s_miracle

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About s_miracle

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  1. s_miracle

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    These are all good points. Duct tape and wire would be good tools. I definitely think the way wind affects you near objects and on different terrain could be (and should be eventually) reworked a lot, but good for now. I'll be adding some of these. I definitely think your idea to force the player to spin around when confronting wolves is a good one. I hope they will work on this at some point as the wolf AI continues to evolve and become more complex. Thanks, glad you like. This is tricky. I'm sure they've been thinking about this, but there's a very fine line between giving indications and
  2. s_miracle

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    Yep, it's definitely been talked about by several people. Would definitely be a good way to save calories. It may be a while before we see this though, would be rather difficult to implement I think.
  3. Excellent. And I also really like that quote.
  4. s_miracle

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    There's something almost comically gross about prodding and then burning blubber that I like, but I don't think either of these ideas would be a good fit for the game right now since these concepts are not easily identifiable for most people. Interesting though.
  5. s_miracle

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    Yeah. And like, if I was trying to survive in the freezing cold, I wouldn't just wear one pair of socks, pants, etc. And we need some scarves implemented too I believe scarves are already in the game.
  6. Yeah, I agree with you on all of these points.
  7. s_miracle

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    not sure if I would go quite that far. I think most people would dislike to see this game get turned into a 1st person shooter. Hmmm somehow I don't think setting up a desalination plant would keep players on edge. At most, I think that would be more of a "nice to have" feature once the late game is more developed. I totally agree with the fitness level idea - it's already on the list. It makes sense to have at least a few enclosed fishing huts with beds, I'll add it to the list. Dunno about making lamps but torches are on the list, so got that one. Don't think a custom built stove would be n
  8. Good news. I had a feeling it would be difficult to forego an animation of some kind.
  9. s_miracle

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    All good points. I did some reading about how one might make candles by rendering animal fat. This would involve cutting fat from a carcass and separating it from various tendons/ligaments. Then boiling it in water. Then letting it simmer for 30-60 minutes. Then straining it. Then letting it cool for 4-8 hours. Then pouring it into some type of container, adding a wick, and letting it dry. So yes, it is an involved and laborious process. But all you would need is a carcass, strainer, pan, some containers, and wicks. It's not impossible. But it does force you to return to that "realism vs. fun"
  10. s_miracle

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    Thanks, glad you like it. Some ideas are definitely better than others, but none of them are outside the realm of possibility in my opinion. Please post here if you have an idea you would like to add. Definitely. Although the idea is more suited for story mode, I think this is possible in sandbox with one or more small "traversal" type areas like the ravine. Of course, I don't think it would be fun if it was just a dice roll in terms of instant death. You'd have to have some way of completely avoiding death and/or injury. Most avalanches are deadly because victims are entombed and suffocated
  11. Absolutely. I'll add this to my list along with thunderstorms.
  12. s_miracle

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    Yeah, I'd think they could pretty much treat it as instant death if an angry bear gets ahold of you. I keep thinking of the movie "The Edge" that portrayed two men lost in the Alaskan wilderness that were being stalked by a man-eating bear. Granted, there were a lot of inaccuracies in this movie. But they demonstrated how a bear could be killed up close by using it's own weight against it (holding up and wedging a spear as it pounces and letting the bear fall on it). In other words, the developers may have some options for how they want to handle this. But mostly I'd like it if you just died.
  13. s_miracle

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    Bears (top speed of 56km/h) aren't that much slower, than a wolf (top speed 64km/h), but they are faster than a human (top speed 44km/h). Awesome. I can't wait to be hopelessly devoured.
  14. I do like the way DayZ did this and I think it would make the most sense in the long run. But Burning Bridges has also got a point, you'd need a UI redesign to designate which items you are "carrying" and which ones are stored in your backpack. So for that reason they've probably other priorities for now.