piddy3825 Posted September 25, 2015 Posted September 25, 2015 sure would be nice to be able to hit a key that allows me to do some continuous walking without having to constantly keep the "w" key depressed. sometime when walking encumbered it would be nice not to have to constantly keep my left hand on the keyboard... hard for me to enjoy my legal Marijuana here in Washington State when I constantly have to stop walking so I can fire up my waterpipe while I am playing. lol
JErosion Posted September 27, 2015 Posted September 27, 2015 there are no words...this is.... like some serious 1st world problems
Foxen Posted September 27, 2015 Posted September 27, 2015 ...hard for me to enjoy my legal Marijuana here in Washington State when I constantly have to stop walking so I can fire up my waterpipe while I am playing. lolWell...just do only one thing at a time...just stop playing while consuming your drugs...lol :roll:
TheGaffer Posted September 27, 2015 Posted September 27, 2015 Loool...But yea I'm actually for this. There was the continuous walk button in Morrowind that just made the long travels that little bit easier on my cheap and nasty keyboards.
Maninpants Posted September 28, 2015 Posted September 28, 2015 Before Desolation Point landed I would've said this would've been really welcomed (due to to slow slow walking speed) but since the walk speed has had a much much needed boost, personally I don't need this now but if it's our choice to use it, then sure, why not
Feuerholz Posted September 28, 2015 Posted September 28, 2015 Simple autohotkey script for the time being ; --------------------------------------------------------------------------------; --- The Long Dark Continuous Walking ---; --------------------------------------------------------------------------------SetTitleMatchMode, 1walk = false#IfWinActive The Long Darkq:: ; set walking key to Q if walk=false { walk=true SendInput {w Down} } else { walk=false SendInput {w Up} }return; for proper interaction with ordinary bck/fwd walking keys~$w:: walk=false~$s:: if walk=true { walk=false SendInput {w Up} }return~i:: ; stop walking process when a menu is being opened~Tab::~Escape:: if walk=true { walk=false SendInput {w Up} }return
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