Dev Question: If you could adjust just *one* element?


AmericanSteel

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This was posted on another thread by a dev yesterday that discussed making more player options to control the game. As it was not a post that a lot of peeps seemed to have seen, I have decided to copy it here. I KNOW a lot of peeps want to see changes made and this is the first post from a dev, of this type, that I have seen. So....

If you had the ability to adjust just *one* element with a slider, which would it be? Loot spawn, animal life, weather, ect?

This was my answer...

Right now we don't have to go out and hunt for food. Just walk a little ways out into an open area (the hayfields @ PV, the lake @ ML, the ice or coastal town site @ CH) and kill two or three wolves. Maybe run a deer or a rabbit out into the wolves for a bonus bit of loot. I think this chaps my hide the most. If I could reduce the amount of animals but increase the calorie load accordingly, that would be my pick.

Hanging weight of a field dressed bull elk is about 400 lbs. A large buck maybe 120 lbs. Grey wolves weight between 80 and 100 lbs, so the hanging weight should be about 75% of that, so lets just run the middle and say 67 lbs. You usually get about 75% of hanging weight as cut meat. So a bull elk would be 300 lbs, buck 90 lbs and 50 lbs for a wolf. A 4 oz serving of elk steak is 120 cal, or 480 cal per pound. Lets just keep the current calorie load per pound the same as is the game. A bull elk would net 136 slabs of meat @ 2.2 lbs each, a deer would be 40 slabs @ 2.2 lbs each and a wolf would be 22 slabs @ 2.2 lbs each. Right now a wolf has between 8 and 12 lbs of meat and a deer 18 to 24 lbs of meat.

End Result: Increase the meat harvest five fold and reduce the animal count accordingly to balance it out. That is the TLD I want to play.

What is your answer to the dev's question?

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Fire temperature/duration... One can easily prolong the life of a fire by arranging wood properly, or increase the temperature. Obviously you need at least 100c to boil water or cook, but why not allow a long low fire?

Of course, this wouldn't be a universal constant like weather or animal spawn rates.

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This was posted on another thread by a dev yesterday that discussed making more player options to control the game. As it was not a post that a lot of peeps seemed to have seen, I have decided to copy it here. I KNOW a lot of peeps want to see changes made and this is the first post from a dev, of this type, that I have seen. So....

The question/comment about customizing the experience comes up fairly often but folks are rarely specific about what they would want to adjust. I was curious what you had in mind. Thanks for the detailed response!

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This was posted on another thread by a dev yesterday that discussed making more player options to control the game. As it was not a post that a lot of peeps seemed to have seen, I have decided to copy it here. I KNOW a lot of peeps want to see changes made and this is the first post from a dev, of this type, that I have seen. So....

The question/comment about customizing the experience comes up fairly often but folks are rarely specific about what they would want to adjust. I was curious what you had in mind. Thanks for the detailed response!

Glad to!

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I agree with AmericanSteel and ThorsHand11: What bothers me by far the most is the high number of animal spawns (and respawns).

Acquiring enough food should be one of your prime concerns imo. Atm, this is simply not the case for me because it's very easy to acquire large amounts of meat with only little effort. I would certainly have more fun if hunting was more of a challenge. (V.200 PV was great regarding animal scarcity! :D )

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Darkness at night time (esp indoors).

The moon should provide some light when it is night time surely? It could change depending on the day and follow the moon's cycle, so there is light when the moon is full and none when the moon is new.

It could be realistic at the moment, but I don't live in the wilderness in Canada so I don't know how much light the moon emits at night time :)

Just don't want it to be so dark at night where I can't see anything.

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I agree with AmericanSteel and ThorsHand11: What bothers me by far the most is the high number of animal spawns (and respawns).

Acquiring enough food should be one of your prime concerns imo. Atm, this is simply not the case for me because it's very easy to acquire large amounts of meat with only little effort. I would certainly have more fun if hunting was more of a challenge. (V.200 PV was great regarding animal scarcity! :D )

+1 to animal respawn drastically decreasing! I would love for some scarcity to make me think about other ways of getting food. It would balance out fishing (don't change fishing at all, IMO, just lower other things to make it competitive), make visiting the more distant places of the map commonplace, and it would certainly stop "hibernating", because you wouldn't have time to sleep all day! It also wouldn't hurt the game balance in the early stages of play, because you are surviving off of man-made food and the first animal kills (not their respawns) then, so it wouldn't make the game any less newcomer friendly. It's a great way to keep the game approachable to new folks, and entertaining for vets.

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I am running up on Day 100 in my Stalker run this month at the Camp Outpost. One thing I was wondering... what if meat proportion on the animals dropped as the winter wore on? I real life, the wolves actual get stronger in winter as they feed off the weaker animals. I get that. What if at Day 100 or 120, winter set it. The temps would drop further and the weight on all animals were cut by 30% to 50%. While the animals spawns might stay the same, the amount of calories would plummet.

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