Agree with removing the ability to cook ruined meat. I think cooking should double the condition. That way, raw meat above 50% condition goes up to 100% when cooked, the same way it does now. As it falls below 50%, the effectiveness of cooking also falls off quickly, and at 0%, it could either despawn entirely, or cooking simply doesn't change its condition.
Degradation rates should probably be adjusted to compensate a bit.
I'm sure I'm not the first one to suggest this.
This all sounds great, especially the update to the save system, which sounds like a substantial change, and I'm impressed.
So... (slight spoiler) for the bear hunt in story mode, I've always thought that the auto-save is an unfortunate meta-hint that the bear is nearby. I wonder, since there will be so many new options for saving, could that particular auto-save point be removed?
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