Bill Tarling

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Everything posted by Bill Tarling

  1. That's not 10' tall above the ice -- otherwise the height comparison would the main floor of the camp office to be 20 to 30 feet high. When viewing interiors, our height seems appropriate when looking at the workbenches, beds, dressers, shelves, counters (etc.) for average height -- although IRL for myself my eye level would be just below the top shelf of cupboards and above fridge tops. Apart from the train bridges [where the sides do make things appear unusually low], most of the heights are reasonable depending how you would normally travel across that type of snow terrain. As a tall person
  2. The Kickstarter campaign made it possible for the devs to get some extra help (as well as expanding the game a bit more with additional quests and lessons), and it is now available on Steam [it was originally expected to come out in April]. Overall I'm quite pleased with how well it works for learning the Hiragana basics. The story itself is a standard tale (though done reasonably well, albeit a little simplified]. The "battle" sequences are used to help develop memorization and recognition of the Hiragana patterns, and works fairly well. Some UI areas could use a bit better navigation, but ov
  3. It was a pretty game... the story was decent (although the ending was quite a letdown)... the voice acting was excellent and pretty much carried the game. I can't really recommend it though, unless it is bought during a really good sale. It's more of a video novel rather than a game - you have choices and options, but none really change the story very much, and don't have much effect for a difference in gameplay. The biggest issue is the price and gameplay value: if $20 for 2-4 hours of gameplay is acceptable, then you might enjoy it (I just found that a bit steep for a game that doesn't reall
  4. The Long Dark has a full official soundtrack for the story mode... but if you mean an unofficial song to represent the game, then I would have to go with The Arrogant Worms [bBvideo 560,340:1lyxwpxn] [/bBvideo]
  5. Most of this has already been covered repeatedly, but since there are also some newer players who haven't followed the game from early on, here are some short notes: Seasons are planned as standalone sequels, depending on how this first edition [Winter] is received. The earliest version started with more realistic travel speed and day/night hours -- but it would have meant playing the game mostly during night, and wouldn't have provided the necessary manageable time for most players [i.e. it would have made the gameplay feel extremely slow]. So the hours were shifted for gameplay reasons.
  6. I mainly use OBS for either Twitch streaming, or bug recordings - so my personal settings likely wouldn't be optimal depending on what you're looking to do with the recording. YouTube will compress the videos to their settings as needed. If that's your main purpose or target, you might ask one of the regular TLD streamers about the best settings for both streaming and YouTube. I know LMG does both daily, so you could try dropping into his Twitch channel to ask for his advice in chat: http://www.twitch.tv/lordmastergaming
  7. I don't know whether these are the best settings or not, but I've yet to have any issues in any game, and it seems to function very nicely in DX11 mode (which is what I usually use) and DX9 mode. Here's what mine are at for the same card (differences are marked in red): Ambient Occlusion - Off Anisotropic Filtering - Application-Controlled Antialiasing FXAA - Off AA Gamma Corr. - On AA Mode - App. Controlled AA Setting - App Controlled (greyed out) AA Transparency - Off CUDA GPUs - All DSR Factors - Off DSR Smothness - Off (greyed out) Max Pre Rendered Frames - Use the 3D application setting M
  8. I'm running almost the identical setup (except that I have 16 GB RAM instead of 8 GB -- otherwise all my other system specs are the same), and everything runs fine is Ultra mode at the same resolution you're using. Couple of things to check: (1) Try verifying your Steam files to make sure nothing was missed (2) Make sure you're NVIDIA drivers are current (3) You can go through this thread and see if anything else is missing viewtopic.php?f=56&t=7888 Not sure if any of the above will help, but as said I'm running almost the identical specs, and haven't had issues (even when running multiple
  9. The Long Dark is a nice relaxing game... and then nature decides to get involved
  10. Growing up in Canada years and years ago as a kid, many of us dreaded the terrifying can of Condensed Milk that always seemed to reside hauntingly in the deep dark crevice of the kitchen cupboard... We all knew the day would come when we would run out of milk for our cereal, and Mom who magically show up "Here you go, it's just like milk too" and poured the thick glop of milk all over our crunchies. We did our best to eat the cereal, but as soon as Mom was distracted, we found a way to dump the bowl ASAP -- even if it mean "accidently" knocking our bowl off the table. The one thing that tasted
  11. [offtopic] With an abundance of sticks available (or any other item you have plenty of), one navigational trick is to place the items in a pattern like a Pointing Arrow... that way when you happen back on it, it can help show you which way you previously went, or perhaps which way to go to get back to safety [/offtopic]
  12. Just as with the earliest releases of the game, personally I think you're playing it with the most enjoyable approach [not using online maps]... It may take longer to find things, but the rewarding feeling you do get when you discover it on your own is a huge payback in the game -- very old school where you really feel you earned every little success
  13. Do you really want to carry around a 40 lbs / 18 kg battery (plus the separate cables, light, etc.) as a flashlight?
  14. The forge will allow you to make arrowheads, and sharp too items such as improvised knife or hatchet. For coal, there are actually local mines on the DP map where you can find some decent quantity.
  15. You can try the base settings using their stream setting estimator, and then fine tuning from there for just video recording if needed: https://obsproject.com/estimator
  16. ...but the movie is more exciting when you watch it in Stalker mode :lol:
  17. Actually the Decoy hotkey currently drops the strongest scent food item that has the best chance to attract the wolf away from its pursuit of the player.
  18. SIDE NOTE: The Revenant is also a Canadian production (Mammoth Studios is in Burnaby BC) 8-)
  19. I don't appreciate the insult, so you can argue on your own. :evil:
  20. The Diablo series were specifically designed with procedural maps from the beginning. The sandbox maps are part of the story mode. Perhaps after the game is completed, modding may be opened for possibly new maps or procedural, but you mentioned changing the system to procedural maps rather than static maps as a next stage of development... They're approaching the final stage of development now, which is the story mode that uses the static maps. Again, perhaps after the full release is done, modding may be permitted for procedural sandbox maps.
  21. Procedural maps have been discussed extensively for over a year (there are numerous topic threads both on the official forum, and the Steam forum covering it), but the game design is not very likely to be changed because the world is very specifically handcrafted for story mode. To change the whole design now would mean scrapping plans for the spring story release (which is their priority focus right now), and reworking all the coding.
  22. Reasonable, but being able to fell a tree might be difficult to program... E.g. do you foresee that tree would be removed from the landscape? As it stands now the limbs and sticks are removed from the landscape temporarily and respawn on a rough timer of about 2 days. Could do the same with trees but much, much longer respawn, like 100 days. It's not like anyone is going to be going out and clear cutting the countryside. I think you've missed the programming issue (as mentioned by Toebar)... To make the trees available for cutting down would mean having to convert every single instance of
  23. Yes, it was part of the Kickstarter goal reached, and Hinterland plans on supporting Oculus Rift in the game when it's finished. 8-)
  24. It's NOT a bug - the one way doo0r is by design. You need to find another way back in.
  25. Yes, once you have taken an item, the decay timer starts on it. For wildlife kills, the decay timer starts right away.