Repair Rebalance


Lifferds

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Deer boots require 2 pelts and 4 guts to create, yet require 1 pelt and 1 gut to repair 30% worth (3-1/3 pelts and 3-1/3 guts to repair 100% worth).

The same for rabbit mittens.

Deer pants are 3 and 4 vs. 3-1/3 and 3-1/3

Wolf coats are 4 and 4 vs 3-1/3 and 3-1/3

It should not take more pelts to repair than to create. The repairs should be 30-50% the cost of making.

Basically, it makes no sense to repair boots or mittens. Two repairs for 60% costs 2 pelts as opposed to using 1 pelt and harvesting the second for 100%.

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You're right about the mittens. :oops:

Not sure about more expensive to create, just less expensive to repair.

3-1/3 seemed better than 3.333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333333... :D

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3.1/3 would work or? :D anyway thats not the point...

maybe the deerskin boots could need a piece of leather to craft, if deerskin is really a lot more fragile then real leather then you would want to use leather for the sole if you have some available, its really not hard to get leather and even if you used up all your leather already you can still harvest your shoes for some...

that way leather gets a use again and the repairing would become more of a necessity because leather is somewhat a limited resource.

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...if deerskin is really a lot more fragile then real leather...

Sry, I don't get it...

...what's the difference between Deerskin-Leather and your 'real Leather'?

I always thougt that it's both tanned Animal skin :o

...as a hunter I wouldn't say that the tanned skin of a deer isn't 'real leather'...

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...if deerskin is really a lot more fragile then real leather...

Sry, I don't get it...

...what's the difference between Deerskin-Leather and your 'real Leather'?

I always thougt that it's both tanned Animal skin :o

...as a hunter I wouldn't say that the tanned skin of a deer isn't 'real leather'...

If your a hunter you should know whats the difference between dried deerskin and real leather. I'm not, and actually I'm just referring to a different thread where the discussion was that deerskin is in fact not real leather and therefor more fragile, I guess only the process of tanning makes it waterproof and a little bit stretchable...

I hope I'm just mistaking Foxen but your attitude recently is a little bit arrogant, don't you think?

It's not "my" real leather, its a fact that cured deerskin is a different item then leather... Saying that you don't get It and giving someone the expression what they wrote is nonsense is one thing but asking people "what the heck is wrong" with them that they keep responding in a thread which has been answered by the admin that the problem got noticed and is getting worked on is not very nice and seems pretty provocative to me...

I'm not only referring to your last two posts but a lot of posts in the past week, maybe I'm just a little to sensitive and your just having a bad time expressing yourself and your intentions aren't to mess with people, but if not I don't think I would be the only one finding your behavior inappropriate...

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3.1/3 would work or? :D anyway thats not the point...

maybe the deerskin boots could need a piece of leather to craft, if deerskin is really a lot more fragile then real leather then you would want to use leather for the sole if you have some available, its really not hard to get leather and even if you used up all your leather already you can still harvest your shoes for some...

that way leather gets a use again and the repairing would become more of a necessity because leather is somewhat a limited resource.

+1 on needing cured leather to craft boots.

Otherwise you aren't really crafting boots, you would be crafting moccasins, the same sort of footwear that native NW Indians were crafting for centuries. IRL, I could see attaching deerskin to an existing pair of boots to make them warmer/water resistant and for wind proofing, but you would definitely need cured leather to create soles. Those basically worthless shoes that you find in the game those should have to be harvested to provide the soles for the deerskin boots. :mrgreen:

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The Point is that I just didn't get what kind of 'real Leather' you're talking about, that's all...

I misunderstood that you obviously talked about harvested leather...or am I mistaking again?

Might be it's the Language...as a German you'll well know that there're more than one meanings for one Word...and cured too has more than one meaning.

That's why I chose the word 'tanned' instead of 'cured' 'dried' or something else...

And...no I'm not arrogant and nothing I write here is meant to be rude or as an offense or something like that.

As I said, our 'Ingame-Leather' that can be harvested is (at least for me...) so obsolent that I just didn't think about it...that's why I had to ask this Question...and that's all... ;)

But I think I got it it now...unless I'm mistaking again and you're talking something else than the harvested leather... :twisted: ;)

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Well there is only one item which is called "Leather", the one you can obtain if you harvest shoes and boots.

This seems to be "tanned"(ger: gegerbt) and other animal skins seem to be dried only...

In the original version both are called "cured"? That would explain the confusion.

For further insight you should check the post I've linked so you see where my point about deerskin being less optimal for a sole comes from...

Yeah, I know how hard it can be to choose the correct words to get a point across and how easy it can be to miss it. Anyway I'm glad you didn't take my statement offensive :)

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The in-game "Cured Deer/Wolf/Rabbit/ Bear skins" are not leather. If they are just scraped and dried (which is basically what we do in-game), then they form what is called (in English) "rawhide", which is ultimately just dried skin. Rawhide is actually "tougher" than leather, but it isn't waterproof (if Rawhide gets wet, it turns back in raw skin and starts to stink), and can't/shouldn't be used for clothing, as it is REALLY rough on the skin.

You can turn rawhide into leather by rubbing in a mixture of warm fat and mashed brains, then stretching the skin out in all directions until it stays flexible. After this, you smoke it over a smokey fire, to make it water-"resistant". And, unless you take special steps to prevent it (soaking rawhide in alcohol is one method), making leather usually involves removing all the hair and fur from a hide.

Leather is good for all articles of clothing, but doesn't stand up to repeated abuse. Most boot/shoe soles were made from rawhide joined to a leather "upper".

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Deer boots require 2 pelts and 4 guts to create, yet require 1 pelt and 1 gut to repair 30% worth (3-1/3 pelts and 3-1/3 guts to repair 100% worth).

The same for rabbit mittens.

Deer pants are 3 and 4 vs. 3-1/3 and 3-1/3

Wolf coats are 4 and 4 vs 3-1/3 and 3-1/3

It should not take more pelts to repair than to create. The repairs should be 30-50% the cost of making.

Basically, it makes no sense to repair boots or mittens. Two repairs for 60% costs 2 pelts as opposed to using 1 pelt and harvesting the second for 100%.

my math ain't the best at most time but I think yours might be incorrect based on resources needed. but yeah I think the crafting skills also comes into play. So repair more to get your skill level upgraded.

If it costs 2 pelts and 4 guts to create the boots and only 1 pelt and 1 gut to repair them, then you are only using 50% and 25% percent of resources to repair them based on creating a new pair.

I.E, For repair you only need 1 pelt instead of 2 = half 50%. and 1 gut instead of 4 guts = quarter 25%.

Makes sense to me!

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But you'll have to remeber that you're not able to repair something from 1% to 100% with only one pelt/leather.

I might be wrong but I think for the animal skin Clothes the current repairing Percentage is only 30% with one pelt.

And if you've just been attacked by a Bear...and your Clothing is at 8% or 9% you might be thinking twice if it'd make more sense to craft a new one instead of repairing the old ones ;)

Thx for your detailed Explaination Boston123!

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...maybe you can if your skills are at 100%, health etc 100% etc.

either way good call maybe the devs will suss it out more!

My skills (in the last run with 350+ and the current run with 160+ days) are at 100%.

And I'm very 'picky' about my Char being healthy...and everytime I repair something I make sure to eat and drink before I start to repair ;)

I'm pretty sure that it's never been more than 35% (as said: only for the 'Fur-Clothing' and with only one Pelt/one time repairing...) that the Item was repaired.

I'm just not absolutely sure if it is 30% or 35% by now.

I'd have to check that...but my Clothings in all runs are near 90% so I can't test that atm.

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What would be nice is to be able to harvest cured hide into cured hide fragments, perhaps 2 or 3 per full hide. If it take two hides/four gut to make two boots, I should be able to make one new boot out of one hide/two gut. If we assume both boots are equally damaged (say 30% quality) then the resulting quality should equal (100+30 (quality))/2 == 65% for a 35% point gain. If the quality were at 5% then the repair would be for (100+5)/2 == 52.5% for 47.5% point gain. Those are minimum rates because if the boots are damaged unequally, I would repair/replace the worst damaged boot first.

Given this is a simulation, for simplicity, allow 2 or 3, 25 or 30% repairs per hide/gut.

In football Vince Lombardi said it was the knee, always the knee, but in TLD it's the boots, always the boots. I must do a lot of kicking because my boots always seem to get the most damage.

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