade duration should remain at the discretion of Hinterland programmers. I see it as a part of the challenge The Long Dark imposes. The only thing that should affect them should be weather conditions. Well, all of this for the core game, actually. Mods could totally allow such modifications, but i see it as cheating a bit
  4. Thanks for your input! A dog sled would be quite awesome but would also require a lot of programming and for the players, a lot of maintenance. An efficient dog sled has at least 6 hitched dogs minimum, to have a decent speed and "dogpower", as in horsepower. In terms of the mechanics and game design, we would have to feed 6 dogs. We would have to treat any wounds, injuries and/or illnesses the dogs could suffer. And how exactly the dogs would had survived before we'd find them? As a pack? They certainly couldn't have remained hitched all this time, as they would be surely dead with such an inconvenience and no master to lead them. Maybe they could initially be in a dog pen or some kinda kennel? If so, who would have fed them during an unknown amont of time, in the extreme weather conditions? In case the player finds a shelter to live in, how do you house the dogs? Build a pen for them outside? Keep them inside? There's a lot of questions regarding this, which inevitably leads to a huge amount of programming and character concepts to elaborate. One thing sure and positive; storage capacity would be great and being able to carry a lot of stuff around the maps, at high speeds, would be fantastic. I understand players should always have a choice to remove the Backpack if decided. But i saw it like an automatic and permanent upgrade that people wouldn't really think to remove and handicap themselves unnecessarily. Just like you can't really remove the initial backpack. You're right about custom head clothing! I have an idea about this, actually; just wear a wolf or bear head. Not only you'd benefit from the extra protection, but im also pretty sure no other hostile animal would try to f*** with you anymore =P
  5. Multi-Vitamins sound more like some kind of wonder drug, judging by completely crazy effects. Its an "adapation" for the settings of the game because it often go around real-life facts and effects of the objects depicted in the game. For instance, i can hardly conceived that i eat 1 full part of deer meat, which is a rich and heavy meat (bear meat is surely heavier), and that 1 hour later in game-time i'm already hungry. I mean, eat that kind of meat in real life and you're almost stuffed for the rest of the day, if we take that for a person with average weight and metabolism. Same thing with the Soft Drinks in the game; drinking that only makes you thirsty quicker afterwards, when Water itself slows down the thirst effect way much longer. We dont see that... Also, drinking Sodas in the quantities we do in the game would normally bring a sugar rush to the body, making us more energetic for a short while but then we would crash and be depressed soon after. We would have headaches too. The game mechanics dont take account of any of this. So, following that kind of design, i imagined the Multi-Vitamins being simplified, just like anything else in the game. The reason to have those is to boost the all of the metabolism of the character for a while. Of course, vitamins dont really create this effect in real life, but at least they do help to maintain a good working metabolism. Why would any1 bring Arctic-level winter clothing in the area? Canada Goose and North Face sells clothing that are directly inspired from what the people working at Amundsen-Scott station wear. What, if people aren't in Antarctica, there's no reason to wear this kind of clothing? I think that being in the high mountain range of the Canadian Rockies or in Antarctica, it's still f***ing cold and it just crushes you (weather in-game goes as low as -45°C with windchill) . Those pieces of clothing are completely windproof and protect you from devastating temperatures. Nothing in the game does that, not even the Insulated Coat. People buy and wear those in real life. My own winter coat cost me near 500$ and can withstand cold up to -40°C. I don't see why people wouldn't have that kind of clothing in the Rockies. Skis wouldnt work like that, most areas are nowhere near of being even. Even walking would probably be faster and less energy-consuming compared to skis in that cross-country. Again, i'm aware of that, but i thought of those in regard to the reality-bending design of the game. I just wanted to imagine a way to move faster, whithin some limits, of course. Hence why you couldn't use them on extreme angle slopes. As for the Generator idea, yeah, i guess i totally misunderstood the effect of a geo-magnetic storm. It is in fact frying electric components and circuitry. Since it didnt explicitly showed this in the game, i didnt concluded the appliances were totally wrecked. I'm gonna delete this from my initial post.
  6. Here's some ideas i had regarding specific elements of game design and mechanic.Those would actually improve the flow of experience and immersion process. Multi-Vitamins Rarity: Common ( ) - Uncommon ( X ) - Rare ( ) Description: Multi-Vitamins help maintain a good health and metabolism. They help keeping immunitary system in good shape. With those, the body can create heat quicker and longer. Fatigue, Hunger and Thirst progress slower. Come in a bottle of 25 units or less. A full bottle of 25 units weights 0.25kg. Mechanics/Effects: Cold, Fatigue, Hunger and Thirst meters fill up half the normal rate. Infections requires half of the resources normally needed to cure. Duration of effects from a single unit: 12 hours in-game time. Multi-Vitamins last long; the quality/effectiveness is reduced by 1% every 5 days in game-time. Heavy-Duty Winter Clothing Rarity: Common ( ) - Uncommon ( ) - Rare ( X ) Description: Winter clothing made up to endure the most extreme temperature conditions. The kind of stuff people use in Antarctica. The player can find one of those piece of clothing at a time: Coat (5.00kg), Pants (3.00kg), Boots (2.00kg), Mittens (0.50kg) and Hat (0.50kg). Mechanics/Effects: - Coat: Warmth Bonus +10.0°C (at 100% condition), Windproof Bonus: Windchill nullified. - Pants: Warmth Bonus +7.0°C (at 100% condition), Windproof Bonus: Windchill nullified. - Boots: Warmth Bonus +5.0°C (at 100% condition), Windproof Bonus: Windchill nullified. - Mittens: Warmth Bonus +3.0°C (at 100% condition), Windproof Bonus: Windchill nullified. - Hat: Warmth Bonus +3.0°C (at 100% condition), Windproof Bonus: Windchill nullified. Repairs: - Coat: Sewing Kit, 4 Cloth. Time required: 2 hours, for a 30% quality/effectiveness improvement with Sewing Kit. - Pants: Sewing Kit, 3 Cloth. Time required: 1 hour 30 min., for a 30% quality/effectiveness improvement with Sewing Kit. - Boots: Sewing Kit, 1 Cloth, 2 Leather. Time required: 1 hour 30 min., for a 30% quality/effectiveness improvement with Sewing Kit. - Mittens: Sewing Kit, 2 Cloth. Time required: 1 hour, for a 30% quality/effectiveness improvement with Sewing Kit. - Hat: Sewing Kit, 1 Cloth. Time required: 45 min., for a 30% quality/effectiveness improvement with Sewing Kit. Heavy-Duty Winter Clothing is tough made and last long; the quality/effectiveness is reduced by 1% every week in game-time. Cross-Country Skiing Set Rarity: Common ( ) - Uncommon ( ) - Rare ( X ) Description: Standard quality Cross-Country skis, made of carbon fiber. Poles and adapted footwear can be found with the skis. The set weight is 7.00kg in total. While wearing adapted footwear, the player loses the warmth and windproof bonuses from previous footwear worn. The warmth bonus of adapted footwear is +2.0°C (at 100% condition) and windproof bonus is +0.5°C (at 100% condition). Mechanics/Effects: Equipping and removing the set take 2 minutes in game-time. Wearing the skis allows players to move as fast as when they're running in snow, while spending the same amount of energy as if they were walking. Sprinting with skis allows players to move twice the speed of running in snow, but the energy consummed is now the same amount as if they were running on foot, in snow. Players can't efficiently use skis on any other surface than snow. They can't slide across rocky and stone sections, as well as street pavement. If they attempt to, they will stop sliding and will have to cross the section "walking" with their skis, which makes them move half the speed of walking on foot, until they reach another snowy section. They can also remove the set and put it back on a snowy section. The players can't slide uphill on a slope with an angle higher than 20°. Beyond this angle, they are stalled and can't move further forward. They must either remove the set and walk up on foot, or move up with skis on in a side-step motion, which is half the speed of walking on foot. As for downhill slopes, players can manage to proceed on any slope lower than 45°. Beyond this angle, there's an accentuated risk of falling/tripping, as cross-country skis are not conceived for severe angle slopes and it is considered that the character players personify have no knowledge or skills to properly maneuver themselves on such angles. Related injury are sprained ankle and/or broken ankle. Worse injuries can occur if players fall from higher position, down a cliff, etc. The set can't be repaired and become totally unusable at 0% durability. The quality/effectiveness is reduced by 1% every week in game-time. In the eventuality that players want to use any kind of object, including the Hunting Rifle, they will only be able to use them on full stop. Heavy-Duty Camping Back Pack Rarity: Common ( ) - Uncommon ( ) - Rare ( X ) Description: High quality Camping Back Pack, made of light but tough fabrics. This item allows the player to carry an additional 10.00kg of objects, making the maximum weight capacity players have pass from 30.00kg to 40.00kg. Mechanics/Effects: Upon acquiring the Back Pack, it is instantly and permanently equipped. The Back Pack doesn't add any additional weight in itself. On certain random occasions, the Back Pack can be found empty or including one or more of the following objects, in a single unit, that are closely related to camping activites; Storm Lantern (1), Firestriker (1), Flare (1), Cardboard/Wood Matches (1), Bedroll (1), Lantern Fuel (1), Pork and Beans (1), Granola Bar (1), Water Bottle (1).
  7. Thanks guys. Patrick, you mean how did i ended on the forum? I just visited Hinterland's website and decided to sign up, simple =)
  8. I was quite happy and relieved to have found a cache! This bunker would make for a hazard-proof hideout in my search for food and sustenance. I unfortunately missed the hatch when i first landed in Pleasant Valley, one week ago. An excusable mistake since the blizzard was blowing hard, blurring away any clue that would have allowed me to find it. But today, i had another chance and here i am. Packing up after a good night sleep, i went up the steel ladder. But again, the weather conditions were against me... Snowstorm with searing winds. Damn, it must feel like -35°C or something? But still, i can't stay here without proper heat source. I'm missing the fireplace so much, back at the Farmhouse. Oh well... I HAVE to go look out for food, as there was not much left inside the bunker. It would be useless to wait here any longer as well. The granola and candy bars are not the most luxurious gastronomy and besides, the flesh of those two rabbits i have will soon be no good without proper cooking. So let's get this going on. As i was struggling to walk into deep snow, the coldness quickly started to get a grasp on me. I was already slowing down due to the sudden numbness in my legs. Jesus christ, just give me a tiny break! I was like, gone for a mere 15 minutes? I decide to go down on a frozen part of the river, sticking close to the huge rocky walls along the shores to cut me off some wind chill. I ended at the sound of a waterfall, that i encountered soon enough. The blizzard is still going on strong. I'm getting freaking cold now. There, a hollow spot in the rocks, deep enough to take refuge from the deadly winds. It's not a cave, but it'll do for now. I put up a nourished fire and managed to get a good nap. Three hours later, i wake up. I planned to still have some fire after my sleep. Warm up some pork & beans, eat it and drink some water. Pack up again and i decide to run back up the river, this time on the opposite shore. Turns out i missed a pik-nik area when i came in. God lord! After scavenging some edible items over there, i spot a cave. A real one this time. And as i stepped in there, i see coals! Yes!! Finally, i get my hands on those precious stones. I only find three of them, but hey, it's still a wonderful reward after the trouble i went through to get here. Along with some other things i found from a poor, dead frozen camper, i get out of the cave to continue on my trip. After going up the icy river, i got to small wooden bridge. I can only evaluate that i came from the right side of the road this bridge is on, so i guess i'm gonna go on the left. The sun is high in the sky, i can't tell if i'm going north, west, south... Whatever. Climbed up the bank of the bridge and keep walking. Soon enough, i perceive a large, dark mass looking nothing like the rocks i see around. Then it started to move... a black bear. It may be at 200 meters from me and it doesnt seem to see me. Yet. I crouch right away and start moving further from that bear, to pass behind a huge rocky mound. I'm just wishing, with some foolish but legitimate hope, that i can go around it without catching its attention. May the winds carry away the sound of my steps... Flanking the sides of the mound, i stop a bit to listen. Nothing comes to my ears. Or maybe the winds are also covering the bear's own steps? Again, it comes to me that it would also be foolish to stand here any longer, as a sitting duck is a sure shot for this big guy. So i proceed to slowly look around the way i want to go. Nothing in sight. Let's move! The 350 pounds or so bastard was there, right on the corner. It. Was. Right. There. He totally screwed me and i can firmly confirm it did as i have its maw right in my face. It growled and roared at me before lunging onto me. I guess i just saw my own version of Hell in this dreadful moment. The bear proceeded to f*** me up BIG TIME, as i was fighting against its enormous claws striking me. I looked like a pitiful rag doll. At first, i responded to my survival instincts, like pretty much anyone else would do. But then i remembered those stories of people encountering raging bears and playing dead and avoid being killed... I attemped this strategy, since i was so outmatched by this juggernaut. I also remember seeing his eyes looking upon me, while i'm bleeding, like it was wondering if it would give me the last strike or if it would keep toying with me a bit more. I let myself fall on the ground and stopped moving. I was beyond exhaustion anyways. The growling ceased... i faintly heard loud paws in the snow, getting away from me... and then i lost consciousness. But it worked! I "woke up" in a shape thousand times worst than a hangover. If i had to evaluate my state, i'd say i passed from 100% to a lame 5%. It came to my mind that i should have died instead of getting back to me in such catastrophic condition. I'm fighting to get my head up, along with the rest of my body. I'm coughing up hard, almost vomitting. I hear my heartbeat loud, the pain of the horrible wounds i got makes me suffering like i had a train run me over. Then i distinguished the same black mass i saw minutes ago... The goddamn bear is still standing there!!! It isnt moving. Yet. But i said no way, NO WAY. You didn't finish me off in the first place, you won't have another chance! In an ultimate effort, i gave myself an instant of lucidness and grabbed the rifle that i didnt even had the time to use at the first moments of the attack. Both of my hands are shaking more than a washer on spin cycle. I put the crosshair right between the bear's eyes. Strangely enough, it is still not moving. Alright then, suit yourself pal! My turn to f*** you up... BANG. One bullet got him right where i wanted. BANG. I slugged second shot in it to be sure... and because i wasnt satisfied with only one. The bear fell down on its side, immobile. One more second to acknowledge its death and the atrocious pain gets back to me like a fist in the face. Oh my god... I crawled back to the rocky mound, away from the winds. I'm still grasping for air when i tell to myself "You ain't dead, you're still there, fight for your life! Otherwise, you wouldnt have woke up again!". With the last parcels of energy i had, i put up another fire, threw in all the cedar and fir logs i had, the batch of sticks i picked up along the way as well. A wonderful blaze soon started to comfort me. Here, let's put in those coals too. The heat kinda make me feel better, body and mind. Fortunately, i had everything in my bag regarding first care. Painkillers, antibiotics, antisceptics and bandages were a godsend. My rejoicing was halted by the coming of dusk. Like i didnt had enough. But i simply couldnt do nothing else than standing there, by the sturdy fire i made, and getting some rest. I could clearly be able to get around 7 hours of rest because of it. I woke up at approximately 2:00am? Anyways, it was right in the middle of the night. And guess what... blizzard again. For crying out loud... At least, i was able to stand up. Not without sudden pain in my fresh wounds, but still i could manage to move normally. The fire was less stronger than earlier, but i could still roast those two rabbits i kept. Plus pork & beans. Plus some crackers. Plus a candy bar for dessert. And i almost emptied my water jug. By then, the fire was on its last embers. Now, no more time to waste, i gotta go back to the farmstead ASAP. No more bear visits anymore. Speaking of which, i still took some time and proceed to harvest some of its meat and its pelt. War trophies. As i'm starting my march again, i quickly felt discouragement getting to me: how the hell can i orientate myself at night in a blizzard? I have NO IDEA where i am. My eyes started to get slightly wet when i said to myself that i wont go down like that, after going to through Hell, as black as a bear, and back. On my left are towering mountains, and i'm certainly not in a mood for alpinism. I decided i would walk along them in the eventuality i come across some roads, some houses, or a cave. Well, i came across a cave, which surely was the lair of that bear. Bones were scattered all over the entrance... I looked away, to avoid thinking that my own skeleton could also have been added to those. Anyways, i was out of anything useful for another fire, except the usual sticks i could find around. I had to walk in the hope i'd find a proper shelter with walls and a roof. That was my only goal for now. And then i walked. The cold got through me. Through my damaged clothes. My boots were almost ruined. Freezing feet is the worst of all. I need those to reach a safe haven, dammit... Wow, i'm getting colder way quicker than before. My hands are petrified and can barely hold my rifle. I don't wanna let go this weapon that took part in saving my life, but i just cant sustain the freezing pain anymore. I get it on my back and put my hands in my pockets. What a ridiculous relief... After like half and hour or so, i wonder what's the most terrifying: this bear, almost dying or the present despair that is invading my mind? A frightening nihilistic feeling starts haunting me. And i'm still in the dark, with snowflakes crashing in my face like the claws of this bear... With every step i take, a small portion of my hopes fades away. And everything is blackness around me. I sacrifice my right hand out of my pocket to hold my lantern. The light is a weak consolation as i only illuminate more snowflakes, making them look like icy cannonballs. Looks like this light reaches some structures reminding me of the ones shacks or cabins are made of. As i get closer, i finally see that those are cabins! Yes! This is nothing less than a divine intervention! Only thing is: the cabins are destroyed. They're blackened like they caught fire, some days ago. F*** my life... Please, don't tell me that all i deserve are stupid, derelic cabins. It can't be... I don't accept this... No way it can be like that. I started crying for real. The warmth of my tears will mostly be the last warm feeling that i'll encounter if everything keeps getting worse like that. I walk up to the charred cabins. Nope, there's nothing good to expect from such desolate place. Not even a single piece of wood have been spared. I can't stay there one more second. My head is getting dizzy, my ears are starting whistling like they do after a loud concert and i feel becoming deaf. I feel like my blood is having the hardest time getting to my brain. The limited scenery i see from my lantern's light is dancing like a boat in a stormy ocean. My eyes are getting blurry as the snowstorm is. I remember seeing a car, faintly, in front of me. Wait... I remember this car... This car that was... near a road. Blocked by rockslide. Cut in half. By an insurmountable wall of stone. And it was the fatal blow. Then the car suddenly slipped away. The trees went upside down. The darkness of the night seemed like walls crashing on me. The light of my lantern was blinding me but disappeared in an instant. My hand, that i couldnt feel anymore, like it was chopped off, surely let it go. My body and my face fell down in the snow, like an unknown tree in an uncharted forest. And all that i felt at that moment, was the coming of the long, dark slide in my last slumber. My lantern kept shining on my dead, frozen body, until it also went off, early in the first rays of dawn.
  9. Hi everyone! I'm a 38 years old guy from Montréal and as you can expect, i'm French-Canadian. Surely there's others like me playing TLD and present on the forums, would be glad to hear from you! =) So far i've been able to survive 20 days or so. I've posted a short story about my last hours in that last game, on the Fan Creations board. I absolutely love this game, its simply enthralling. Kudos to the studio who put up one of the most original game of the 21st century!