A little idea (availability of resources in long runs)


Golden

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So I was reading around the forums and found myself agreeing about how easy it is to come across resources very early on.

Especially in CH, there's no shortage of anything. Everything is very predictable, there's only a couple of unusable houses in each save. Now, we COULD simply have more houses that spawn burned down, so we wouldn't have an entire town to forage, but that wouldn't necessarily make endgame any more interesting - we would just have a bit less to forage.

But another thought I had, would be to have some entrances (and maybe even entire houses) taken over by snow. Think of snowdrifts laid down by the harsh winds, often they would coincide with an entrance and pile up against a house. Or some houses could even have been taken over by an avalanche, resulting in a strained, partially collapsed house covered in heavy, packed snow.

Now, in later gameplay you will have used up the resources that are easy to access. You may have dug out a few additional shelters that would've been hard if not impossible to reach without the appropriate tools or a lot of time in the freezing cold - or both!

Then we would have the houses that have been completely buried, except for a little bit of roof to signal their existence. We even have one right next to the Dam, though that one's probably nothing more than a separated roof or a part of one. These would be the last possibility of finding resources, though it's a risky gambit - the roof you thought belonged to a house may have gotten ripped off completely, leaving you wondering where the rest of the house would be, forever lost under the snowmass. Or even if the roof is still attached to the house, it may be too badly damaged to access.

On the occasion that you find a buried house that's at least somewhat usable, it would have snow pushing in through every crack and window, rooms too broken to access, resources buried out of sight. You wouldn't be able to close most doors either, so wolves are able to go in and out as they please, occasionally settling in a house that you uncovered earlier in your playthrough. Think you left something behind? Be prepared to face some resistance when you return to get it.

Ok I may have gotten a bit carried away, but you get the idea. It makes sense to me that not all shelters would be accessible right away. Right now accessibility is only really limited by the presence of a wolf or a bear, or the lack of a light source to keep you from getting lost in the darkness. But as soon as you get over that obstacle, you're greeted with a guaranteed abundance of resources. There's no risk of having worked hard only to find nature got there first.

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