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About sarudak

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  1. I have seen far far more sulfur than stump remover. Interesting that others seem to be having the opposite experience.
  2. I've had this happen also. Notably animals seem to be able to path things they couldn't before, wolves going across log bridges to get to you. I think they're just made animal engagements a bit more realistic and dangerous which is all for the better in my book. Now closing the door actually matters!
  3. Has anyone found a way to create a shortcut? The cannery would be a really interesting base I think if it didn't take forever to get in.
  4. Can one find broken guns in interloper that can then be repaired? That would be an interesting addition.
  5. I don't think the coffee is the problem here. It's the fact that you can't rest because you're 'not tired' even though you character is nearly dead that did it.
  6. IMO quartering should be better but require some levels in carcass harvesting to use.
  7. I think if rest as a resource should continue to be a thing it needs to be more forgiving. Basically the only way to sleep through the night is to work yourself to exhaustion which leaves you weak if you end up in a wolf fight. Since they changed the game such that nearly all activities require light and running light sources for hours to do some time wasting activities (like repairing clothes) is just an insane way of resources that part of the game both doesn't feel fun and doesn't feel intuitive.
  8. If you are cutting off the hinges I don't see how jamming them is an issue.
  9. I don't understand why it 'ruins' the container so you can't open it. What is that exactly supposed to represent happening?
  10. IMO rest as a resource is one of the least immersive aspects of this game. I having to constantly consider if my daily activities will make me 'tired enough' to get a full nights sleep is not something that the game design should be encouraging.
  11. Any kind of multiplayer would require radically changing core design elements. There are no plans for this.
  12. Yes there is a single deer spawn in the heavily forested side.
  13. Seems like the kind of WIP graphics you would see in an alpha. That said they are talking about a release soon so maybe they didn't have any plans to add this.
  14. Marsh Ridge is a great place to live in FM using a snow shelter inside the half cave area. There is the cave with loading screen if you need to cure guts or a blizzard gets too intense, deer and rabbit spawn, lots of wood, and you never need to worry about wolves in your home base area. The one downside is that it is far from the crafting bench and forge.