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Found 11 results

  1. Hides should be cured faster near fire especially indoors
  2. Navigating in the wilderness is tough. Navigating in the fog or during a blizzard is also quite difficult. It would stand to reason that SOMEBODY up there in the great white north would have had a compass among their belongings. The item could, probably, be removed for Interloper difficulty along with the firearms. I ended up having to paint arrows on the ice, as I use the Fishing Huts as walk-in refrigerators to store my meats, just to feed myself during prolonged periods of fog and/or blizzards.
  3. Shovel - player could dig a hole to get extra food (e.g., roots), but also dig down to "entrench" in case of storm or to create snow wall (against wind) Compass - will help navigate, and may even be a little bit weird: e.g. not work in aurora, point to a car or other metallic objects, if they are close to player... ThermoCup - hot drinks would stay longer hot Big Axe - player could cut down trees for extra wood
  4. So as the lore is based on a geomagnetic storm it seems unlikely that a compass would work in the conventional sense. It does seem likely that given the scenario our character finds themselves in it would only be reasonable to encounter said compass. So how about a compass that spins erratically? It dances around on the compass face. But on “specific” days it spins at high-speed -the needle whizzing by in a counter- clockwise pattern. There will be an aurora tonight...
  5. RobC

    Compass

    Why not make a standard compass available as a tool. It would be useful for mapping and planning movement. Perhaps it doesn't work well during the Aurora.
  6. Hey all ! First of all I want to express my gratitude for your part in creating a game I enjoy so much :) I've been wanting to share with you a few ideas : - Compass : I'm thinking having a small compass (I imagine it as a broken wristwatch whose compass still works) could make orientation in low visibility conditions or unknown terrain more interesting (at the moment for me it often boils down to going in a line and hoping for a familiar sight). It might be fun to see the needle go crazy during auroras. - Cartography skill : To me the current map making process is so unrewarding that I never use it, preferring the wiki maps when I'm feeling lost. I would suggest a skill that goes up when using charcoal to draw bits of maps. Skill progress could increase the size of the area a single charcoal creates, but also help locate the player by marking his/her approximate location on the map. I'm seeing this as a circle that would appear on the map and whose size diminishes as the skill increases. An expert level bonus could be that the circle shows up even on parts of the map that haven't been "charcoaled" yet. Skillbook titles ideas : "Find your way", "Expert surveyor guide". Hope this finds some support, Have a great holiday :) Renaud
  7. I've seen a number of wish list requests for a compass. I agree that it might be a nice item to have but I'd be worried about the balance it might upset for the risk involved with bad weather. I'm certain there are plenty of other threads for that debate but what about a sunstone? It would require finding the sun in bad weather and figuring out the cardinal direction from there given the time of day. It would have to be found and then polished/cut/crafted that would make it's acquisition something to work for and it's use something that isn't so easy and potentially more rewarding.
  8. Eylhardt

    Compass

    Not sure if tis was already asked for... Would be helpful when the fog rolled in or during blizzards. There should be a few to be found in huts and blinds or on The Frozen Ones. Then again - who is still using a compass now that you have GPS capable smart phones.
  9. Maybe, like toolboxes, they can only be found in the wild. Their condition degrades when used outside in bad weather. They'd be rare like firestrikers, though, cost a lot of time to repair, and requires quality tools. Thoughts??
  10. So, this is gonna be a bit of a repost from a while ago when i threw some ideas up onto the steam wishlist- but i'm not sure if that one's even still read. Either way it's a good idea to broaden audiences. I've tried to think of ideas that could be balanced out well. For example, not talking combat shotguns or extremely OP things, but stuff that would fit both thematically and for difficulty. Plus, having at least one "reloadable" ammunition type sounds like a good idea. Easy to implement too, I've done all the thinking for it. That said, here's an edited repost: Weapons: The ShotgunsThere's several types, but the one i'm thinking of is an over-under, or double barrel version. This would be the best balanced, as;- a pump action, tube-fed 8 round rapid fire magazine would likely be way too overpowered for balance, while similarily a single-shot pipe gun (which can really be made out of hardware store materials) is a little too weak, but it is an option if you'd like to have two kinds.Now, on the other hand, a long-barrel, two-shot shotgun has been a staple for both hunting and survival for a number of years now, but; 1. It's limited. Two rounds, while each is three or more times as powerful as a single rifle round, is best off limited to only two in order to best keep within offensive, and it's downsides extend further, namely the fact that it'll weigh DOUBLE that of a rifle, possibly even more.2. It's the most common type you will find, personally though i like the over-under configuration because it rarely gets recognition in games and movies, but is virtually identical no matter which barrel layout you go for. 3. Shotgun shells are often reloadable, of course not forever, but it's fairly easy to do this. All one needs is some hard, pellet-form item, or even sometimes any item that will fit into the shell. though for our purposes, i could see it being filled with crushed stone, an item attainable with any stone and a heavy hammer at a workbench, would give the hammer more purpose too! Though, of course you can't be allowed to simply MAKE shells, you have to find shells or their casings, a flare shell could possibly work but be significantly less potent due to small space for both the propellant and the projectile. Could be used for making slugs (a shell with a single large round instead of pellets.)For pellets, the process is simple, rocks and a heavy hammer. For propellant though, well it's not as commonly seen today, and it's a little weaker than that which we now use, but black powder is fairly simple to be made, just need a little saltpeter (which can be derived from literally salt, found in plants such as sunflower sap, as well as cabbage and celery, or found in bird/bat dung, and the like.) and some sulfur, which i can see as naturally occuring in a cave in the new HRV section, big yellow rock that smells not great, and a hatchet to fracture off pieces (but damaging the hatchet significantly in the process) or a heavy hammer. Crush, mix the two together and you have your propellant.2. the shot-pistol I mentioned earlier could be an earlier-game holdout weapon (like comparing the flare pistol to the revolver, where this acts as the early weapon.), basically something to use if a bear charges at you and you don't have a spear, the wide spread also means wolves can't dodge as effectively. Not very pretty, but functional. I'm sure Will could do better, though! This is, in effect similar to a modified flare gun, but more resilient. To build it one requires some new items: 1x Gun parts (generic, just a firing pin, trigger, some springs and a grip.) 2x scrap metal crafting time: 2 days (reasonable amount, with the right tools, check out the home-made weaponry people have built, usually someone more experienced with such would probably take this amount of time.) there is also the option of making it a slam-fire shotgun, which is merely two pipes that slot into one another, one that sits over the shell, and a screw at the bottom to act as the firing pin. This however would require a lot of new animations for firing, while the other can act as more like a flare pistol or revolver.all in all, this uses some features already implemented, and gives even more purpose to ones that have either no, or limited purpose. 3. The Hunting Crossbow. With essentially flak-style ironsights, a crossbow could be another potential "upgrade" to the typical bow and arrow we use currently, it would have to be much more rare than any other type of weapon (in survival runs, spawning in any region, but only in a single spot in the whole run.) maintenance would require the use of an existing bow and arrow, so you'd basically have to craft that. However, what you get is more accurate than either a rifle, or a bow would be, and the range would be drastically increased. Essentially, it's easier to use, heavier, more precise and has a longer range. ________________________Scripted vehicle use (aurora only)1. Blockage removal. I've noticed the use of road-rail trucks in sections such as the outside of the carter dam and the maintenance yard. I could see a scripted event where one is used to push a traincar out of a tunnel in order to allow passage, or otherwise use it to push the thing like a battering ram into a blockage, or create a bridge by filling in a large gap with a discarded railway car.Additionally, in the case of snow-banked vehicles that are locked in place, possibly even having had the rear half crushed under a fallen tree, assuming such is a vehicle with a winch, I could see the potential usage of that winch in order to retrieve items on a cliff, or lower down a cable line without having to carry a mountaineering rope. It's a convenient setpiece for locking down the player's progress, similar to the elevator's breaking in the carter dam. This time you have to wait for the aurora to lower a line. New Clothing: Maintenance Jumpsuit During the winter, I used a jumpsuit i found and realized that it works surprisingly well as a windbreaker, it's also a full-body piece of clothing, able to take up both leg and shirt slots, while being relatively warm, though. New Equipment: Compass: Exactly as it sounds. Sometimes it's just good to know which way you're facing, and you can do it with a magnet, needle, cork and a cup. Binoculars: It's sometimes hard to tell if that's a rock or a wolf, or a bear. or a dead wolf or bear.