KD7BCH

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Posts posted by KD7BCH

  1. 3 hours ago, GorillaDust said:

    I've noticed this too. (logged a bug report already)

    The way it was implemented doesn't seem to match Hinterland's description of the affliction ("it decreases your maximum fatigue"). It actually could be seen as an advantage for a couple of reasons:

    1. I had about 20 days with parasites (I'm on Xbox so had a longer wait until the Hotfix and the map ran out of mushrooms/medicine before I could heal). In those 20 days I was sprinting everywhere like a carefree little fairy. No risk of fatigue and no dramatically lowered carry weight as I grew tired.
    2. During those 20 days I killed a bear, and was gleefully eating 900 calorie chunks of bear meat until I was full for days on end with no risk of recontracting parasites.

    I just hotfixed and finally cured my parasites yesterday. It was actually surprising how quickly I got exhausted. Bring back my parasites! ;)

    I agree, having parasites actually results in a net positive effect and it shouldn't but when they fix it it will result in a costly negative. I'm not wild about a 10 day infection or 10 days of treatment. That is all I'm saying about that one. The current game where you are subject to needing to sleep, and having parasites prevents you from needing to sleep means your character has unlimited energy while sacrificing only a few percentage points of condition in order to be like that and sacrificing the ability to recover the single percent per hour but idling if not sleepy. 

    Which means you can harvest wood much longer, and you can craft indoors much longer as well and ice fish much longer etc. It needs to be re-balanced. 

  2. 6 hours ago, Scyzara said:

    If you ever lack antibiotics, I can very much recommend TWM to get some. Found more than 40 antibiotic pills in the 3 medicine-containers and another ~130 reishi mushrooms there during my current game. 

    That's enough to treat 8.5 parasite infections in Stalker or 17 infections in Voyageur with the antibiotics & mushrooms from TWM alone.^^

    Appreciate the heads up. Yeah only thing is I dread TWM lol :) I'm a camper on Mystery Lake mostly. I love the peace and serenity of knowing that I only have a mile or two to go before I sleep. On TWM I die substantially more. 

  3. So having gotten this mechanic and now being in my 9th day of treatment. I don't think this mechanic is working in a well balanced manner. First of all. I love getting parasites. But I shouldn't let me tell you why. I'm a runner in this game. I love to run from one place to another. Parasites allow me because of the way the infection mechanic works to never run out of energy. I never get fatigued to the point I cant run. I'm not sure if this is a bug but I first started noticing this on like day 4 or day 5 where the stamina bar never quite empties. This is by design I believe so you don't get a full 8 hours of sleep right? But fact is if outfitted with warm clothes and I'm on day 16 so still all uncrafted clothes, I'm prancing around picking up sticks by the barrell frolicking from branch to branch to pass 10 min get 3 stick pass another 10 min maybe some wind too and get 3 sticks and now I've got a full run bar again. Yeah I think this part of the condition needs to be re-done. 

    The other part of this is I have exhausted all of the shrooms in ML, and the shrooms in the ravine. So if I get a parasitic infection again it means I have to go to another map for the mushrooms. In my view this is too costly a condition. But combine this with the exploit of never running out of energy which clearly breaks the game and never getting parasites again no matter how much cooked predator meat you eat means it also is sort of a bogus implement. 

    Here is what I think we should do. I think Mushrooms should continue to be for food poisoning only. I like the idea of using the birch bark. Maybe add some processing at a crafting table or better yet some cooking in order to make an anti-parasite concoction, something that has to be consumed hot, take an hour to boil, etc. Should at least cut down the number of treatments from 10 to 5. Also the idea of a renewable remedy is preferable to mushrooms. Or just make mushrooms renewable after snowstorms. The odds of getting parasites are pretty low so this could be increased but still made to be manageable. A player is almost never in a position to contract this because if they consume 1 piece of predator meat per day the odds are one infection in 100 days at present. So that is pretty stable. I also think the negatives to getting parasites, should prevent you from being able to fully recharge, and tire fully. This would prevent the exploit where I simply frolick all around without being subject to stamina loss.

     

  4. I have been testing this too. Steadily increasing my mix of predator meat. My maximum level have been above 20% for several days. At which point I would expect to have an infection once every five days but have not yet. Need a few more real world days to test. I will dramatically increase the mix if I don't score any hits to 100% meat. 

    Two things to note. The cutoff time for infection of 24 hours is probably too low. Routinely have to eat predator meat 4-5 pieces to get to 20% risk and this would be a typical daily maximum consumption when mixed with other sources. Even 4-5 full cut pieces is going to be a low risk issue.

    Other issue, is cooked meat no longer seems to decay in a container. At least not at the rates I'm used to seeing. Generally meat would decay at 1-3% per day or greater in storage if I recall correct. Now it seems in the file cabinet in Camp Office I can't get cooked meat to decay at all.  

  5. Drew a wolf in with my one arrow and bow from the frozen pond where the massive crow feather farm is :)  Killed it. Harvested it got about 9lbs of meat. Cooked the meat. Ate the meat in the course of one day. 

    Reported percentage of infection went from 1% to 4% to 9% to 14%. Is this working as intended? Also after consuming no more of this meat the next day all chances were gone. I believe this is too drastic of a reprieve. Should not your odds be cut in half per day so you always have a chance of infection rather than have it completely eliminated after 24 hours? 

    Anyway also to report, you cannot access the medical screen without having an ailment. So far as I know. I would like to be able to access this screen at anytime ailment or not, It gives a good statue readout on your medical supplies and you can't get this readout without this screen.

  6. POST WAS MADE in V.325 ERA WILL RE-EVAULATE CURRENT PARASITE MODEL AND RE-POST

    I support and agree with making the remedy birch bark tea and absolutely not relishi tea. The idea that you can consume a bear with rates of infection 2% per chunk of meat cumulatively after cooking not just seems out of balance but is when the look at the number of chunks a bear will yield. I estimate it is between 20 and 30 chunks of meat. It may be higher as it has been awhile since I cut up a bear but I know they are dozens of lbs of meat.

    Assuming only twenty pieces or 40lbs of meat that means even if you have never eaten predator meat and consume each piece in it's full quantity and don't end up making any smaller pieces thereby again rolling the dice for the same overall calorie load, you have 40% chance of getting parasites each time if you consume a chunk. Counting back from that last piece of meat. You'd have a 40%, 38% 36% 34% and 32% chance of getting parasites. Over the course of only 5 attempts you'd stand a 180% chance of getting parasites. Makes no sense.

    The cost to deal with it also sounds too costly. It isn't like anti-biotics and their equivalent is overly abundant. However team Hinterland is right to want to increase the consumption of Relishi tea as right now it is very rarely consumed. 

    Were the rate 1% You'd still have almost a 100% chance on the last 5 pieces of meat combined 20%,18%,16%,14%,12% = overall 80% and a 1% rate makes much more sense. But the cost is still too out of line. A 14 treatment course? Come on you guys :) "Surely you jest"

     

    Last thoughts. Why not make this mechanic work like this with a cut off similar to how cabin fever works? Clearly the way food works is you "eat it" and then later "drop it" and by drop it I mean "Who does #2 work for!" Extend it out so every piece of predator meat in the the last 96 hours. counts. Bump the rate up from 2% to 4% per chunk. Scratch the 'forever' cumulative rate so unrealistic, nobody would ever eat meat were this the case. 

    So starting from zero if you eat 5 chunks of predator meat you get odds of 4%, 8%, 12%, 16%, & 20% = 60% combined parasite odds. Say you don't eat your next piece until 96 after the last piece, then your rate would again start over at 4%. If you ate 4 pieces prior to 96 hours ago but 1 piece since within that 96 hour window you'd have an 8% chance on that next piece for a combined rate of 4% + 8%. That way if you eat a lot of predator meat in a short amount of time you almost guarantee a parasitic infection.

    In this way, more predator meat you eat =  the higher odds of parasites, but the numbers aren't so ridiculous.

    Onion and garlic also clear out parasites pretty well too. Maybe we could model this. 

    With the current system you could never eat a whole bear because the combined parasite infection rate on 20 pieces would be huge 420%. My proposed system would allow you to still consume an entire bear before the meat goes bad after being cooked without guaranteeing parasitic infection. This would be accomplished by doing one of two things either A. Staggering days where eat predator meat and non-predator meat or B. Eating predator meat at such a low rate as to minimize parasitic infection risk. Obviously using method A or B would still carry some risk but it would be lower than cumulative eventual risk by the existing system. If I ate up to 5 pieces then took a 96 hour break from predator meat and repeated my combined risk would never be more than 60% which is still high but better than guaranteed infection. If I at 1 piece per day maximum Id carry a 4% risk per day and a 20% risk over 5 days which seems to me to be much smarter and more realistic and still accomplished the goal of penalizing the player for gorging themselves on predator meat. 

    From another Angle. I think with the changes to wolves, torches and fires, wolf calories and certainly bear calories just got a lot more risky to acquire as well. 

     

    • Upvote 1
  7. 10 hours ago, Vhalkyrie said:

    There are birch trees over in the forest area near the Barn on Pleasant Valley.

    Agreed with @Boston123.  This looks like an attempt to fix the "too much wolf meat" scenario, but the actual issue is the wolf spawns are too frequent, and there are too many.  The parasite affliction itself I'm not objecting to, however.  I actually kind of like the risk change and that you have to take a multi-course medicine treatment to fix it (just like real parasitic infections).  However, I'm mostly objecting to the cumulative, non-degrading effect, like many others.  I'd also still like to see a reduction of wolf spawns, at least on Voyager.  I think Stalker is probably fine for people who like the wolf-dodging, but my Voyager game I play for the explorer/environmental survival.

    YOU ARE CORRECT SIR!

  8. Raph this is a good direction to go in. It will both keep the community engaged and not make them lose heart with the story not ready yet. The decision to delay release on the story is correct. We have seen far far too many crap releases where the "SHIP IT!!!" mentality led to poor sales due to reputation loss and then in turn lack of resources to patch it up, looking at you Activision Ubisoft EA & Microsoft so again good decision. 

    As for spinning up the sandbox again. Yes please! Even if this means the story mode doesn't come for another year while you structure and polish the sanbox needs regular updates to shimmy out bugs and refine. You guys have had an excellent pace 6-8 week pace with updates in the past and it has been missed with the anticipation of Story. It is completely understandable given that the two have huge quality and completeness expectations.

    From the video I saw of the updated interior detail and outdoor details I am impressed and excited for when those come out. 

    Also love the idea of an experimental branch. This should help aid testing of new mechanics. 

    Thank you and your team again for making the right decision and know that we support TLD and it's continued progress. I eagerly anticipate you guys will be complete in time for Christmas but even if you aren't as long as we have regular sandbox updates life will be good. 

    -KD7

    • Upvote 1