I really hope they don't water down game mechanics just because some people are hoarders and can stand non-renewable resources. Having industrial made goods deplete over time and having to rely on less effective homemade items is part of the appeal.
I don't understand this reasoning. How is something "worthless" because it's not repairable? Is finding food worthless because you can only eat it once? Are matches and firestrikers worthless because they are consumed over time? Did you have a crafted bow (that is also unrepairable), if so why not drop that and take the better bow? I find it inconceivable that everything in your inventory was of more value than a advanced bow variant.
I have over 1000 hours logged in TLD. Honestly I hate cosmetics but I would have gladly handed Hinterland $20 for a new hat just to show my support. Don't be too hard on the team, engineering is hard. Maybe you need some more codebase improvements or tests or something to be able to hit a 8-10 week cadence. I certainly don't know what the issue is but this is one of my favorite games of all time and you have my support 100%.
I've had this happen also. Notably animals seem to be able to path things they couldn't before, wolves going across log bridges to get to you. I think they're just made animal engagements a bit more realistic and dangerous which is all for the better in my book. Now closing the door actually matters!
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