Nicholai

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  1. I have surveyed all regions including the far territories and this is what I got in the end (New stalker run after the update). I can't say I have checked every single corner but I did quite much. I have just looted the car batteries and the cartridges from other regions, I didn't bring any gunpowder components. So, I am sure at least half of the bullets could have their use. I like to travel light, so I am a revolver guy. If I hear a wolf bark, I turn to wolf, draw my gun and say "Go ahead, make my day". It's a pity my revolver is not a Smith & Wesson. Anyway, if you use it well, one revolver round corresponds to at least 30 kg of bear meat. Now go figure.
  2. What I realized was the blood trails cease to exist after a while, regardless of the region or animal. I don't know if this is a bug or an intentional adjustment but after a while, they don't leave a blood trail behind but they continue bleeding and they eventually die.
  3. I can confirm at least for BR, both the memento key and cache locations were the same. Probably the same for the other regions as well.
  4. Yeah, also happened to me in the first place. In any case, this situation requires an adjustment imo.
  5. I don't know if this issue was reported before. My rifle firearm skill is about to be level 5 (it is still level 4). I tried to read a "frontier shooting guide" book and it said something like my skill is too advanced for this book. Then I checked the book and it was 4/4 hours research complete. This is the second time it is happening. I guess this is an issue, right?
  6. The wolves are weaker but they prey on you, the bears are strong but they won't mess with you unless you ask for it, or you are lucky enough not to meet their eyes behind a mound. I believe the cougars will be the combination of these: strong predators that prey on you. And I also believe we will be able to fight back. The harder it is to kill, the greater the reward should be. Maybe its pelt will provide a good warmth bonus while reducing mobility less. Also cougarskin underwears are really catchy nowadays for female players.
  7. I am not an expert but a few of my ideas may work. For me, TLD is only about the weather for any difficulty. Food is the goal, wildlife is the hazard, and weather determines the duration for you to reach your goal while avoiding hazards. Even in interloper, you can always avoid the wildlife and you can find abundant of cattails or animal carcasses, but the problem is the much shorter duration. Weather conditions significantly limit the time you can spent outside. You can't see during the fog or blizzard, gale turns you into a snowman in the blinking of an eye, and the worse, you can go out only in the afternoon if you are lucky. You're not gonna have premium clothing and you won't be able to craft clothes in the early game. I would also travel as long as I can during the early game. My priority would be finding good clothes and fuel to increase the duration for reaching food. MT, HRV and FM have enough cattails to keep to alive for a long long time. Once I stock a good amount of food, I would go after a forge. In the end, I would settle in CH (Jackrabbit Island, specifically) since it has the warmest climate, fishing huts and cute little bunnies and vast straight ice to notice predators. Not even mention the less frequent blizzards.
  8. So far, I have surveyed ML, CH, DP, TM, PV and Blackrock and the only rifle I found was in CH (not counting unique rifles). The number of their cartridges seem to be decreased as well. Still, I found plenty of revolvers and their rounds. Also, I am not sure whether each region contains good number of a specific kind of research books or just the number of some books were increased, and some were decreased. All these six regions, I found plenty of rifle & revolver and gunsmithing books but only one mending, surviving the outdoors and fishing book.
  9. It is one of my favorite places as well, especially for interloper run. There are plenty of sticks on every corner, a rabbit and deer spawn and a fishing hut nearby, 1 piece of wolf and bear meat per day unless reaching max level of cooking. Once you craft decent clothes, you can make your way up to the summit and loot whatever in there!
  10. I have also started a fresh Stalker run and surveyed ML, CH, DP, PV, TM and AC so far. According to my first impressions, the number of some items are increased such as broken bow (or arrowhead), matches and revolver rounds. On the other hand, some of them were decreased such as clothes, rifle and rifle rounds, books. Wildlife also became sparse.
  11. In older versions, crafting clothe from animal hides/skins was an essential part of the game. Yes, they were heavy but they were also offering the highest warmth and windproof bonus. And there were no mobility issues by the time of course. Then we had some premium items that had the same or better warmth and windproof bonus with less weight and mobility reduction than those of crafted. Yes, crafted clothes offer more protection and waterproof, but I don't think it's worth carrying that much weight and losing mobility. Eventually, I don't craft clothes except rabbitskin hat if I am not playing interloper. I prefer to wear mukluks than deerskin bots, or expedition parka than bearskin or wolfskin coat.
  12. This mechanic is really out of tune. It's not about adjusting it from difficulty settings, it is simply unrealistic. I play on stalker mode and carrying a single piece of cooked meat or having a full scent meter does not make noticeable difference. All the wolves in the draw distance begin to stalk on me when I carry even a single piece of cooked meat, regardless of wind. I wonder what would happen if the stink meter was full, would attract all wolves across the region? A simple google search tells that the smell range of wolves can go up to 2.5 km, more or less, under the right conditions. I want to believe that these right conditions refer to at least a few degrees above 0 C, not -20 C. And the funny part is they turn back when I drop the meat. Does it stink less on the ground than in my backpack? Grab it, stalking again, drop it, turning back again. Michael Jackson would be proud of them. By the way, this mechanic is not challenging except interloper since you can obtain quite a bit arsenal once you go over a few regions. It is just annoying.
  13. Actually, there are vast number of bad translations that can't be fixed simply by sharing screenshots. As a fluent English speaker, and an experienced player, please let me know if I can give any help.
  14. A very nice topic and useful information. I agree mostly but not completely. First, these difficulty rates can change significantly according to the game mode. For instance, largest threat is wildlife on stalker mode while weather conditions and famine are on interloper mode. It's very tough to survive in PV or TM on interloper mode since they have really terrible climate (considering cabin fever). I don't remember the climate of HRV but FM is relatively warm region according to those above, not to mention you can harvest hundreds of cat tail stalks on FM. For stalker mode, I think it's not that hard to survive on TM or PV (3 or 4 maybe). On the other hand, I believe CH is the easiest region among all, easier than ML. It has the warmest climate which is best for interloper mode and plenty of food resources around. If you choose your base wisely, you can avoid wildlife more often.
  15. This issue occured after the last update, the same problem with transitioning. Could you please check the solution on this link? The one about changing format/region.