lore-nmj

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Everything posted by lore-nmj

  1. I have been playing with random map generation and wondered if a heightmap system could be used in TLD? Like exporting the current maps into heightmaps. And later even importing heightmaps for fun exploration or custom user-created zones.
  2. Yup! Valve owes me cake.. now Hinterland owes me 1/2 gal of water. hmmm.
  3. Update on this.. if I transfer the water from the screen that shows all items it does transfer from a storage container. If I do the sort or only show food/water items then transfer it.. poof! gone.
  4. My game on Linux does this too. I sent a saved game and screenshot along with a bug report just now.
  5. This did work, by the way, and I had never thanked you for the post. So a belated: Thank You!
  6. I killed this deer with the shotgun, found it later. It isn't in an unreachable area. In fact I can walk all around it, but finding the hitbox for being able to harvest it was a challenge.
  7. This is in a fairly low resolution, but an area of this mountain is oddly lit up at night. At first I thought it was a waterfall but I walked closer and it just seems to be like an incorrectly lit face of a texture - possibly?
  8. That helped tremendously. Now.. why? GLCORE libraries are bad on Big Sur?
  9. There was an update, it has been more than 1 year ago, where I started to experience a change in the game when the player is burdened. It seems like my gameplay experience suffers when I have a character that is red-lined in the weight capacity. I only mention it because lately it has gotten worse and more pronounced. If I had to guess using my limited knowledge of development myself I would say there was a decision made to create the illusion of being burdened by slowing the overall system down rather than just affecting the character actions. Let me explain. It doesn't really show up when I am at a 88lb capacity and I am carrying 89lbs. It more shows up when I have an 88lb capacity and I'm at 100lbs. If I just harvested up a bear in PV right outside the farm I can walk out at 68lbs total carrying weight and my system is not sluggish but FPS is normal and game play is comfortable. However, after harvesting and walking back with 35+lbs of bear meat my FPS drops and even turning around takes longer than it should. Load screens seem to take a few ms longer. It is as if I had a system with medium capability that suddenly went up to ultra video settings and is chugging at trying to keep up. It feels as if a knob was tweaked to lower the gameplay performance to simulate Wil being burdened by weight. I don't know if I'm explaining it correctly, and it is difficult to describe the feeling. Perhaps I can record a session and see if I can get something measurable.
  10. I just checked and this worked. It does not offer a selection for you to pick. It simply says: The higher performance graphics card will be used. It loads the game and I can go to full screen.
  11. The safest place in The Long Dark is.. The menu system. Everything else is trying to kill you.
  12. I tried the update. 1.73. The issue still persists. However, I did learn something. I started up Quicktime in order to use it's screen recording feature to see if I could capture the flickering/flashing problem. Then I started up the game like normal. I have to start in Windowed mode otherwise I can't see the menu due to the problem. It is guaranteed to happen though even in the main menu when I click the '+' sign on the game window to make it full-screen. However, it doesn't happen while I am screen recording. I'm guessing this is because something is interfering with the normal process of graphics information. The screen recording plugin is likely causing the graphics writes to the screen to happen differently. But, for whatever reason, it fixes the issue. To summarize, it still occurs only with the onboard graphics (Intel HD Graphics 630 1536 MB), not with the graphics card that drives an external monitor (Radeon Pro 560 4 GB). However, it does not occur while screen recording with the use of QuickTime. I did not try OBS, but I can if that helps. This isn't a fix because screen recording takes a huge amount of processing power and drops my framerate to a quarter of what I would usually get. Makes the game unplayable at my normal settings. But.. interesting, no?
  13. I had 5 wolf steaks cooking on the 6 burner stove in Thompson's Crossing Community Center. I went out the back door, dropped off some cooked steaks on the ground and walk back in. The steaks on the burners are sitting there and hovering over them shows they are just raw steaks laying there on the stove but not cooking. It is as if they are laying on the floor or somewhere else even though the stove is going with over an hour of cook time left. I moved each steak from one burner to another and they started cooking again - started from raw as if they had never been cooked even though they had been cooking for about 15 min from before I went outside. Pics attached. Notice my stove is on, but status of the steaks show raw and NOT cooking even though they are on the stove. https://steamcommunity.com/sharedfiles/filedetails/?id=1976268072
  14. I will give that setting a try if I can find it. Since it is related to battery life and I play while plugged in, I'm not sure it has anything to do with it. But, it is a setting and worth trying. Thanks. I will update here with my findings. Also, the menu system is so badly pixelated and the graphics flicker so badly I can't tell what is on the screen. I was able to get it to go in non-full screen mode, which makes play so bad that it is like a 1/4 or less of your framerate - unplayable - in other words, but it does allow you to navigate the menu system clearly. In, non-full screen everything is perfect - just lags so bad it is unplayable. Update: I tried it. No change. Still glitchy graphics.
  15. I have been playing this game for years without being boned. I don't know of a way to select the graphics adapter being used and I would suspect it is tied to using an external monitor. something caused a change. An update from Hinterland? An update from XCode? (I'm a developer) An update from SDL2 Library? I wish someone could tell me. And yes, with the latest update today (2020-01-20) it is still happening and it makes the game unplayable. I play with an intel graphics card at work, but on Linux and it works fine.
  16. No glitches on my external monitor. I just found out some additional information. I hooked up my external monitor (a 27" display for MAC) that I do not use very often. When connected to this external display it uses my Radeon Pro Graphics Processing Unit. And.. I get no glitches. The built-in Intel GPU I get glitches: Intel HD Graphics 630: Chipset Model: Intel HD Graphics 630 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel Device ID: 0x591b Revision ID: 0x0004 Automatic Graphics Switching: Supported gMux Version: 4.0.29 [3.2.8] Metal: Supported, feature set macOS GPUFamily2 v1 But the external GPU, no glitches: Radeon Pro 560: Chipset Model: Radeon Pro 560 Type: GPU Bus: PCIe PCIe Lane Width: x8 VRAM (Total): 4 GB Vendor: AMD (0x1002) Device ID: 0x67ef Revision ID: 0x00c0 ROM Revision: 113-C980AJ-927 VBIOS Version: 113-C9801AU-A02 EFI Driver Version: 01.A0.927 Automatic Graphics Switching: Supported gMux Version: 4.0.29 [3.2.8] Metal: Supported, feature set macOS GPUFamily2 v1 Displays: LED Cinema Display: Display Type: LCD Resolution: 1920 x 1200 (WUXGA - Widescreen Ultra eXtended Graphics Array) UI Looks like: 1920 x 1200 Framebuffer Depth: 30-Bit Color (ARGB2101010) Display Serial Number: xxxxxxxxxxxxxx Main Display: Yes Mirror: Off Online: Yes Rotation: Supported Automatically Adjust Brightness: No Connection Type: DVI or HDMI Adapter Firmware Version: 7.95 Not sure if it helps, but usually the more info, the better.
  17. I keep seeing misplaced items or floating items in PV from time to time. Nothing game play affecting. Here is a car battery without a car. This is before the Errant Pilgrim update.
  18. Having this issue as well since Catalina. I don't really want to downgrade. I also performed the update available today 2019-12-11 and it still happens, no change. It is only fullscreen. If I start in windowed mode, then use the (+) button to go fullscreen it immediately starts happening, but when I bring up the border menu again (the border that on the top has the (X) (-) (+) buttons, or steam overlay it goes away. When the border slides back out of the way and it goes back to fullscreen the flickering comes back. Man this is annoying. I've been using Nvidia GeForce NOW to play the game and have no issues while playing that way, but that always depends on a solid 50mbit connection to be smooth. Please spend some time on this issue! I've been googling my brains out on it. All kinds of forums suggest its a vsync issue or a color depth but everything has been unhelpful. It doesn't happen with any other game I play frequently. No other games do it so far (American Truck sim, Stardew Valley, Rimworld, Stellaris, Subnautica, Return of the Obra Dinn, Surviving Mars to name a few are all ok at full screen). If it helps MacBook Pro (15-inch, 2017) Intel HD Graphics 630: Chipset Model: Intel HD Graphics 630 Type: GPU Bus: Built-In VRAM (Dynamic, Max): 1536 MB Vendor: Intel Device ID: 0x591b Revision ID: 0x0004 Automatic Graphics Switching: Supported gMux Version: 4.0.29 [3.2.8] Metal: Supported, feature set macOS GPUFamily2 v1 Displays: Color LCD: Display Type: Built-In Retina LCD Resolution: 2880 x 1800 Retina Framebuffer Depth: 24-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Automatically Adjust Brightness: No Connection Type: Internal
  19. What WIKI or forum software does hinterland forums run?
  20. I've enjoyed discussion. I hope it sort of honed down what I actually brought up into something workable. Perhaps the aspects of accidents that already exist (sprain mechanic, rifle precision sway when tired, etc) are sort of already taken care of. I was hoping to expand that idea to a newb trying to use his regular tools and hatchet to make a bear bedroll might leave with a few cuts (a bandage and some pain meds later.. or rest and he'd be fine). It just seems more authentic. Alternatively, you could have it take longer, but I feel that the crafting time is already long enough. This is an idea I would hope does NOT become a mechanic, but more influences the crafting part of the game as a reasonable effect of using sharp tools while you are tired/exhausted/hungry. In any case, thank you for all the input.
  21. Serious accidents while crafting could depend on skill level with level 5 meaning you would almost never have an accident. Wood chopping accidents could depend on cold, energy level and wind. Accidents could happen during any activity that uses any sharp or heavy object: crafting, mending, or forging as well as during any proximity with fire. Accidents could be minor with mending like a small cut at worst. Major accidents could happen while cutting wood that could lead to results similar to frostbite: permanent condition loss or complete loss of a limb (like a sprain but permanent). a bandage could be used to recover as well as antiseptic and pain killers in the normal way. The hammer might be unusual in the way the way that it might cause a rib break or bruising whereas sharp objects cause punctures or cuts.
  22. I have arthritis, low vision and hearing issues. I really appreciate you giving careful consideration to these issues. I use the one click open. I've been trying out the holding down to struggle too. Just a quick thanks.