whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 Thanks all for the tips and encouragement I have updated Mystery Lake, Coastal Highway & Ravine with climbing spots (that I know of) and Ravine Basin. Working on the others. Link to comment Share on other sites More sharing options...
karabass Posted April 23, 2016 Share Posted April 23, 2016 4 minutes ago, whiteberry-toarda said: I am not sure what to do about the wolves. I might leave them out of the maps all together since they are difficult to keep track of Maybe just put the common ones? The most annoying and dangerous ones. Those who come near the buildings at least. On Pilgrim and Voyager there are less wolves and more deer, on Stalker it looks like some deer become replaced with wolves. Difficult to keep track on different settings in one map. Link to comment Share on other sites More sharing options...
Salty Crackers Posted April 23, 2016 Share Posted April 23, 2016 Here's Winding River. Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 18 minutes ago, karabass said: Maybe just put the common ones? The most annoying and dangerous ones. Those who come near the buildings at least. On Pilgrim and Voyager there are less wolves and more deer, on Stalker it looks like some deer become replaced with wolves. Difficult to keep track on different settings in one map. Thank you. I wasn't sure how they changed from difficulty levels. For now I'll leave deer & wolves out of the updated maps, pending whether I can add them in a smart way Link to comment Share on other sites More sharing options...
Salty Crackers Posted April 23, 2016 Share Posted April 23, 2016 I made this before the update. Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 2 minutes ago, Salty Crackers said: I made this before the update. It's difficult for me to tell which parts you have changed. Is it the small part connected to the road? The road you broke up I tested that you could go each way over the ice, but it might have been changed of course. Link to comment Share on other sites More sharing options...
Salty Crackers Posted April 23, 2016 Share Posted April 23, 2016 That, and I added in some plants and animals. Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 3 minutes ago, Salty Crackers said: That, and I added in some plants and animals. If you did it like this on the large maps too it will be near impossible for me to work out, but I'll see what I can do Link to comment Share on other sites More sharing options...
Salty Crackers Posted April 23, 2016 Share Posted April 23, 2016 Thanks! Link to comment Share on other sites More sharing options...
cekivi Posted April 23, 2016 Share Posted April 23, 2016 10 hours ago, whiteberry-toarda said: Thank you. I wasn't sure how they changed from difficulty levels. For now I'll leave deer & wolves out of the updated maps, pending whether I can add them in a smart way Maybe just shade an area as "here be wolves"? Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 Just now, cekivi said: Maybe just shade an area as "here be wolves"? That might be most of the area if it's stalker, and almost none if it's pilgrim Link to comment Share on other sites More sharing options...
cekivi Posted April 23, 2016 Share Posted April 23, 2016 1 minute ago, whiteberry-toarda said: That might be most of the area if it's stalker, and almost none if it's pilgrim OK, admittedly a bad idea Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 Just now, cekivi said: OK, admittedly a bad idea It gives me an idea to mark areas as "Deer & Wolf area" so that you'd know what to expect depending on your difficulty. I'll see if I can pull it off Link to comment Share on other sites More sharing options...
cekivi Posted April 23, 2016 Share Posted April 23, 2016 2 minutes ago, whiteberry-toarda said: It gives me an idea to mark areas as "Deer & Wolf area" so that you'd know what to expect depending on your difficulty. I'll see if I can pull it off That may work. That was mostly along the lines of what I was thinking. However, like you said, shading an entire map red to represent the wolf threat on Stalker would be very cluttered. I really enjoy your minimalist maps so if you can't fit in the new wolves its not the end of the world. Link to comment Share on other sites More sharing options...
karabass Posted April 23, 2016 Share Posted April 23, 2016 I still think that you can place a wolf mark for most important wolf places near the housing, like between Park office and Derailment at a Lake map. People who choose a base in such places will know the area is not safe and be prepared accordingly. Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 Just now, cekivi said: That may work. That was mostly along the lines of what I was thinking. However, like you said, shading an entire map red to represent the wolf threat on Stalker would be very cluttered. I really enjoy your minimalist maps so if you can't fit in the new wolves its not the end of the world. Aye, I was thinking not greying them out, but rather place a wolf+deer icon there. But might still just clutter it all up Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted April 23, 2016 Author Share Posted April 23, 2016 12 minutes ago, karabass said: I still think that you can place a wolf mark for most important wolf places near the housing, like between Park office and Derailment at a Lake map. People who choose a base in such places will know the area is not safe and be prepared accordingly. Yes, I think I'll end up doing that. I'll just have to play more outside my mapping-mode (Pilgrim) to identify the nasty ones, so will take a while Link to comment Share on other sites More sharing options...
cekivi Posted April 23, 2016 Share Posted April 23, 2016 1 minute ago, whiteberry-toarda said: Yes, I think I'll end up doing that. I'll just have to play more outside my mapping-mode (Pilgrim) to identify the nasty ones, so will take a while Personally, if I'm using your maps I'm usually searching for a certain object/location and I'm not using them for choosing a base camp. As long as the bear dens and wolves in interior locations are accurate it should be fine. Link to comment Share on other sites More sharing options...
karabass Posted April 24, 2016 Share Posted April 24, 2016 1 hour ago, cekivi said: Personally, if I'm using your maps I'm usually searching for a certain object/location and I'm not using them for choosing a base camp. As long as the bear dens and wolves in interior locations are accurate it should be fine. only 2 wolves indoors, they never respawn - no big deal the main trouble are wolves outside because they respawn and lurk and bite and laugh Link to comment Share on other sites More sharing options...
cekivi Posted April 24, 2016 Share Posted April 24, 2016 18 minutes ago, karabass said: only 2 wolves indoors, they never respawn - no big deal the main trouble are wolves outside because they respawn and lurk and bite and laugh Yes but new players may not know about the interior wolves. Hence why they need to be prioritized. Link to comment Share on other sites More sharing options...
karabass Posted April 24, 2016 Share Posted April 24, 2016 5 hours ago, cekivi said: Yes but new players may not know about the interior wolves. Hence why they need to be prioritized. They are already taken care of since those wolves are stationary and unique. So main problem is not them, but wandering ones. Link to comment Share on other sites More sharing options...
Salty Crackers Posted June 5, 2016 Share Posted June 5, 2016 Are you adding in hatchet locations? On your Mystery Lake map I see 2 little hatchet markers, but it's not on the key. Is this a mistake or is it a WIP? Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted June 11, 2016 Author Share Posted June 11, 2016 On 6/5/2016 at 8:52 PM, Salty Crackers said: Are you adding in hatchet locations? On your Mystery Lake map I see 2 little hatchet markers, but it's not on the key. Is this a mistake or is it a WIP? I am not sure yet. Perhaps when the game goes live and there are less changes I will add them I missed removing those two from a previous try! Cheers. Link to comment Share on other sites More sharing options...
FrozenScorpion Posted June 13, 2016 Share Posted June 13, 2016 Great Job with the maps Whiteberry, I have two questions though. What is the difference between a path and a footpath? How do you pull up the in-game coordinates? Link to comment Share on other sites More sharing options...
whiteberry-toarda Posted June 14, 2016 Author Share Posted June 14, 2016 On 6/13/2016 at 2:07 AM, FrozenScorpion said: Great Job with the maps Whiteberry, I have two questions though. What is the difference between a path and a footpath? How do you pull up the in-game coordinates? Thank you Usually the paths are easy to spot because they are snow-covered roads, or ridges etc. where footpaths are a bit more hidden - demanding a bit more observation to follow. If you're on PC you can press F9 to take a screenshot of where you are now including coordinates. If you press ESC to go to the menu first, and then F9 you can also see the coordinates it on-screen (it will still take a screenshot too). I hope it helps Link to comment Share on other sites More sharing options...
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