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About EatenByWolves

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  1. I'm still wondering what those changes are supposed to be. The change list for V.264 doesn't seem to contain anything that relates to this either. Yeah, honestly if they do implement something like this I feel like it should be tied in with electricity/lighting options so that it isn't too jarring, but yeah, they did make some good improvements, but I still try to avoid overnight crafting due how unrealistic it is without lighting.
  2. I "should" but it is by no means required, I could do a lot of things I wouldn't normally do in real life, and it really breaks the immersion that so many people desire in this game. I'm just saying that it does cause some issues.
  3. In regards to aiming with the rifle the only thing I noticed is that the correction motion is angled more now whenever you move the barell and takes longer to adjust back to firing position. It seems more realistic for large motions, but it does seem a bit silly to have the gun swing farther then it moved overall, there is only one type of correction motion and it is a little silly to have it move so much as a result of such a tiny motion. Maybe there should be a correction motion for large movements and minor movements to smooth over the issue
  4. FIrst impressions I just read over the updates, and while I feel like electricity/car batteries would have been very cool, your team has completely caught me off guard, and I have high hopes for the new area, I have not played yet, as it is downloading, but you added some much needed features, i am extra excited about the extra game slots, as well as being able to explore the new area, while forging is something I wasn't necessarily looking for, it was by no means an unwelcome surprise . I love the fact your team is working on constant quality improvements, and I can't believe how far this game has developed in the time I've been playing. I remember a time where hiding in a fishing shack tore all my clothes to pieces and I couldn't go outside or let the fire go out and I was trapped for 12 days until I met my demise trying to make a run for it. Now we are here. I love the game and love where it is going, if I had any input, it is that thought the electricity is ambitious, I feel it may be hard to execute. That being said I would love if there was at least some way to utilize cars and their resources. Maybe consider external elements of the game to be able to be harvested such as siphoning gasoline or maybe the spark plugs and battery from a vehicle? I feel like you guys have something big in mind... so i don't mind waiting, this game has given me so much to enjoy. My only real note is in regards to these mythical bunkers. I have played 100 hours in the sandbox and never found a single one and have no clue what they look like. I am dying to find one, but if they do exist, please make them a LITTLE easier to find or at the very least a little more common? on that note the increased gun spawns now give me a gun way to easily in stalker, it would be cool if maybe a specialty repair kit was added so that the gun needs to be fixed before it becomes operable? I don't know, I feel like more layers of difficulty in the early stages will really add to the level of decision making required to be successful in this game. Sorry for rambling, this game really gets me in a talkative mood. At any rate I appreciate all of the work being done, and I love the direction and responsiveness of the Hinterland team. Best Devs ever tyvm for making such a good game, I have raved about it to just about everyone that will listen.
  5. you got it, I've been hyped since the initial update post in late august so much hype....
  6. In this game, it seems to really strive for a sense of true realism. That is what I love so much about this game, everything is as brutally real as possible. Except Light/Lighting. I feel like light is not restricting enough even in stalker, yes it gets pitch black, yes they tuned the daylight hours up a bit for gameplay's sake, but why is it... that I can craft a wolf coat in the pitch black for 8 hours? why can I break down or repair items when I can't see the hand in front of my face without so much as a cutting finger? My point is that it seems silly that we are not restricted by what we can do based on the amount of light available. It is kind of like making a fire with 2 out of 3 of the essential requirements. While yes I want the freedom to use my night time wisely, but I feel like it isn't realistic to make a complex crafted item or to repair/breakdown an item completely blind. I feel like there should be a minimum light requirement, and maybe moonlight could be more accurately reflected indoors? I feel like a lot of times weather outside and weather inside don't quite agree, ie wind that goes way too long and you step outside and it great weather, or having light windows at dawn but step outside and bam, blizzard and low visibility kind of darkness. I feel like this is something that would definitely help with emersion and overall gameplay cohesion. Just an idea.
  7. I for one prefer this system on pc, while yes you have many keys, the speed of access is what I care about, and hunt and pecking for each key doesn't seem efficient and h being a universal put away button makes it easier. Overall I feel it is an improvement for gameplay
  8. It will probably be put out end of august early september, but I am pretty excited. I hope it brings unique features. I feel like every map so far offers abundance in some supplies but a lack in others. ML offers easy food. CH offers easy clothing. PV offers... easy hunting/good base of operations? Dunno yet, it is pretty sparce. From the little teaser it looks like there may be a small industrial park in our future. The last few seconds of the v256 vid teases at a new area... barely.
  9. 100 hours logged... no bunker yet never found one... guess I need to keep my eyes peeled...
  10. I think that it is assumed you can use straps to latch it all on. Ie, your 50 sticks or sleeping rolls. Very rarely would I imagine carrying more than is spatially viable in game.
  11. I reset for every major patch. In all honesty, running a longest run during an alpha seems a bit silly. The whole point is to test and provide feedback on new content. This isn't to say I didn't have long runs, but I feel I can test the game features more thoroughly with a reset, and I am sure people would get over it even if they had a reset. Obviously you made it long enough to assume indefinite survival... now you should prove that with a new game and not need the crutch of your stockpile from an old save. The game is harder now. Get with it folks
  12. glad to hear it. in the meantime, I will know NEVER to let myself get hypothermia unless I have better gear... another lesson learned in the long dark.
  13. Well I am making this post to hopefully clarify an issue surrounding hypothermia. Let me start with the scenario. I start a new stalker mode to test all of the various new materials added. Over all I love it, except one thing that caused my fading into the long dark on day 9 on ML. Hypothermia that never went away. Yes it says stay warm for 24 hrs, but there was no timer telling me how long it would be until it was gone, it only ever said 24 hours. I stayed holed up indoors for THREE DAYS after stocking up on firewood and water and what meager food resources I could find. It was still afflicting me. I think because of the meager scraps of gear that I had weren't enough to make the temp zero or better indoors (was always -1) it just kept resetting the hypothermia timer, and thus, I had no way to rid myself of it unless A, I found more gear (which doesn't happen on ML because it is in very short supply) or I could stoke a fire and make it last 24 hours huddling next to it without leaving to get more firewood. Please note that -1 would not cause a relapse in hypothermia and there should be a less strict guideline for what counts as "stay warm for 24 hrs". The real kicker is I gave it to myself to test just such mechanics. I am glad I did. Don't get me wrong, I love a challenge, but seriously, it was an impossible affliction to overcome in that scenario. I fought with it for 5 days until I ran low on food and eventually died of a combination of exhaustion and hunger. You become exhausted extremely easily with hypothermia and for that reason, I couldn't go out and get what I needed to survive. If this is working as intended I feel like that is a bit unfair to the person first starting out with insufficient clothing to stay at 0 degrees indoors.
  14. I just wanted to figure out why I instantly died... but these posts are good too. A. I am pretty sure the Devs are addressing the points brought up in this thread in the soon to come end of July /early August update B. Since we have never encountered a geomagnetic disaster, we can't assume we would know the outcome of the effects on wildlife, even with animals being dependent/non-dependent on the polarity. Diamagnetic levitation can make non-polarized objects float with enough force. ie flying frog experiment ( )C. I feel like this game tries to take an equal approach to threats. Resource management is pretty easy though, and I do agree that on stalker mode, the brutality of the cold and exposure is understated. Over all their idea is sound, but I feel like over-tuning the most difficult game mode will give players a better respect for what surviving something like this would require. D. I dislike how the game allows for scaling advantages. If anything resources should only become more scarce. I shouldn't find MORE food and MORE clothes in houses I've waited longer to loot, or even worse houses I have ALREADY LOOTED. I am getting enough sustenance through hunting and gathering. I don't need the game to give me a freebee 1000-1200 calories and hydration on top of the 5-10k calories and 10-25kg of water I've accumulated just because I've reached a higher day count than the last day. It makes no sense.
  15. And more matches! hehehe! Thanks bethany for the information, looking forward to the update! PS: If somehow I manage to not die in current playthrough until patch hits, will I be able to continue this session or the save will become obsolete / deleted? - no am not hibernating, still going strong exploring and risking her life every step! I was able to continue through a patch on the same play through, the only thing i noticed is that if they change loot variables for buildings, it deposits a little stockpile of items in that building in a random location, like the quonset gas station etc. That is the conclusion I have made, but i don't know/think it is intended... But to directly answer, you will not need to restart, and it won't affect your current play through very much if at all.