vimrich Posted August 16, 2015 Posted August 16, 2015 I find it a bit tedious the number of clicks to deal with thirst and hunger.Here's typical example:Tab - check hunger and thirstClick to open BackpackClick Food icon to show food screen in backpackSelect Water (or other drink item)Click DrinkClick Back, but it goes to food inventory screen of backpack - "now wait, how many calories exactly did I need?"Back again to return to Tab screen, re-check calories neededClick to open Backpack Click Food icon to show food inventory screen in backpackSelect a Food itemEatBackTabWhile not horrible, this fairly long sequence of a dozen or more clicks happens every morning, and a couple times a day. More than once I forget whether I just drank or ate first, and recheck again. I feel like the zipper on the backpack is going to give out after all this! (OMG a backpack that degrades?!)Every time I go through this, I feel like, this could be less clicks somehow. Perhaps something like this:Tab - check statsNew "drink" icon at end of thirst bar, one click opens food inventorySelect a drink itemdrinkBack - now goes back to last screen, which is the TAB screen showing stats, I can see if hungry New "eat" icon at end of hunger bar, takes me back to food inventoryEat an itemBack (back to tab)Tab Or idk, maybe some other "eat and drink" screen similar to medical or repair or something. Anyway, goal is to make something as frequent as food and drink be less overall clicks.I'd also love to be able to eat and drink while exchanging between backpack inventory and a container. I can see why that would be hard to implement though.
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