piddy3825 Posted September 27, 2015 Posted September 27, 2015 It would be nice to see an additional element of danger added to the game in the form of accident and injury. What I mean by that, I think there should be some potential risk for injury and accident from doing normal things through out the day. for example, your harvesting a semi frozen carcass with a dull knife, say below 60% and it's cold and the light isn't perfect, perfect potential for cutting one of your fingers or otherwise stabbing yourself in the hand. viola, possible extreme blood loss due to cutting an artery or risk of infections etc. If you have ever butchered a deer in real life out in the field around dusk in mid November among the evergreens and you still have a 3 mile drag to get back to your campsite, you know what I am talking about. It's hard field dressing a carcass wearing gloves, let alone mittens and real blood and guts get pretty messy and slippery so cutting yourself, I risk that every time I use a knife. Same goes for the hatchet. Ever have a hatchet glance off a frozen log you were chopping when you were out winter camping? yeah, it happens, pow! two inches of steel into the side of your leg. that took 4 stitches to close. that is probably why I don't like camping anymore, lol. Same goes for crossing the Ravine at the train derailment and the train trestle. There should be some consequence for crossing during a high wind period. If the wind can blow strong enough to almost make you stand still as you are walking into it, I would expect some sever wind gusts could knock you down and sprain a wrist or ankle, maybe even blow you off the trestle, especially at that junction where the track is broken. I think that danger elements like that are realistic and would add additional depth to an already outstanding game.
selfless Posted September 27, 2015 Posted September 27, 2015 Pretty sure the salt is supposed to be coming from story mode, but I agree there is very little excitement in the sandbox. Will my scarf repair with only a 76% chance is hardly thrilling random event generation.
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