I know this has been suggested before, but this is my attempt to combine multiple ideas into one system. So, there are certain ideas that I've had that I've also seen suggested elsewhere, namely: Carrying small game. No sense in dressing rabbits out in the freezing cold forest. A sled to pull larger game. Deer, wolves, bear maybe? Moving human corpses. For various reasons, including peace of mind. I'm looking at you, Bob, in my Camp Office stairwell. What I propose: 1. The ability to carry or drag bodies. You would essentially "equip" the body like you would equip a lantern, except you cannot put it into your inventory, you can only drop it. [tab=30]• It would add to your carrying weight limit as expected. Rabbits would weigh little and you could carry multiple. Larger bodies would weigh a LOT and would encumber you, but would be possible to move. [tab=60]Small: Rabbit [tab=60]Medium: Wolf, Human [tab=60]Heavy: Deer, Bear [tab=30]• Carrying a body would prevent you from interacting with other things—you have to drop it first. So there's a risk, as your vision may be obscured, wolves would be more attracted to you, and you would have to spend time setting the carcass down and then pull out your weapon. [tab=30]• As noted above, medium bodies would include humans. Bob's constant dead gaze bothering you in your base? Drop all your weight, pick him up, and lug him outside. Need some temporary storage outdoors? Grab a frozen corpse and drag him over. 2. A craftable/discoverable sled. Same as above, you would "equip" it, etc., and it would share the "dragging" mechanic as above. Load a body onto it, and it would provide x% reduction in weight depending on the sled's condition. 3. Cannot carry bodies from outdoors to indoors? This is up for discussion, as currently there is no rotting effect that would be detrimental. It bothers me that Bob has been in my stairwell for 30 days, he would be stinking the place up after a while. Also gutting an animal indoors would make a huge mess. So perhaps they would have to be gutted outdoors, but could be brought inside to skin and harvest meat, and somehow make the player take the carcass back outside? Or just prevent them from being brought indoors, so you can drop them off closer to your base, keep yourself warm and harvest it bit by bit. A further thought: Leaving carcasses around your base would attract wolves. You may want to drag the carcass out a ways after you're done with it. :idea: TL;dr: Let us move both animal carcasses and human corpses around, and maybe use a sled.