random calliope Posted August 11, 2015 Share Posted August 11, 2015 I'd like an audible warning when contracting food poisoning so I don't put the character to bed immediately after eating bad food, which happens fairly often. The character wakes up almost dead and I didn't even know he/she was sick. There's just a red light in the bottom of the screen and no way to break out of sleep once I see the health meter dropping. An immediate verbal cue after eating bad food would help mitigate this. As it is right now there is a belated verbal cue that is usually too late to hear, since eating immediately before going to bed is the routine. Link to comment Share on other sites More sharing options...
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