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About Larkid

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  1. It kinda flies in the face of the deliberate Candian-ness of the game, but I listen to good old American Bluegrass. There are a whole lot of songs out there about harsh winters, hard times and lost loves. Themeatically it fits really well with the setting and the stories I try to create. For an example, check out the Del McCoury Band's song "Bottom Dollar".
  2. Your level of OCD hoarding puts my attempts at organization of the Camp Office to shame. I mean, you even appear to have the rose hips arranged in neat little grids. Cabin fever, mate!
  3. I just tested it. A wolf was stalking me, growing and whuffling and getting closer to charge. I walked up onto a rock and dropped onto one of those ledges. The wolf started whining and whimpering and ran away. Flee mode.
  4. I think there's a handwritten note on the workbench in the basement that you might need to read too.
  5. No, these are spots which are arbitrarily marked as "off limits" to the wildlife AI due to pathing problems (ie, a deer wanders onto the porch and then can't figure out how to wander back off). In real life bears, even grizzlies, are good climbers and won't necessarily be deterred by having to climb to reach you. In the game you can just hop down to a little piece of rock that you can't walk to and the game isn't able to draw a line from the bear to you, and therefore activates "flee mode" instead.
  6. Yes, this is all theoretical. Theoretically you could gather up 100,000 sticks and keep a fire burning for days after lighting it with your magnifying glass. You can boil as much water as you want too. Theoretically you can wait for a wolf to bring down a deer, then kill the wolf in a struggle with your bare hands, somehow avoiding a "Blood loss" condition each time so you don't need bandages or antiseptic, then harvest both carcasses bare handed for meat to supplement your rabbit supply (snares until the recycled wood runs out, then stones). Theoretically there's sufficient scrap metal around the world (assuming a hacksaw [which can be repaired with scrap metal] and sufficient time) to keep yourself in fishing hooks for thousands of days. Fishing is also a supply of lamp oil, so even when the flares run out and there's no more cloth for torches you can still use a storm lantern (which don't decay last I checked). Food poisoning, sprains and even infection will cure themselves given enough bed rest. I'm not sure about blood loss because I've never pressed my luck on that one, but it's possible. I still believe that at the theoretical limit it will be lack of a head covering that ultimately does a person in, and even that would be only if they got caught out in a bad blizzard.
  7. Yes, this is the exploit I was referring to where it's possible to find places in the terrain which the AI can't calculate a path to (ledges you need to drop onto, or walking up onto fallen logs). I was hoping there was a way to do this quest "correctly" that didn't involve metagaming the engine. I will give the distress pistol a try.
  8. "I approached the wolves with my light turned on and switched to High mode as the wolves started trotting towards me,"
  9. It probably would have been smoother to combine the two cutscenes - maybe one of the other doors is unlocked to let you into the shed but the only way back out would be through the door that leads to the little "computer room" outside. Will could then trip on the Forest Talker body there, hit his head and black out to be awoken by the aurorae.
  10. Without wanting to spoil too much - the behavior we're told to expect from shooting the bear doesn't happen. Short of exploiting flaws in the game's pathing system to avoid the bear charging us, is there a way to actually scare him off as Jeremiah describes? If I shoot him at a distance he charges and mauls me. If I let him charge me and shoot him in the face at the last moment ("with my heart"), he mauls me. Is this portion of the game really intended to be an exercise in practicing repairing clothing and bandaging wounds?
  11. I had the chance to test the flashlight on some "rainbow" wolves last night, when I came across three of them prowling around the ice on Mystery Lake. 3/3 - The flashlight did nothing. I approached the wolves with my light turned on and switched to High mode as the wolves started trotting towards me, before the full growly charges started. I'm probably going to just leave it behind and carry a couple extra flares to save weight.
  12. I'm not sure what story mode you're playing but there's been nothing childish about mine. Economic collapse, the decline of rural communities, an old, blind woman abandoned by her neighbors and desperate for someone to provide her enough supplies to survive the winter alone. The tragedy of parents outliving their children, and the death of their relationship in the aftermath. Did I miss a part where talking ducks came out and did a little musical number with poop jokes?
  13. It would be nice to have a close range melee option that doesn't involve "let the wolf tackle me and then start stabbing it". Plus you can't do that with deer. Eventually you run out of maple sticks and bullets - it would be nice to have a sharp pointy stick to hurl and keep hunting viable.
  14. The only real theoretical limit that exists now is in scrap metal and cloth. To a lesser degree, you're also limited in medicines since there are a finite number of reishi, rosehip and beard moss as well. The absence of these doesn't necessarily guarantee a death (since you can do most things bare-handed and sleep off any illness - though it can be difficult) The other essentials: food, water, firewood and fur; are more or less infinite. I've never tested it but in the end I decided that even if you did everything else correctly you'd eventually die from "frostbite of the face" since there are no head coverings you can craft from natural (infinite) resources.
  15. On my first (and only, so far) Story Mode attempt I very nearly ended right at the same spot you did, on that first trestle bridge before the Church. A wolf got me on the bridge and brought me down to below 10%. It was the middle of the night and the addition of blurred vision meant it was very unlikely I was going to get far, plus I was freezing and exhausted and had no bedroll! In actuality, I let the wolf attack me because it was standing right in the middle of the bridge and I assumed (wrongly) that this was another part of the 'tutorial' where a wolf was going to harmlessly attack me to teach me the struggle mechanics. Instead it shredded most of my clothing (RIP "Will's Pants" and "Will's Hat"). The only reason I didn't quit right then and there to start over was the thought of slogging through the first 5 days of tutorial again made my stomach turn. Like you I had to dig into my years of Sandbox experience to make it to the church. I did the same thing - started a fire beside a car for a couple of hours and slept in short shifts broken up by sprints out into the cold to gather up another dozen sticks. By the time I reached the church I was literally on death's door and spent about 2 days there living off a deer carcass outside, just regaining strength and warming up, before I went on to Milton. It took a while to find some decently warm clothing (I was wearing Driving Gloves for a few days just to escape frostbite!) but before I was leaving Milton I was already at a point where survival wasn't a question anymore. Since then the game's been a lot of moving from point A to point B but I haven't felt worried about running out of food, water or resources.