Amazombie

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Posts posted by Amazombie

  1. One of the things i really miss now that mods are being done is the qol improvements. So I'd like to see some of them added. I'm sure some modders would even help hinterland if they needed.

    1. stacking and rotating objects. so much easier to organize your stash if you can do this

    2. shorter reading intervals

    3. break down cans for scrap metal

    4. clean up ground trash, again, just made things look nicer. 

    I like the changes in the current release , the only thing holding me back and using the last one is the mods. So i'd like to see those incorporated and remove that need

    • Upvote 3
  2. I think the problem with this is that the basis of the game is that there was some sort of magnetic event that threw everything off in the first place this by theory would cause issues with giving us compases. but maybe a hud option that can be turned on in sandbox would be nice. 

  3. It was my own fault for not saving the build, but since the mods out there changed QoL and made this game so much better, I hadnt been back since the changed that took them away. 

    Now I can enjoy this game again! Thank you so much hinterland! 

  4. 6 minutes ago, ThePancakeLady said:

    Can someone tell me exactly what actual bugs were fixed by any of these mods? 

    How is flying over the world (and over any and all wolves and bears) fixing a bug? How is giving yourself unlimited inventory space fixing a bug? How is giving yourself any item you want at any particular time, without exploring the world to search for it fixing a bug? How is giving yourself the ability to never get cold, hungry or thirsty fixing a bug?

     

    Exactly what bugs did any mod fix? And please, define what you and others think a "bug" is? 


     

     

    Seems you are the one who is uninformed its not all "cheat mods" like you seem to think. I've seen some that fix lighting issues, and before the update to sprains fixed issues with that. 

    While I didnt use any to fix "bugs" I did use many that were quality of life mods. Stacking ability, Shorter reading intervals, the ability to break down the trash littering the poi's . Nothing that gave any type of unfair advantage. You seem to have the same view as some on here that Modding and Cheating is one in the same and that simply is not it. 

    • Upvote 5
    • Like 1
  5. 2 minutes ago, ManicManiac said:

    I think the main frustration comes from a misplaced sense of entitlement.  Hopefully you read Raph's statements... did you?  They don't seem at all offended or uninterested.  People just need to accept that this is their intellectual property, not ours.  They want to support mods, eventually and on their own terms.  Which is both natural and correct.  That this does not suit some, is not a Hinterland problem...

    I can't agree with your point of view because what you are using to prop up your argument is fundamentally and objectively not true. 

    :) 

    I'll admit, this response he had was a good one. But up until that, that is not the case, as as been echoed by many here. In any case, I've stated my opinion. Shelved this version of the game and will play again when mods are supported. 

    • Upvote 1
  6. 56 minutes ago, ManicManiac said:

    Alright folks, time to reasonable here :)

    First of all, whether or not Hinterland advocates people modifying their intellectual property is entirely up to them.
    Second, Hinterland has already stated that they want to integrate mod support and tools later on.  So, I'm not sure what you are all up in arms about.
    Third,  Hinterland has explained that the last update incorporated an update to the engine... and that this unintentionally broke your mods as a unanticipated side effect.  They weren't out to break your mods, they just weren't compatible with the update... and that's not Hinterlands fault.  Mods are third party...

    :D Honestly folks need to take these things in stride. 

    Nevermind, Raph has stepped in.  Please disregard any part of my post that does not align.  He of course knows the intentions of Hinterland better than any of us.  You know, because they are his intentions.  :) 

    I think the main frustration is that at least for the last 3 years or so it's been said its coming. Intentional or not, the HL staff seems to come off as really offended and uninterested about mods, the modding community as a whole. Sadly a lot of the people in favor of modding are not all on these forums, because I'd love to see some honest responses from those of us have no interest in the game without the mods. I'm one of them, the game is a great direction, but until modding support is in and the modders can re release the quality of life mods that a lot of us use, it will sit on the shelf.  I dont think they broke modding on purpose. But since the recent changes killed the modding, I think that officially supporting it really needs to be moved up the priority list. 

    • Upvote 1
  7. 36 minutes ago, hozz1235 said:

    Before I do that, I'm going to wait to see what HL is going to do.  They mentioned they may temporarily roll back some updates to fix the crashing (which would re-enable mods).

    They did, and I believe they do, but, they also said it wont be permanent. As soon as they fix what was causing the crashes the mods are going away again. 

  8. I'm not going to post the link here, but if you look on reddit the directions are there on rolling back. I'd do that before that option is removed if you want to play with mods. You lose any new content from the last update on, but unless there are changes you really want thats a good way to go. TBH I do that will all my early access games. In case the take the game in a direction I dont like or break things I can still play the one I liked and keep working. I did this with 7dtd as well

  9. 5 minutes ago, Admin said:

    Short answer: mods broke because of a change in Unity we adopted to improve performances. To fix the current PC crash, we may have to roll that back and mods may work again for a short period of time. That is until we find a way to get those performance improvements in safely again, at which point mods are likely to break again. As for why we are currently not supporting mods, we have made it clear in the past: there are a lot of competing priorities while making a game like The Long Dark, with a team our size, at the level of quality that we want. At this stage, mods just create more work for our team still working and focusing on the core game (bug reports, performance issues etc.). We are looking forward to doing mod support justice with proper tools at a later stage.

    Well, thats certainly your right. I've seen people are already rolling back to previous version to keep playing with the unsupported mods and will just play that until the mods are made available again. Just hope you guys see the desire and maybe change your priorities a bit. 

    • Upvote 2
  10. 45 minutes ago, StrangerFromTheInternet said:

    Basically, the thing I don't understand is - if Hinterland is truly committed to adding mod support at some unknown time in the future, why are they trying to essentially get rid of the current modding community? And why switch to a scripting backend that will make modding exponentially more difficult? Do they just not see the impact this will have on their future modding API?

    Or was all this talk about adding mod support just PR, and there never were any genuine plans to add mod support?

    Basically from what I'm seeing, this is the general feeling. Its not like this is something new? Or that this is a small number. Hinterland only recently made talking about mods ok, but if you look else where this discussion has been going on for a long time now, and it is a fairly large chunk of its player base who use and want mods. for a long time it was no, no , no, and now "its on the list" that makes it seem like they threw it on just to shut up the people who want modding. Personally, I've been playing this game since 2016 and while they finally "added it to the list" Nothing they've said or done makes it seem like they care that its important to the community. This change taking the current unsupported mods away is another way of them showing they do not care about the modding community in my opinion. 

    • Upvote 2
  11. 1 hour ago, atomic said:

    Do not be afraid 😀, Admin wrote on Sep, 4th, 2018:

    "As stated we are fine with people discussing their desire for mods. We, however, do not want people directing others to existing mods, or recommending existing mods. For this reason, we've edited your post removing references to where you can find them.

    The main reason for this is that the use of unauthorized mods can have adverse effects on the game performance, even when not using a mod or after removing it. This creates additional work for our support team who are expected to find solutions for people whose games a result of using a mod. When they're focused on this they're not able to focus on helping to address other issues.

    Again we're fine with your discussing a desire for mods to come, but recommending or referencing any that might exist now will result in a suspension of posting privileges as it's against the forum guidelines.

    Thank you."

     

    For me it makes sense, doesn't it?

    Thats good. I am glad they changed that. There was a point in time when even the discussions of mods even without naming them was not ok. So i think for those of us who are not on the forums that often , that is were the confusion was. 

  12. It would be hard to say i would think since all projectors have different abilities and screens different. I've played on big screen tv's and had to adjust it differently for them as well. Good luck thou! I hope you find something that works

  13. Well, I also posted this on twitter, and got a response of "We'll release our own when we are ready."  So, I dont expect too much movement anytime soon.

    I did follow up with "While I certainly hope so. We've been told on the forums since I believe as far back as 2016 that "its on the list" . You have to know how important it is to the player base. So, I'd hope you can understand why we are skeptical that that its coming or at the very least a priority"

    Which I guess is my whole point. We've been told it was not something they were interested in doing, and then told its on the list. But its been that way for years now. Its not that complicated as many modders have modded the game. It's simply a low priority for them, and now they've further made it so they cant be used at all and based off that response, they dont seem to care. I could be misreading it, but in my dealing with hinterland they just seem to be very dismissive of the mods and how much the ability impacts their player base. It's a very "oh well" type of attitude. 

     

    For what its worth... 

     

    Capture.thumb.PNG.8a6cfaf27ca88e617e4cd0f73270648b.PNG
  14. 1 minute ago, Mroz4k said:

    I dont think they were. In fact, I am pretty sure they mentioned that they wish to add mod support in the future. Back, long-long ago, there was a list of wishes the Hinterland envisioned for the future of TLD... some of these wishes have since then been added (moose), some were discarded forever as never going to happen (spring, summer, autumn) - but as far as I know, Hinterland still wishes for the game to eventually get a mod support.

    The reason they crack down so hard on people about TLD mods right now is because these mods were made without the official support, by illegaly tampering with their game´s software. There is a risk these mods open the player to a potential of errors, and even malware attacks, and if these happened, it would cast bad light on Hinterland and on the TLD itself, even if it were illegal mods. 

    I understand and fully share your wish for mod support. In fact, I think it would be the best thing Hinterland could add, because it would allow people to mod the game to their liking, which would once and forever solve the issue of "new content coming in too slowly".

    I have to disagree with you here. I've personally had post deleted where there were no links, or instructions, just mere discussions of modding, and was told by the forum mods at the time "discussions of mods or modding " is not allowed. Their reasons given to me when I questioned why the discussion was not allowed did not have to do with tampering. They just didnt want it discussed at all. Maybe for those reasons, but to block even the discussion of it seemed excessive. They did come out later and say they'd like to add support. But like I said, I'm skeptical. I personally believe it was said to try and appease those who wanted modding, but dont think we will see it unless there is more feedback and pressure for it. 

  15. Just now, thekillergreece said:

    There was no justified reason to disable mods entirely. Hell, Hinterland has failed to deliver mods since... 1.0 launch? That's too long overdue.

    I wouldnt say that. It may have been changes that were not intended to disable mods but that was a by product. I would just like to see them try to find a way to make it available again. Even though they've never been fans of modding I dont think it was a change strictly to disable them 

  16. I understand its their call. I guess what I was trying to convey and maybe not well, is just that there seems to be a large percent of the player base that supports and would like to see modding available. It benefits not only the community by being able to create an experience that works for them. As you pointed out they cant by default cater to everyone's request. But it also benefits Hinterland, because some people will be more inclined to continue playing. Like I stated before I plan to keep playing, but I can also tell you my amount of time playing will definitely decline, as the mods made it much more enjoyable than the base game. 

  17. First off I really loved this game. This is not one of those "I'm leaving" post, I'm for sure going to keep playing, but a post in hopes that maybe Hinterland will listen to feedback. My thoughts are being echoed on the Reddit as well. However, I understand they dont go there very much if at all these days. 
    TLD really needs mod support. The recent update killed all mods and from post from modders its not something they can fix. The base game is great but there were just some quality of life mods that made a huge difference, shorter reading intervals, clean up trash, etc. The removal of mods takes this away, and while I said before I plan to keep playing, it really takes a lot of the enjoyment away now that mods are gone. I wont hold my breath, I know hinterland has been anti mod since the beginning. I was chastised often for evening mentioning of mods before. Even though they say they are more open to it, I tend to not be so optimistic. But there is always hope I suppose. So I hope the Devs see this. And also look online at some other comments. I'm not alone, many, many players experience has been hurt with the removal of mods. 

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  18. You mentioned maybe being able to do something with bones. I'd love to be able to make fishing hooks with them as well as use them for sewing like regular fish hooks now. Any chance we will ever see a pull sled of any type to help with base moves? Another add that would be very nice would be maybe foxes and large snares to get them? 

    In any event, love this game. Thanks for all you guys/gals hard work!