cekivi

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Everything posted by cekivi

  1. That came up a few times on the announcement forum for the new update. Hopefully it will be changed so parasites don't trigger the cross anymore.
  2. +1 And according to Dr. Google it's also a natural cure for worms so it's a real cure too I guess they'd need to add more birch trees then. Right now I only remember seeing them on Timberwolf Mountain.
  3. Interesting. I always equated parasites and regular diseases together: your body either kills them off immediately or you become ill. Now I know Based on you description though it does sound likely that some other treatment (aside from mushroom tea/antibiotics) will likely be added in a future update.
  4. Personally, I still think the odds should have a timer and slowly decrease after several days of no bear/wolf. I personally don't think it makes much sense to be a cumulative risk.
  5. That's definitely the lights turning on. There's another light flickering in the foreground and one way back in the background at 1:53 into the video
  6. Hard to tell from this angle. The arrow isn't very far in so in real life that's likely a flesh wound. Of course, that's one of the mechanics of the game so you can find your arrows after shooting them so I can't complain too much
  7. I'll be honest, I didn't even know ferns could grow that big! It's a little too cold for them here You shouldn't be. The UK is one of the 10 ten countries for sales of the Long Dark, Whether they're on the forums though... Now you're just making me jealous I lived in Calgary for a summer working. Still miss the mountains. I was going up to hike every other weekend
  8. Hey All! It's neat to see all of the forum posts that go up in other languages! I must admit though that I am terribly Anglo and so cannot participate personally Like the topic said, I was just curious where the various folks on the forums hail from. If I missed your country be sure to leave a comment so it gets recognized. My apologies but you're only allowed 20 items in a poll so I'm sure I'm missing some people I'm basically taking my most inclusive guess based off a really old info graphic (http://gamingshogun.com/wp-content/uploads/2015/01/long-dark-infographic.jpg) and the language list from the international forums page. Consider this as a very informal census to replace the new forum's missing country badges As for me, I'm from good ol' Ontario, Canada
  9. I thought they were animal droppings myself
  10. Finally had an opportunity to watch the teaser video and it is amazing. All the new upgraded textures and colours! The Hydro Dam in particular looks absolutely astonishing! It does make me even more nostalgic for those days of yore in late 2014 when the game first came out I really hope there will be a "ye olden days" mod. Don't get me wrong, I'm eagerly awaiting the next update now with the new features and interiors (I sense a new game in my future), but it will be nice to have the option to take a trip down memory lane
  11. Fair enough. You haven't let the community down yet
  12. I agree that the road map looks great! I am concerned though that two of my least favourite alpha addition suggestions (cougars and revolvers) seem to have made it onto the list. They may be good... but I'm still apprehensive
  13. Thanks @hauteecolerider . Now I can read it worry free
  14. @selfless I'm just glad it still runs on my 9 year old desktop @Raphael van Lierop how spoilery is that document? I'm hesitant to read it if it contains major plot points...
  15. Please note that the crosscut saw takes two people to operate effectively
  16. That... would actually be a really cool gameplay choice between the three. I probably would only keep the axe then if I could on;y pick one To echo @Raphael van Lierop et. al. you are not going to be cutting down old growth forest by yourself with just a hatchet. In Ontario we have tons of black spruce. They're softwood trees and grow to be about 15cm in diameter. A dead, dried out one still takes a lot of effort to cut down, saw into logs and split into burnable pieces. Probably close to an hour if I had to estimate the time. You'll be tired by the end, sweating like crazy if you're not careful and only get about 3-5 hours of firewood! And that is a dried out, dead, 15cm diameter tree! The old growth on Vancouver Island - hardwood that may approach a meter in diameter - would take days with just a hatchet. Even the cut ones in the Log Sort would require lots of time to cut because the wood is so dense. Your axe would also need frequent sharpening. Unless a chainsaw or something similar is added to the game, harvesting old growth with axes is not feasible.
  17. Personally, I'd just like the option to use the hacksaw to harvest wood (at reduced efficiency) and the hatchet to harvest scrap metal (at increased condition lost) just in case I haven't found one of them yet So, yeah, no real need for a wood saw. I still like my lighter idea simply since it increases the utility of lighter fluid and offers a superior (if limited) fire starting option. Also agree that different firearms is a terrible idea but finding an ultra rare scoped rifle or a compound bow would be really nice
  18. Wonder if the gaps in the window panes in the homestead's porch are also bullet proof?
  19. I agree. That would also be a cool way to add variety/choice to the game without a lot of extra effort on the part of the developers.
  20. I still think two types of ammunition (rife and shotgun) would make the desired ammo rare enough to result in interesting mechanics. Still against any handguns being included for numerous reasons. I do like JACKHAMMERMC's idea though of improvised weapons. Trowing rocks (or even branches so there's some reason to interact with them) would be a really neat idea. Especially if there was a chance to both aggravate or terrorize the wolf you're throwing the rocks at
  21. Exactly. The only national exception to the rule are trappers (http://www.rcmp-grc.gc.ca/cfp-pcaf/fs-f ... ge-eng.htm) and even then registration and additional permits are required.
  22. I also think you may be overestimating our character's desire to have a handgun. While getting the licenses for long guns (shotguns and rifles) is relatively trivial there is a lot of additional licensing and paperwork required to posses a handgun. It would be more likely (and less of a headache with the feds) to have a double barreled shotgun or a collapsible .22LR in your plane than the .38 Special. Also, I agree with you argument versus ammunition. I just think simpler is still better to prevent min/maxing. Because assuming your 50 rounds are divided evenly that still gives me 24 shells that can take down large game (slugs and buckshot) and 12 for rabbits. I'd rather have the main consideration with firearms remain as weight versus utility.
  23. True, variety is not a bad thing. That's the main reason I suggested the .22LR. It's a very common gun with very common ammunition that might (barely) bring down a wolf if you hit it perfectly but it's really a rabbit/grouse gun. If I had to choose between a .22 and a .303 or a 12 gauge and a .303 it would definitely increase game variety and make ammunition drops a little more interesting. A light weight firearm that's no good verus deer/bears versus the heavy, powerful rifle... Still, I am adamantly opposed to handguns of any type. Yes, some trappers do carry them for protection but you will not find the average Canadian in possession of a hand cannon. Ammunition would be non-existent. Shotguns are far more likely since they are, like the .22LR, a common hunting gun. I also would disagree with the birdshot and slugs variable ammunition option. Not because it's unrealistic - quite the opposite really - but just to prevent people from min/maxing. If I can use a shotgun to kill everything just by swapping ammo than I'm no longer faced with choices and consequences am I?