Packet802

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Prepper

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  1. Well of course there's no "need" for it, it's just a bonus little mini-game you could do when bored. A new player that accidentally discovers it during normal game play would be impressed and think it was cool that the developers put something extra like that in and wonder what other surprises there might be. There are countless needless little extras in games like RDR2 which are there to add to the experience. The stone age sniper achievement is also needless but I have still spent hours trying to get it!
  2. Would be cool if we could gain archery skill for using the target behind the Pleasant Valley barn. You would have to be a certain distance away and hit the bullseye and maybe get like 50% of the skill you would normally get for a wildlife hit. Then outer rings would give a percentage less as it expands out. Would be a nice little quality of life extra for TLD. I already do this now when bored, I have a line of sticks I have to stand behind when shooting!
  3. I can still play Winter's Embrace on XB1. Will we be able to keep playing these sessions? I just returned to the game when this event started after over a year and this is now my best sandbox lol! I like how it's more challenging than voyager as far as the weather but not like stalker where it seemed half the deer spawns were change to wolves.
  4. Just came back to Long Dark after about a two year break, spent forever last night trying to hang up the rifle in Trapper's Cabin in Mystery Lake and it's not working there anymore either. Was wondering if I was doing something wrong. Rifle wasn't "snapping" to the rack and appeared to be going outside the wall. Negative immersion points! :-(
  5. Packet802

    Astrid

    It's not so unique if you have played Skyrim which is what I thought this thread was about since I have avoided the forums and all possible story mode spoilers lol! Guess I have to adapt to a new Astrid now!
  6. Packet802

    Sitting

    Have you ever played Skyrim or GTA 5? These extra cosmetic features that don't have practical, significant impact on the game play are what separate good games from great games. The more the better! For example, I loved listening to the radio in GTA 5. There was so much stuff to hear and it was entertaining and I could tell the developers spent a lot of time and effort on it and it was great but it had very little to do with the actual game. When I played Far Cry 4 a game that came out a couple years after GTA 5 the radio began to repeat itself after a couple minutes. Including a "live interview" with one of the main NPCs, repeating endlessly and it got annonying! Especially since I couldn't turn it off in some vehicles. I could tell the developers didn't put much effort into it and didn't really care about it. Makes a big difference in the end. Would love to see sitting added even if it means nothing. And who is most likely to notice these little types of things? New Players!! First impressions are very important! A new player sees a chair and he wants to sit in it, let him! After starting my first fire in the Trappers cabin I was so excited and proud of myself I tried to sit in the chair facing the oven to warm up and watch it but I couldn't. Small and minor disappointment but like I said, these little details all add up and separate good games from great ones.
  7. No overhead map, no mini-map. Forces you to take note of your surroundings, look for landmarks and try to remember how to navigate. First thing I tried to do was find the best route between the lake cabin office and the trapper's cabin which took a while. Been playing for 6 days and drew my own map of mystery lake on a legal pad on my coffee table. Using the railroad as a reference point I incorrectly assumed it was running in a general east-west direction. I avoided looking online for maps until today and found one showing it was north-south. No more spoilers!! I wouldn't mind to see a compass as a potential item you can find in game to show general direction. Or maybe there is? :-)