Proximity Danger Warning


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So.. to clarify a little...

I got this idea when there was a wolf that appeared outside of my cabin... got back in after it started charging me..

But after an hour it was still outside and pounced on me as soon as I stepped out.

There should be some kind of warning .. vocal maybe? Like the character saying.. "shit i better stay in here".. or "hope its still not out there"

I was going to suggest being able to wipe the windows clean so you can see outside.. but that might be A TON of work...?

i was doing great until this unfortunate encounter.

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Guest Alan Lawrance

Hostile wildlife will eventually give up and won't be in the same spot when you return outside. I don't want to spoil what that time is -- but it's reasonable.

That being said, I do like the idea of giving the player some kind of hint/cue that danger may be right outside the door.

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