One fire in cave puts out over 100 degrees


Iamspiderboy

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First off I'm sorry if this not a bug or if it has been reported already.

So, I had a fire started in a cave located in Pleasant Valley not to far away from the homestead. I added about 5 or 6 sticks to the fire making it last for 47 minutes. I checked my temperature and it felt like 137 degrees. I looked at my fire saw that my 45 minute fire was adding over 100 degrees to the air temperature. Outside the cave the temp was about -20 degrees (it was in the morning).

Mode: Stalker

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Fires can give off a high amount of heat (maxes out at +80C/ +176F). I'm not sure at what temp a fire starts out (also depends on the fuel used) but +100F with only 5-6 sticks seems a bit high. Each stick increases the temp of the fire by +1C.

If you started the fire with a stick and added 7 sticks the time would be about 51-52 minutes. 7 sticks increases the temp 7C so a fire that is at 100F (roughly equal to 37C) after 7 sticks started at 30F. That would seem very high for a fire started with a stick. It may be that hot if you used a fir log to start the fire, but then the duration would be much longer.

BTW, the reason one fire can give of such a high amount of heat is because people have complained about the need to start multiple fires to survive very cold situations such as being outside in a blizzard at night. This change was implemented with the July update and still needs some tuning so expect this to change in future updates.

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BTW, the reason one fire can give of such a high amount of heat is because people have complained about the need to start multiple fires to survive very cold situations such as being outside in a blizzard at night. This change was implemented with the July update and still needs some tuning so expect this to change in future updates.

Two things.

First, fires cap at +80C on the tooltip, but the air surrounding air caps at +40C. So there's that.

Second, fire duration is in a weird superposition where outside temperature can affect it, making a 10 hour fire into a 4 hour fire or 1 hour fire or 2 hour and 46 minute fire, but only when you're not looking at it. Like when sleeping. Basically, if the temperature drops below a certain threshold while you're sleeping, the fire will burn for less time than the tooltip said when you went to sleep. But if you would have looked at it for 10 hours, it would have burnt for 10 hours, even if the temperature drop would have made it burn for less time if you were sleeping. Confused?

And there is no way for me to know if it works as intended because it's just unknown variables and hidden, non-intuitive mechanics, so I could be experiencing a bug, or parts of it could be bugged, but there is no way to know, anything really, about it.

Also, presumably, the colder it is, the more you need a fire, and the only real reason you're sleeping is for the added warmth bonus, you're really desperate to get warmer, but because you're not looking at it, it burns for less; when you need it the most. :lol:

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wind plays a huge part in fires, so I expect if it was in cave the fire would be well sheltered and a whole lot warmer, which kind of makes sense to me. I once had a fire outside next to a cabin wall, the wind suddenly changed direction, do you think I could keep the fire alive, running around crazy trying to get more wood, nope :) - next time I will make sure i have a good source of fuel very close :)

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First, fires cap at +80C on the tooltip, but the air surrounding air caps at +40C. So there's that.

Second, fire duration is in a weird superposition where outside temperature can affect it, making a 10 hour fire into a 4 hour fire or 1 hour fire or 2 hour and 46 minute fire, but only when you're not looking at it. Like when sleeping. Basically, if the temperature drops below a certain threshold while you're sleeping, the fire will burn for less time than the tooltip said when you went to sleep. But if you would have looked at it for 10 hours, it would have burnt for 10 hours, even if the temperature drop would have made it burn for less time if you were sleeping. Confused?

I did not know that, thanks.

And there is no way for me to know if it works as intended because it's just unknown variables and hidden, non-intuitive mechanics, so I could be experiencing a bug, or parts of it could be bugged, but there is no way to know, anything really, about it.

Sure there is: report it as a bug and if it gets moved to the by design sub forum it is working as intended.

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Sure there is: report it as a bug and if it gets moved to the by design sub forum it is working as intended.

Report what? The mechanic itself is confirmed as intended.

My point was, you have to trust the game works as intended. True, you could argue that's the case for the entire game as there are thousands of variables and states, not to mention their permutations.

But then, would you think your clothes degrade while indoors for example? I would. But they don't degrade. Unless you're sleeping. And it's not by design, for example if you change your framerate they do degrade. Would a player ever assume or notice this? Extremely unlikely.

Same with this mechanic. That was my point. It works a certain way, you just have to trust it always works as intended. It's not like firing the rifle and losing one bullet. There's no mystery about that.

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Well, if I think the way a mechanic works is weird I don't assume it's working as intended, I bring it to the attention of the devs. Either through a bug report if I think it is broken or as feedback if I think it is not broken but could be better in my eyes. That was my point. If you feel a mechanic isn't working they way you think it should work, let the devs know.

I get that you want a "debug enabled" version of the game, but I also get that Hinterland isn't going to do that.

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I get that you want a "debug enabled" version of the game, but I also get that Hinterland isn't going to do that.

Actually, it would have been impossible for me to find how frame-time based calculations are actually working using a debug console packaged version of the game, and I imagine it's partly the reason why it's an issue.

Or, better put, I would have been as likely to discover this as I would have been playing the Steam version.

The tools you make for yourself have whatever functionality you want; you made them for a particular purpose. It would be nice though, as a different tool, but I'm not losing any sleep over it; I'm losing sleep looking for bugs. ;)

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  • 3 weeks later...
Guest mcopeman
First off I'm sorry if this not a bug or if it has been reported already.

So, I had a fire started in a cave located in Pleasant Valley not to far away from the homestead. I added about 5 or 6 sticks to the fire making it last for 47 minutes. I checked my temperature and it felt like 137 degrees. I looked at my fire saw that my 45 minute fire was adding over 100 degrees to the air temperature. Outside the cave the temp was about -20 degrees (it was in the morning).

Mode: Stalker

This seems to have been missed somehow. To clarify, did you start a fire or just add wood to an existing fire? If you added wood its very possible that you could reach 80 degrees. If you just started a fire and used only 5 or 6 sticks you should be sitting closer to around 10 degrees.

Melody~

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