ShawnB Posted September 30, 2015 Posted September 30, 2015 First off great game. Things are starting to feel easy in sandbox now.You should be able to control settings in sandbox like food and equipment spawn rates, wolf deer density, weather severity, etc. Just like in don't starve sandbox mode. Having three generic difficulty classes I don't think harnesses the full potential of a real sandbox mode.Also, building and burnt down buildings should be randomized. It is easy to learn the map ad where buildings are to hunker down. This would create some challenging situations for replay players that know where to looks for things.
Lesnik Posted September 30, 2015 Posted September 30, 2015 Given the static floorplans and the general similarity of building locations, especially your latter point is a good idea. +1
selfless Posted October 1, 2015 Posted October 1, 2015 Many generic buildings are already randomly seeded to be burnt or not. Critical buildings are the only constant. There's already a lot of randomness present between individual games.
Lesnik Posted October 1, 2015 Posted October 1, 2015 Today I learned I need to vary up my gameplay and not base out of critical buildings exclusively.
ShawnB Posted October 4, 2015 Author Posted October 4, 2015 I noticed that some insignificant buildings are randomly burnt down, but this mechanic is insignificant for gameplay affect. Critical buildings and building clusters should be randomized for being burnt down. This would make things much more difficult for replay. Once you know a map it is easy to jump between buildings. This would mitigate how map knowledge is a huge advantage.
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