lore-nmj

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About lore-nmj

  • Birthday 04/07/1971

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  1. I have been playing with random map generation and wondered if a heightmap system could be used in TLD? Like exporting the current maps into heightmaps. And later even importing heightmaps for fun exploration or custom user-created zones.
  2. Yup! Valve owes me cake.. now Hinterland owes me 1/2 gal of water. hmmm.
  3. Update on this.. if I transfer the water from the screen that shows all items it does transfer from a storage container. If I do the sort or only show food/water items then transfer it.. poof! gone.
  4. My game on Linux does this too. I sent a saved game and screenshot along with a bug report just now.
  5. This did work, by the way, and I had never thanked you for the post. So a belated: Thank You!
  6. I killed this deer with the shotgun, found it later. It isn't in an unreachable area. In fact I can walk all around it, but finding the hitbox for being able to harvest it was a challenge.
  7. This is in a fairly low resolution, but an area of this mountain is oddly lit up at night. At first I thought it was a waterfall but I walked closer and it just seems to be like an incorrectly lit face of a texture - possibly?
  8. That helped tremendously. Now.. why? GLCORE libraries are bad on Big Sur?
  9. There was an update, it has been more than 1 year ago, where I started to experience a change in the game when the player is burdened. It seems like my gameplay experience suffers when I have a character that is red-lined in the weight capacity. I only mention it because lately it has gotten worse and more pronounced. If I had to guess using my limited knowledge of development myself I would say there was a decision made to create the illusion of being burdened by slowing the overall system down rather than just affecting the character actions. Let me explain. It doesn't really show up when I am at a 88lb capacity and I am carrying 89lbs. It more shows up when I have an 88lb capacity and I'm at 100lbs. If I just harvested up a bear in PV right outside the farm I can walk out at 68lbs total carrying weight and my system is not sluggish but FPS is normal and game play is comfortable. However, after harvesting and walking back with 35+lbs of bear meat my FPS drops and even turning around takes longer than it should. Load screens seem to take a few ms longer. It is as if I had a system with medium capability that suddenly went up to ultra video settings and is chugging at trying to keep up. It feels as if a knob was tweaked to lower the gameplay performance to simulate Wil being burdened by weight. I don't know if I'm explaining it correctly, and it is difficult to describe the feeling. Perhaps I can record a session and see if I can get something measurable.
  10. I just checked and this worked. It does not offer a selection for you to pick. It simply says: The higher performance graphics card will be used. It loads the game and I can go to full screen.
  11. The safest place in The Long Dark is.. The menu system. Everything else is trying to kill you.
  12. I tried the update. 1.73. The issue still persists. However, I did learn something. I started up Quicktime in order to use it's screen recording feature to see if I could capture the flickering/flashing problem. Then I started up the game like normal. I have to start in Windowed mode otherwise I can't see the menu due to the problem. It is guaranteed to happen though even in the main menu when I click the '+' sign on the game window to make it full-screen. However, it doesn't happen while I am screen recording. I'm guessing this is because something is interfering with the normal process of graphics information. The screen recording plugin is likely causing the graphics writes to the screen to happen differently. But, for whatever reason, it fixes the issue. To summarize, it still occurs only with the onboard graphics (Intel HD Graphics 630 1536 MB), not with the graphics card that drives an external monitor (Radeon Pro 560 4 GB). However, it does not occur while screen recording with the use of QuickTime. I did not try OBS, but I can if that helps. This isn't a fix because screen recording takes a huge amount of processing power and drops my framerate to a quarter of what I would usually get. Makes the game unplayable at my normal settings. But.. interesting, no?