Minor HUD suggestions


Boss Llama

Recommended Posts

Posted

Howdy! I very much enjoy the minimalist HUD of the game, and have two small suggestions/requests that I hope will be considered worthwhile.

First:

I would like it very much if I could alter the location of the icons and notifications on the screen, perhaps flipping them from bottom left to top left, or some such similar movement. This occurred to me specifically because I have a cat that likes lying down in front of me while I play, and he tends to block just enough of the bottom left corner of the screen that I can't see any of the notifications, though I do in general prefer the ability to at least choose between some HUD options.

Second:

The weight icon, for when we're overloaded, is continuous and stays on screen. Can we get this for the hunger, thirst, cold, and fatigue icons? These are certainly conditions that one would continuously feel just as clearly as weight, and one ought to be cognizant of them without having to open up the tab screen. Again, an option to do this would be lovely (so those who prefer the fully blank screens can keep them), but I'm not sure why one state-of-being indicator is permanent and the others aren't. Honestly, I'm a heck of a lot more concerned about any of those conditions than I am about being a couple grams overweight!

Thanks for the consideration

Posted

+1 on modifying the placement of the status icons.

On the second part I'd say the weight is constantly on because encumbrancer only has two states, you either are or aren't (witch IS a bit off) and if I remember correctly the final stage of each stat has a permanent icon so weight is just a special case.

But yeah the option to have a "Stat icons on always/if below" setting would be nice so +1 on that too. :)

Posted

on the subject of the status icons, The Encumbered I con should always be on, however, If you stop or slow your pace for a moment(ei, aren't sprinting or jerking around all over) let those icons pop up again. )

Archived

This topic is now archived and is closed to further replies.