Muk_Pile Posted October 1, 2015 Posted October 1, 2015 There are a lot of things that will kill you if you are careless in this game. Wolves, bears, uncooked meat, flames, and the wind chill, just to name a few. But I'd like to see even more kinds of threats to deal with in game, particularly ones that are subtly lethal. Here are few ailments I've come up that we should have to deal with in this game of survival:FrostnipMild affliction that occurs when your extremities get so cold from poor blood circulation that the skin tissue freezes.Occurs in game when you spend more than 30 minutes outside when your felt temperature is below 0 degrees CelsiusCan afflict multiple extremities (e.g. hands, feet, nose, ears) simultaneouslyOnce contracted, severity meter starts at 1% and increases by 3% per minuteAfter 30 minutes, when severity meter fills to 100%, frostbite sets inSeverity meter can be halted by raising your felt temperature above 0 degrees CelsiusCured if you spend 2 hours with your felt temperature* above 0 degrees CelsiusEquipping clothing delays when you will contract frostnip, but only for their respectable areas (e.g. wearing boots and socks only protect your feet from frostnip, not your hands or face)[*]FrostbiteSerious affliction that occurs when your extremities get so cold from poor blood circulation that they are thoroughly frozenContracted if severity meter of frostnip reaches 100%Once contracted, severity meter starts at 1% and increases by 3% per minuteEvery 16 minutes, when the severity meter increases by 49%, the chance of developing with gangrene doublesSeverity meter can be halted by raising your felt temperature above 0 degrees CelsiusCured if you spend 4 hours with your felt temperature* above 0 degrees Celsius or if you cut off the frostbitten extremity[*]GangreneSerious affliction that occurs when the tissues within your extremities have been severely damaged and are beginning to die off due to poor blood circulation; this dead tissue becomes life threating, as it is an excellent base for infections to develop and enter the bodyOccurs only when frostbite has developedContraction of gangrene is based upon random chance, which starts out at 1% when frostbite is first contractedEvery 20 minutes, it is randomly decided whether or not gangrene has been contracted; if it has already been contracted, then it has a chance of spreading to a nearby tissueCan afflict multiple extremities simultaneouslyDrains your condition by 1% every 3 minutes; multiple afflicted extremities stackOnce contracted, can only be cured by cutting off afflicted extremityCutting off an afflicted extremity carries the risk of cutting open a wound and bleeding out (e.g. hacksaw = 10% chance of inflicting a wound, knife = 15%, hatchet = 20%, crowbar = 30%)Cutting off an extremity drains your health and permanently lowers your condition
Patrick Carlson Posted October 1, 2015 Posted October 1, 2015 The thought of a self-amputation being carried out is pretty "chilling" to imagine. Although we do have the hacksaw now...While I personally include frostbite as an implied condition of my character freezing to death, it could be compelling to make the process more specific, as is the case now with hypothermia. Depending on location of frostbite, (hands, feet ect) it could affect other systems. Like holding action items or sprinting. Interesting idea. Thanks for the post!
brun Posted October 2, 2015 Posted October 2, 2015 That's an excellent idea!!! I especially like the idea of injuries that do not heal, leaving you more vulnerable for the rest of your run.
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