Draco122

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  1. I wouldn't want many weapons in The Long Dark but currently I do agree that having additional weapons up's the levels of potential defence and options in what we can carry at one time. The thing I try to think about is, where would the Canadian Rangers or other potential law enforcement be in all this? Surely they would pack some heavier ordnance and other potential firearms that normal civilians and or tourists would'nt have stashed away in their homes. Here's a list of weapons overall I think swould be ideal in the game: Spear Slingshot .357 Revolver Shotgun Carbine Scoped Rifle Composite Bow Crossbow Some notes about the additional weapons. The Revolver I went specifically for a .357 Magnum Revolver as I believed it would be ideal for a small town deputy/sheriff or a Canadian Wilderness Ranger as a sidearm. I imagined it being a Single Action and Double Action Service Revolver. It's advantages are it's weight and rate of fire but its disadvantages are it's rarity and power. It would be a fine defense against wolves and potentially a decent small game hunting weapon but is useless versus bears. The Shotgun I imagined would be more of a Pump Action than a Double Barrel, why? Because I imagine a Pump Action would be much more common for a variety of purposes, both hunting and defence. I imagined it being a typical hunting stlye pump shotgun, 4 round capacity and the ability to use multiple types of rounds (which are colour coded) via individual shells or boxes of 10, but the downsides are its weight and its very loud. These ammo types would be: Birdshot (Green) - Sprays a bunch of very small pellets in a burst. Works great against small game but only marginally useful for defense against wolves (scaring them off), useless versus bears. Buckshot (Red) - Sprays 8-9 pellets in a burst. Great for shooting deer up close (hence it's name "Buck" shot), also great against wolves, not very good versus bears. Destroys small game (very little can be harvested) and pelts (reduces the number of pelts that can be harvested). Slugs (Blue) - Fires a Solid bullet, increases the range at which a Shotgun can engage a target. Extremely effective versus Deer, Wolves and moderatly effective against bears. Destroys small game completely. Blanks (Black) - Extra loud blanks which only fire a propellant charge used to generate noise. Doesn't do any damage but does scare any wild animals away from you including wolves. Does not scare away bears. The Carbine and Scoped Rifle are basically variants of the existing Hunting Rifle.The Carbine would be a shorter, lighter version of the Hunting Rifle, it's magazine is capped at 5 instead of 10 and due to it's lighter weight, the ironsight sway is more severe and it has greater recoil per shot. The Scoped Rifle is pretty much the default rifle with a Scope and would be a somewhat rare variant. It's disadvantage would be it would reload slower (one bullet at a time, instead of two stripper clips) but having a much longer range. I would say that the Scoped Rifle would look like this: http://i.imgur.com/0pZoujNh.jpg or just the old model of Hunting rifle but with an attached scope. The Composite Bow is somewhat like a modern Recurve Bow, I was against the addition of a Compound Bow favouring the more classic recurve. It's stronger and more durable than the Survival Bow and is somewhat easy to maintain. It could use forged arrows or it's own composite arrows (which when broken can have the arrowheads scavenged). Finally the Crossbow is somewhat like a rare survival weapon, it would basically be like using a Scoped Bow with a only slighty less damage to that of a Hunting Rifle. It can shoot further than the Survival Bow, with more damage able to take down Deer and Wolves but is not terrible effective versus bears. Its main downside is it's use of a rare ammo type, Crossbow Bolts, the long reload time (you become immobilised during reloading) and difficulty in maintaining the weapon. You can have upwards of 6 bolts into the crossbow, 1 loaded and 5 in reserve.