• Content Count

  • Joined

  • Last visited

Community Reputation

57 Prepper

About Pharose

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. I prefer to play Survival Mode on Interloper Difficulty. Will I find this game mode challenging at all? I'm only 1 hour into my game so far and I've got tons of good loot and I already got to the point where I'm warmer in this mode than my interloper games. Is the temperature going to plummet pretty soon or is this going to a cake-walk for an experienced play like myself?
  2. Well I've gotten myself into another crappy situation. I came across a moose in the area above Milton and I decided to take advantage of the opportunity and hunt with only 4 arrows in my inventory (all brand new arrows). I took advantage of the rocky terrain to run away from the angry moose and one by one I managed to plant all 4 arrows in that mighty beast. I used up all of my painkillers and rose hips because I managed to sprain my wrist/ankle on 4 occasions while clambering over the rocks. I also used up all of my daylight so I decided to head to the trailer to spend the night, hoping that I would find a dead moose in the morning with all 4 of my arrows in it. As you may have guessed, that is the absolute opposite of what happened. I found the moose back in his usual location looking perfectly healthy with no arrows on him. I did a thorough search of his territory both below and above the road and I have not found a single arrow out the 4 that are missing. I honestly thought 4 arrows would be enough because the bear bled out after I shot him with 2 arrows but it looks like all 4 of my arrows belong to the moose now... Kinda sucks because I've spent a lot of time gathering resources for a grand adventure in HRV, but it looks like I will be going to FM instead to forge some new arrow heads...
  3. At day 80 I have finally found myself at risk of cabin fever. This was after spending many days inside at the crafting table and harvesting bags of bear-meat. So cabin-fever is confirmed but I feel like it should have come a lot sooner. It's still 50% of time indoor/outdoors right? I suspect that in custom mode it will default to the Voyageur setting and won't come into effect until day 50 or so.
  4. So I did manage to find all three arrows in the end. The second arrow was on the Northern bridge to Milton, not too far from where I shot the wolf but a fair distance from the actual corpse. The third arrow was on the Eastern bridge to Milton which is quite far from the wolf corpse and where I shot him. Sometimes the wolves go on mighty adventures when they're bleeding out, like they just remembered some really important thing on their bucket list. Too bad they have a habit of dropping the arrow half-way through their journey. In previous games I've found arrows in really obscure locations nowhere near where I shot them.
  5. I do aim for the head but I usually end up hitting them in the torso. In other news I have found one of the arrows! Unfortunately, the mostly-buried state that I found it in doesn't inspire a lot of confidence that I will find the others...
  6. I’ve been playing this game for many years and this is one issue that has brought lots of boredom and frustration to my previous survival games. I’m about 60 days into my cutom-interloper playthrough and I’m being reminded why I got bored and quit my previous stalker playthrough. After a while the challenges of not starving and not being eaten alive by wolves becomes more manageable but it gives way to another challenge: trying to figure out where those bloody wolves took my arrows. It is the final act of spite by the dying bastards that once I plant an arrow in them they will run off into the great unknown to deposit the arrow in some obscure location, only to return to die in a nice obvious location where the crows and myself can easily locate their body. Sometimes the arrow will remain embedded in them until they die, which is much appreciated, but recently most of the wolves have managed to shake off theses arrows in mid-flight so that I have to spend hours looking for them. Usually I will try to follow the wolves until they die but this is a rather costly endeavour in Interloper where I am perpetually freezing to death. My most recent problem involves a pack of 3 wolves than descended upon my home in Milton. I shot all 3 of them with arrows and all 3 of them ran off with the arrows firmly embedded in their bodies while they bled to death. All 3 of them died in a tight area, not too far from where I shot them but I’m still missing all 3 arrows. I’ve harvested all of the corpses, which have now disappeared, but that did not reveal any arrows. I’ve spent about 20 minutes searching in frustration, but nothing has come up yet. It is an understatement to say that this is not fun, and I’d rather spend my time exploring Hushed River Valley and the rest of Great Bear Island. There is a simple fix to this problem: the arrow should stick to the target until the end, or not at all. I know it’s realistic that arrows will fall out while the victim is running but what value does this give to gameplay? In my opinion it only adds frustration.
  7. In previous versions of the game the Old Man's Beard was meant to be combined with a bandage, like you are suggesting. This was simpler in some ways but the problem was that if you applied a plain bandage to your bleeding wound you would still be at risk for infection, and if you wanted to use the Old Man's Beard you would have to combine it with another bandage to be used. I prefer the current system.
  8. I've been playing a Custom-Interloper survival game and I'm just over 50 days in. Most of the settings are on Interloper but I turned to wolf population, and item decay down to Stalker levels. After searching almost all of Milton, Mystery Lake, Coastal Highway, Desolation point and all the regions in between I have FINALLY found my first bedroll on day 51. Playing the game without a bedroll has been quite restrictive and I have no idea how I managed to avoid getting cabin fever up until now. I do spend as much time outdoors as I can but because it's Interloper I can only spend about 30 seconds outdoors before I start freezing my butt off. Until now I have only slept indoors and I have done most of my crafting etc indoors as well so there's no way that I haven't spent the majority of my time indoors. I'm guessing that either I accidentally turned off CF in the custom game settings or the description of CF in the wiki is no longer accurate (it states CF starts when you spend the majority of 6 days indoors). Is there some way I check the difficulty settings of my saved game? And is anybody aware if the criteria for CF has been changed in recent patches? Does it still happen if you spend 51% of your time indoors? The other thing that doesn't help is that it's still not totally clear what is considered indoors and what is considered outdoors. From reading the forum and wiki I have heard that following places are considered outdoors: vehicle interiors fishing huts snow shelters shallow caves (part of the open world) But the following places are still considered indoors: deep caves (separate from open world) mountaineer's hut I assume that the look-out towers in Mystery Lake and Coastal Highway are also considered indoor environments? What about the small hut at the picnic area in Milton? Does anybody have more things to add to these lists?
  9. I think it would reduce the struggle time dramatically or avoid it altogether. It would not kill the wolf in the short term, but I think a burnt face would put the wolf into "sulk mode" where it would be unable to hunt. It may recover from this period or it may die.
  10. It's logical to a certain extent but it's not like trees only fall apart during storms. Heavy snowfall can cause limbs to fall off just by the sheer weight of all the snow. And quite often a tree will get damaged during a storm but not fall apart until a few days later.
  11. I’ve been playing TLD since the very early days of early-access and I’ve seen the dynamics of torch self-defence change quite a bit. A lit torch used to discourage wolf attacks pretty well by itself, then you had to throw the torch to properly scare the wolves, then they replaced that with the brandish function, then they went back to torch throwing (please correct me if my memory is wrong). I recently tried playing stalker mode and I discovered that a held torch won’t deter a wolf attack and a thrown torch *might* make the wolf hesitate for a split second before resuming his quest to eat my face. I’m playing Interloper right now and I’ve assumed that the torch is useless for wolf self-defence. I’ve never been a fan of the torch throwing method of self-defence. It is not intuitive in the slightest and not something that a new player would learn to do on their own. By throwing your torch you are throwing away your best tool of self-defence and putting your faith into a game mechanic that probably won't work. (I have a deep personal connection to this issue because as a child I had a frequent re-occurring dream in which I was eaten alive by a wolf. I would be chased through the forest and I usually had a rock or a stick in my hands. Once the wolf caught up to me we would face off and I would yell at him while swinging my rock/stick. Usually I would end up panicking and I would throw my rock/stick at the wolf but the second I did so I realised that I was even more defenceless and the wolf would pounce to seal my fate.) In reality a burning torch provides good defence against wolves by simply shoving it at their face. A wolf’s only proper weapon is their mouth and, unlike bear or cougars, their paws are not very good at blocking or parrying weapons. For a self-sufficient wild animal without good medical or dental coverage, biting into a burning torch should be unpleasant enough to make them forget about their hunger or their personal vendettas against the human species. It could render them blind or unable to hunt/eat. For the developer it’s super easy to implement, all you need to do is add another icon for weapon selection in wolf combat. It would also get rid of a tremendous amount of confusion for the gamers that I see being expressed here and on forums elsewhere on the internet. Is there any reason not to implement this feature?
  12. Pharose

    Toggle walk

    I've literally been asking for this for years now and I haven't heard any dev feedback. I'm not sure if Hinterland is being stubborn or negligent on this one.
  13. Pharose

    Spear Maybe?

    Yep, they've been talking about the bear spear for a while. That looks like a pretty heavy duty spear in the picture and it's not what I was hoping for but any type of spear is appreciated. All I wanted was the ability to make a simple fire-hardened spear. All you need is a straight peice of wood (usually a sapling) a sharp object to whittle the end into a point and a fire to make the point hard and brittle. It's one of the most basic survival tools in the history of humanity and yet it's extremely effective against wolves (probably won't kill a bear but will definitely make them look elsewhere for a meal). The invention of the spear predates the human species by millions of years. If chimps can use a pointed stick then I see no reason why we shouldn't be able to.
  14. True, but I think I had the centurion mixed up with the vexlliarius (totally had to google that lol).