diggity

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19 Survivor

About diggity

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  1. Craftable snowshoes is a great idea. If the survivor can make a bow and arrows, s/he could probably make snowshoes too. If it would speed up trudging thru the snow by 20 percent or so, it would be most welcome. Removing them for climbing would be cumbersome perhaps, but meh.
  2. Good interview - interesting to hear about the therapeutic benefits of solitude, even virtual solitude, as opposed to the downside of isolation so often.
  3. diggity

    All Hail

    Lol. Sorry for your misfortune. But yeah, I didn't consider the "realism" aspect of that weather condition, however, since that's a verboten word around here...perhaps the devs could figure out away around it. I mean weak ice also is completely unrealistic, since in these conditions the ice would freeze several metres thick, enough to hold semis, and nobody gripes about that one, to my knowledge.
  4. diggity

    All Hail

    my updated wishlist: 1. Hail - huge deadly golfball or bigger size hailstones that would seriously put you at risk depending on the severity of the storm, windspeed, duration and such. A ski or old hockey helmet could help with head protection here (we already have ski boots). Toque not so much but balaclava and rabbitskin hat, maybe. 2. Perhaps hail could be part of an Ice Storm, would which coat the snow with ice. I might be less of a sprain system hater if I knew the ground and slopes were covered in ice in places. Antidote would be forge-able crampons, or old bike chains wrapped around your boots, or snowshoes. 3. Avalanche - probably the physics of it would be near impossible to implement, but the dread of knowing you could be swept away....better have the hatchet handy to dig yourself out. 4. Hallucinations - your mental health is a risk here. No person is an island right. If they replaced Cabin Fever with Hallucinations, I'd be a happy camper. Possible antidote would be reading some of the unnamed books lying around.
  5. Why not keep the hammers at the forges instead of lugging them around?
  6. I'm still experiencing "issue where Arrows could become stuck in mid-air ". v1.55. Mine is just near the car in PV farmhouse.
  7. I would go all the way and add Hut Building, with Stonemasonry and the works. A great project to keep one from going crazy out there would be to duplicate Mountaineer's Hut in HR or FM perhaps.
  8. Good ideas. Avalanche has been on my list for awhile. I would add Hut Building. Someone built Mountaineer's Hut, and "what one man can do, another can do".
  9. Timberwolf Mountain. Like the feel of it, something about it's symmetry and isolation. However if they ever added say Hut Building to the game I would build a Moutaineer's Hut style place in Hushed River and probably just retire there.
  10. Fair enough, please don't get upset, we're just talking. I love the game, perhaps too much, that's why when something changes that doesn't feel quite right I might get a little crusty about it. Change is hard, right?
  11. Yeah, and I would revise my earlier criteria to include speed as a factor, based on what others have said to. What's the number one thing you do instinctively when you hit a tricky patch? SLOW DOWN and be careful. Even trail runners pounding out the k's slow down unless you're Killian Jornet maybe. So if you're at full backpack weight, you're tired, and you're running esp. downhill and it's dark and you have only runners/sneakers on - then ok you deserve what you get. But otherwise cmon! Perhaps we could forge crampons too idk. Wore those the other day hiking in the North Shore here in BC, and most of the experienced people had them on too. They really do make a difference in the ice and snow.
  12. 100% agree with this, way way less frequent but more severe. This update (1.49) is seriously impacting my playstyle and thus enjoyment of the game. Plus the contradictory strategy advice is placing us in a bind. Avoid unnecessary fights with wolves! Except if going around them means climbing something even slightly steep. What? Don't like this, please fix.
  13. I like the icepick idea which is standard mountaineering equipment. There's a great scene in one of the Call of Duty's (forget which one) where you pull yourself up a steep mountain cliff using double icepicks and it's awesome. But the new sprains system... sry not happy at all with it.
  14. I'm not sure they are. Doesn't seem like it. And I'm a little frustrated with the new sprain system, specifically this: "Keep in mind that the Slope indicator is meant to be a warning, similar to Weak Ice. " Ok, but the issue there is a person can't see if the ice is weak or not. Ice can be tricky. On a slope you can see exactly what it is. I don't need an indicator to tell me it's steep, I can see that. What I need is it to be less risky in the first place. In rl I've done many hikes in the mountains, some quite steep and slippery and not once have I had a sprained ankle, nor did anyone I was with. I don't think it's just luck. You have to do something pretty crazy or be real unlucky to sprain your ankle. And what if I want to go around a wolf or bear and the way past is steep? Feels like I'm being forced now to fight the wolf to avoid the sprain. Also, having the risk indicator flash on and off when I overfill the pack a bit is annoying. And this: "You might have become accustomed to spidering along the environment or walking up (or down) slopes that should have triggered sprains but didn't for a variety of reasons. This means that you may have to ADAPT your traversal of the world " Excuse me but isn't "spidering along dangerous slopes" more or less the meaning of adapting to the traversal of the world? This world anyway. Whatever happened to the road less taken? My two cents. Don't mean to harp on this but imo sprains should only occur when you're a) exhausted and b) it's very very steep or you jump or fall over 10 feet. Otherwise Mack and Astrid should be pretty spry by now.
  15. But where is Perseverance?