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About Muk_Pile

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  1. When I first investigated the barn, I saw the body lying on the floor. Walked over to it, heard a growl, and then I saw the wolf straddling the frozen carcass. Went back outside, lit a flare, and threw it at the wolf as it glitched out and humped the dead body. I got some mixed results: on the one hand, the tactic worked just as I had intended and had spooked the wolf out of the building. But on the other hand, it rammed right into me, triggering the struggle screen. Fortunately, I came out just fine and was able to scavenge the key off the body.
  2. The only reasonable explanations I can come up with as to why the people of Milton fled their homes instead of stay-put and sticking together. They are, ordered for most likely to least, the following: Nobody stepped forward and assumed the leadership position required to hold the small town together. The Aurora interfered with their brains, causing them to become agitated and hostile; similar to how the wolves become during the Aurora. Once enough people had left town, the rest of the town herded after them, seeking solace of group protection.
  3. So here's my own time-line of how things went down: Economy collapses, which causes the rural communities on Great Bear Island to be cut-off from federal financial assistance and isolated from the rest of society. Lack of government funds forces federal facilities (try saying that five times fast ) to be shut down, including prisons. Convicts need to be transferred to another prison on the mainland, so they are put on buses to be transported to the nearest airstrip / port. While passing through Milton, the Aurora Event occurs and fries the bus' motor, forcing it to come to a halt at the mouth of the tunnel. An earthquake occur, causing landslides that one end of the road, leaving the tunnel as the only way out of Milton. The convicts eventually overwhelm the guards, allowing them to take control of the tunnel entrance and terrorize the townsfolk. The residences of Milton, confused and scared, attempt to flee Milton in hopes of finding refuge from the hostile wildlife and rampaging convicts, but with the road blocked by rumble and convicts, they all end up dead. Will and Astrid crash land the plane. Astrid, injured and unable to locate / recover Will and her suitcase, flees the crash site in search of shelter and aid. Astrid manages to hike down into Milton, but is found and held captive inside the bus by the convicts. Astrid writes the message "Perseverance" with her own blood on the floor of the bus. While Will is unconscious, another earthquake occurs, causing another landslide to occur, which buries the mouth of the tunnel and begins to crush the bus. Before the bus is crushed, she and most of the convicts flee into the tunnel. If my memory is correct, I do believe that it was pseudo-confirmed that Great Bear Island is based-off of Vancouver Island (which is not such a random conclusion, given the fact that Hinterland studio is headquartered on the northern part of the island). Should this assumption be true, then having a prison facility located on Great Bear Island would be highly plausible, as there is one such correctional facility on Vancouver Island: the William Head Institution. It's a minimum security prison located on the southern-most tip of Vancouver Island, which would provide precedence for a fictional prison located on Great Bear Island, and thus, the likely origins of the escaped convicts.
  4. I've been rooting for more rabbit skin uses ever since I joined this forum. Here are some old ideas I came up with over 2 years ago: Mend Clothing with Rabbits Pelts Rather than trekking out in the middle of snow storm to stalk down a deer just to repair that small tear in your deerskin pants, why not use one of those rabbit pelts you have stacked up in a heaping mound on your cabin floor that you haven't found a use for yet? Rabbit pelts can be used as a substitute material to repair fur clothing, though to a limited degree The initial repair would use 1 rabbit pelt and 1 gut, and would repair the damaged article of clothing by up to 15% The next repair would repair only 14%, then the next would repair only 13%, and so on until the fifth repair, which would repair the article of clothing one final time at only 10% After that fifth repair, you would not be able to repair that piece of clothing until you repaired it atleast once with the animal pelt that currently does the job (i.e. deer pelt for deerskin boots, wolf pelt for wolf-skin jacket, etc.), in which case the next repair you perform with rabbit pelts would begin again at 15% In total, the maximum amount you could repair any clothing item with rabbit pelts (excluding rabbit mittens and cap, of course) would be 70% Rabbit Fur Cap A cap made out of warm, fluffy rabbit's fur. Provides +2 C (+3.6 F) in felt temperature; +1.5 C(+2.7 F) in wind chill protection Weighs 0.5 kg (1.1 lbs) 50% Waterproof 3% Protection Recipe: requires 3 rabbit pelts, 2 guts,, 1 sewing kit and 8 hours to fabricate Mends: 1 rabbit pelt, 1 gut, 30 minutes repairs 30% My thoughts exactly. Here's my own take on such an animal:
  5. Managed to get to the Landslide area and have even found the Hidden Cache. However, I can't find any way to proceed to the Maintenance Yard. Can someone help point me in the right direction?
  6. A bit of helpful advice about harvesting for anyone playing Interloper for the first time: 1) Find a hacksaw ASAP. Not only can it harvest meat and guts faster than your bare hands, it can do it while you're waiting for your campfire to thaws the carcass. Plus, since you won't find any regular hatchets or knives on Interloper difficulty, it's the only harvesting tool available to you at the start of the game. 2) Try to build your campfire as close as possible to your frozen carcass; it won't melt it any faster, but the dead body will provide a decent wind barrier. You can harvest a whole bear in just a few consecutive hours if you manage to fell him beside a building or on a hillside. 3) The optimal time to be outside is early afternoon to dusk, so whenever possible plan to begin your harvest within that time frame. The worst time to be outside is the entire morning--dawn until noon--since this is when the air temperature is at it's coolest. 4)The best weather to be outside and harvesting a carcass is during heavy fog. While it's foggy outside, the wind won't blow hard enough to smother a campfire and the fog general lingers around for several hours at a time. This bestows a large window of opportunity upon you for doing outdoor activities, such as harvesting carcasses. Oh, and by the way, if you see snow flakes beginning to gently fall to the ground, be smart and start heading back to shelter; there's a storm on the way and you can always come back to harvest that carcass when the weather is more agreeable. 5) Don't use the improvised hatchet to harvest carcasses. The improvised hatchet and hacksaw take the same amount of time to harvest a carcass, but the hacksaw is significantly lighter (2.2 lbs vs 3.5 lbs) and doesn't burn through rare whetstones to keep it sharpened. 6) Prioritize sharpening your knife before your hatchet. Whetstones are rare and your hacksaw (which can accomplish almost every task that a hatchet can do) can be easily repaired with seemingly endless amounts of metal within the entire game, so just set your hatchet aside and save it for chopping wood and wolf attacks. 7) Harvesting Tool Prioritization: Meat: If the carcass is more than 50% frozen, use the hacksaw (or hatchet, if you left your hacksaw back at base camp). If the carcass is less than 50% frozen, use your knife. Guts: Use your knife. Period. Otherwise, hacksaw or hatchet, if you goofed up and forgot your knife back at base camp. *Facepalm* Hide: If the carcass is thawed enough, use your hands. Surprisingly, your bare hands are just as effective at undressing a carcass as your improvised knife is; plus, you don't have to sharpen them afterwards! Otherwise, if the carcass is still frozen and your in a hurry, use your knife. *Edit* Oh yeah, I forgot this little nugget of knowledge! When you've harvested all the meat you wanted and start heading back to your shack to cook it, don't go inside and light a fire in that ol' pot belly stove. Campfires and outdoor wood stoves burn significantly longer than indoor stoves (between 20% to 40% longer), which will allow you to cook more food with less firewood! Instead, find a spot that is sheltered from the wind (e.g. fishing shacks, caves, the backside of some buildings) and cook your meat outside. Heck, boil your water out there, too! Plus, it's a great way of staving off cabin fever.
  7. Found him after I had spooked him off with an arrow in his rump and tracked him down. Guess he must've shimmed up onto the cabinets when I went off to grab some firewood, some how... Oh well, at least he'll be nice and toasty this winter!
  8. Silly old bear! Looks like he got himself stuck inside that cramped little fishing hut. Oh well, at least his bottom will keep nice and toasty!
  9. If my past experiences with the game are still relevant, than I believe that once you've gone about a whole day without food, your endurance bar would slowly shrink until you feed yourself and had a good long sleep. I never went hungry for more than a day, so I wouldn't know whether your endurance would continue to drain as you continued to starve or if it would only shrink to a certain level. In any case, I think it would be good idea to attach some more penalties to starving yourself, as it would encourage people not exploit the healing system (i.e. starve all day and lose some condition, then eat 800 calories before you head-off to bed and heal back your condition). IMHO, your daily calorie consumption and expenditure should be used to determine your encumbrance capacity, which should function as so: (Calories Consumed) - (Calories Expended) = (Calorie Difference) [(Calorie Difference) / 10,000] + 1 = (Encumbrance Modifier) (Encumbrance Modifier) x 66 lbs = (New Modified Encumbrance) Example: Calories Consumed = 2,000 Calories Expended = 1,500 2,000 - 1,500 = 500 (500 / 10,000) + 1 = 1.05 1.05 x 66 = 69.3 lbs, 1.05 x 30 = 31.5 kgs Note that this function would only be calculated after you have slept for at least 1 hour or rested for 2 hours. In theory, the highest encumbrance boost you could receive would be an increase of 16.5 lbs (7.5 kgs), amounting to a total encumbrance limit of 82.5 lbs (37.5 kgs). However, this would require you to not only consume an excessive 4,300 calories but also remain absolutely sedentary for 12-hours straight! On the opposite side of the extreme, if you spend a whole day sawing-up firewood without eating a single morsel, your encumbrance would be sliced in half to only 33 lbs (15 kgs)!
  10. Here's a new location that was added to Mystery Lake:
  11. Recently, I managed to shoot a wolf on Mystery Lake and scare him off a deer he'd just brought down. It was foggy, so I didn't track him down to finish him, instead I harvested the carcass and trekked back to the Camp Office for the night. The next day, I hiked back to where I'd had shot the wolf and began to search for him, hoping that he'd died of blood-loss. I heard some crows call out and as I looked up on the crest of a hill, I saw them circling over what looked like a human corpse. But, as I soon discovered to my delight, it was in fact the wolf I had be searching for! TL;DR, crows will now appear over the carcasses of animals you kill.
  12. I might be no plumber, but even I must wonder how the sink is able to drain water directly through the drawer (especially since it's functionally and not just for decoration)? Instead of a drawer, there should be a cabinet underneath it, kind of like this:
  13. I'd love to have foxes in the game! 2 years ago, I posted some thoughts about them in another thread that you can find here: Rabbit wishes.
  14. This topic has come up before and there have been quite a few good discussion on how such a feature should be implemented, which I would personally be happy to have in the game. Would make my interloper runs that slight-bit less ridged & routine, as I would not be forced to acquire a box of matches ASAP (though it still be one of my top priories ). Actually, according to my own wilderness survival training and experience, the rule of thumb is that running water is safer to drink from than still water. So in this kind of instance, the water you collect from a waterfall will be much safer to drink than water from a lake. Still, you should always purify any water you collect from a body of water with either chemicals, filters, and/or boiling; but in a desperate situation, drink from a brook & not a pond. Yes, standing next to a waterfall will surely get you wet. In fact, holding your hand under the freezing cold water in the middle of winter should cause you to be afflicted with a significant risk of frostbite (perhaps +10% frostbite risk for every 1 liter of water collected).
  15. IRL, if I were stuck out in the middle of a frozen wilderness without a bedroll, I'd find a pine tree & lop-off a few branches to make some improvised bedding. Though it might not be the most comfortable thing to rest on, it keeps you off the ground, which would suck all the heat of your body before you even got half a wink of sleep. If this type of bedding were implemented into the game, I'd like to see it in this form: Improvised Bedding Recipe: 4 Pine Branches (harvested from Pine Trees; can be slowly broken-off by hand or quickly chopped down with a tool) Build Time: 10 minutes Can be built inside of Snow Shelters and Caves Temperture Boost: 2o C / 3.6o F Degradation Rates: 5% for every hour of sleep/rest (i.e. 20 hours), 1% every hour unused (i.e. 4 days & 4 hours) Repairs: 1 Pine Branch = 25% Repaired