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15 Survivor

About NotThatGuy

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  • Birthday 03/10/1974
  1. In the context of The Long Dark, I'm afraid I have no idea. I've only encountered it as the name of an AI in William Gibson's Neuromancer. Gibson has lived in Canada for many years and has written a short story titled "Hinterlands" (which happens to be one of my favorites of his), but I'm fairly certain that's just coincidence. I doubt there's any real connection between Gibson and TLD besides the name, but I guess I won't know for sure until after August 1st.
  2. I have a firm belief that Canadians sing "Alouette" to themselves pretty much all the time as they go about their daily lives. I blame these guys for this, of course.
  3. The screenshot says it all. As soon as night fell, it became as bright as midday inside the Quonset Gas Station. I stepped outside, and it was dark, like it should be. When I came back in, the glitch was gone; it was dark inside too.
  4. What a beautiful place to plummet to your death!
  5. I'm guessing "{duration-bonus}" is supposed to be a variable.
  6. Yep, I was surprised by how close I could get, even out in the middle of Mystery Lake in the daytime with no hint of cover nearby. "Hey, what's that fellow doing crouching there?" "What fellow? What are you talking about?" *BLAM* "Oh, that fellow. Looks like he's trying to kill us." "Indeed. You've got a bit of viscera hanging out there." "So I do. Shall we run?" "Yes, let's." I agree. I can see a blood trail disappearing fairly quickly in heavy snow, but not when it's calm and sunny. That tends to make for a rather disturbing trophy on your wall. Thanks for the responses, everyone. Sounds like I need to get to cleaning that rifle!
  7. Maybe it's just me (and it really may be), but I swear I can't bring anything down with a single shot anymore. My hunting rifle is in good shape (70% or so), and I'm not tired enough to affect my aim. I'll locate a deer, sneak up nice and close to where I can't miss, line up a clean shot through the chest, and pull the trigger. The startled deer will then run off, leaving a blood trail. Unfortunately, said blood trail tends to disappear once I've gotten completely lost and/or have fallen and sprained something, while the deer is still merrily scampering off somewhere. (I've had a trail literally disappear as I was looking at it, in broad daylight and clear weather.) Please don't suggest I use the makeshift bow; if I could hit anything smaller than Carter Lake Dam with it, I would. I'm pretty sure the only hits I've gotten with that thing have been on frightened deer who have run into an obstacle and come charging directly into me as a result. Even then I sometimes miss, although when I do hit from that distance, I do occasionally manage to bring one down. (Oh, and I'm not suggesting that wildlife be made easy to kill; I'm just wondering if anything has changed recently, as I swear I used to be better at hunting.)
  8. 15. Use all of those animal parts you've got lying around to construct a moose. Give the moose a name. It is your new best friend.
  9. 13. Turn the radio on and off 1,000 times. Hey, you just never know...
  10. Yep, I'd say that's the key: by the time you're hypothermic, you're already staring death in the face. Unless you're very lucky, the chances are good that you won't survive.
  11. I can confirm this in the Trapper's Cabin. I've seen rifle ammo, a rifle cleaning kit, a tin of coffee, a can of tomato soup, and a box of herbal tea respawn there after resuming a saved game. I forgot to mention, this is on v .301. Sorry, another edit: this appears to be the same bug.
  12. Wow, I'd completely missed that teaser somehow. More violence is not a deal-breaker for me, as long as it's believable, germane to the story, and doesn't simply turn this beautiful game into just another first-person splatterfest. From what I've seen so far, I have faith in the devs.
  13. I believe the hunger meter is simply a graphical representation of the calorie count at the moment, so there's no way to change one without changing the other (but I could be wrong about this). I also believe this idea has merit.
  14. Thank you for the info. I wondered whether it was something like that or just some sort of inside joke among the dev team. I'm sorry to learn it was the former and didn't intend to bring up a sad subject.
  15. If end-game stats are implemented, maybe there should be a "View Stats" button on the death screen, so those who want to view them can, while those who don't want to can simply skip them.