JamesMac64

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About JamesMac64

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  1. Confirmed as well for ammo, coffee, sewing kit, tea, and spoiled tomato soup. It seems to be linked to leaving the map and coming back again later. I am unsure if I logged out of the game or not on all of those instances, but I know that I did on some of them.
  2. I recognize that location. You are right that it happens inside the main part of the structure, but if you go inside the area under the hay shelf the fire is protected from the wind it seems. I've used that spot for about 3 days due to wind storms, going out into the blizzard long enough to get one log chopped and feed the fire, warm up, and then go back out again. I also never sleep more than 2 hours when outside during a blizzard or else my fire will go out.
  3. I am not sure this is a bug or not, but before the update to kill a wolf I had to either get a short range shot or it would take several shots for me to drop the wolf, although nearly all shots did create a bleed condition on the wolf. After the update I have fired 5 rounds and killed 5 wolves, all ranged shots. Since I doubt my accuracy with the rifle has improved that much overnight I am guessing that with a fully repaired rifle and good condition/stamina(?) the success rate must have gone up significantly and I would assume it went way down for an exhausted or injured player character. But it may be worth looking into. Also relevant is that in real life while accuracy does go down both with a poorly maintained rifle and a tired/injured shooter, it also goes up with better shooting positions such as prone (not available in TLD) and knee braced shot, and with a shooting stand or bi/tri-pod. So while we now have the degraded accuracy effects we do not have the balancing enhanced accuracy effects. Adding the knee shot or the others has some risk to it since you must become a fixed position character to use them. This means a player must stand up for instance before they can run from an angry bear they failed to kill not to mention in non-pilgrim modes becoming a sitting target for wolves and bears is a dangerous action even if you don't pull the trigger. Adding prone shots would greatly increase that risk because it takes three times as long to get off your stomach and into a full run than it does to stand still and take a standing shot.
  4. There is a random bug with some of the stackable items, such as crow feathers and scrap metal. When in the player inventory they seem to stack normally (as before the update) but when you move them to a storage container such as a cabinet or backpack these items will stack no more than 2 in a inventory space and some take up their own individual space. The result is that 7 crow feathers may take up 6 spaces with only the first space having 2 crow feathers in it. The same for scrap metal. The status of the items are all 100%. EDIT: Added pictures from Steam http://steamcommunity.com/sharedfiles/filedetails/?id=576570996 http://steamcommunity.com/sharedfiles/filedetails/?id=576571052
  5. There seems to be an issue with the new deer audio. The volume is much higher than for other animals, and it does not always fade as the deer move farther away when running. Also if a single deer starts to run it often gives the sounds of many deer running even though only one visible deer is running and the rest are either walking or standing still. The only other indicator that I have noticed is that some times the deer running sound will be very loud and sound like the deer are running on a roof over your head. Direction of sound and volume level does not change when moving your character around or changing direction facing. The sound continues even when you go indoors but clears when you exit the building. *Note: posted this on the Steam forums but I have much more data now so I posted the updated information here.