Easy amendments to increase replay ability


ShawnB

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Posted

First off great game. Things are starting to feel easy in sandbox now.

You should be able to control settings in sandbox like food and equipment spawn rates, wolf deer density, weather severity, etc. Just like in don't starve sandbox mode. Having three generic difficulty classes I don't think harnesses the full potential of a real sandbox mode.

Also, building and burnt down buildings should be randomized. It is easy to learn the map ad where buildings are to hunker down. This would create some challenging situations for replay players that know where to looks for things.

Posted

Many generic buildings are already randomly seeded to be burnt or not. Critical buildings are the only constant. There's already a lot of randomness present between individual games.

Posted

I noticed that some insignificant buildings are randomly burnt down, but this mechanic is insignificant for gameplay affect. Critical buildings and building clusters should be randomized for being burnt down. This would make things much more difficult for replay. Once you know a map it is easy to jump between buildings. This would mitigate how map knowledge is a huge advantage.

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